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NPC Generator

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Advanced [show]


Katherine Windsor, Female Human [Permalink]

Personal [hide]

Description: She is a mite stocky and wears light armors faded through time and improper care. She sports red long hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is mildly Human supremacist, though she does not identify as such. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a poor family in the city she treasured whatever gifts she got. Her father was a soldier and died while she was still young. Katherine was left her father's suit of armor and trained in its use and care. She was always very intelligent and has formed a secret society of philosophers.

Motivation: A strong sense of loyalty to Elven people; and elven compassion

Ideals: Logical. Flaws: Racist. Bonds: Poor, Military. Occupation: Blacksmith

Voice: Scandinavian accent

Attributes [hide]

Katherine Windsor, Female Human Paladin 1
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)15 (+2) 15 (+2)9 (-1)
Skills Intimidation +1, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 2000 cp.


Social Check DCs


Nalral Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: A 3'11" northern man, he typically wears a sleeveless long coat of deep brown leather and dull tan iron scale mail. His hair is red and very short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born to a Knight, his mother struggled to pay the bills. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.

Motivation: He has a rivalry with the Church that dominates his actions; and to get a good night's sleep

Ideals: Disciplined. Flaws: Insomniac. Bonds: Religious, Poor, Criminal record. Occupation: Actor

Voice: Australian accent

Attributes [hide]

Nalral Lutgehr, Male Dwarf Wizard 12
Medium (3'11") Dwarf, True Neutral (CR 12)
Armor Class 11
Hit Points 37 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)13 (+1) 12 (+1)6 (-2)
Skills Nature +5, Persuasion +2
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134444

Possessions: 3000 gp. Freshwater pearl (4 gp). Blue quartz (4 gp). Coral (70 gp). Banded agate (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bardryn Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a custom-built plate barding that's adorned with grey lining and desert motifs. She has wavy golden hair. She has blue eyes and a grey hat with a blue feather.

Personality: She exudes charisma. She is a tour de force of persuasion. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: She feels that her past leaves her morally obligated to help; and money/treasure

Ideals: Logical. Flaws: Disease. Bonds: Attractive, Rich, Criminal record. Occupation: Ploughman

Voice: Uses lots of figures of speech

Attributes [hide]

Bardryn Rumnaheim, Female Dwarf Expert 2
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 19 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 20 (+5)14 (+2) 6 (-2)7 (-2)
Skills Arcana +4, Intimidation +0
Senses Passive Perception 8
Languages Common, Dwarven, Druidic, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 400 gp. 3 Thunderstones.


Social Check DCs


Great Of Shadows, Female Tabaxi [Permalink]

Personal [hide]

Description: She has a missing left arm. She wears tight fighting clothing, which leaves very little to the imagination. Her brown fur is thinning but still full. Her green unseeing eyes seem to look past you.

Personality: She is business-like. She takes instructions and follows them to the letter. She is used to getting what she wants. In part because she is a meticulous planner.

History: Born in a small village she learned the ways of the warrior from her mother. Great was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Great decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Sellsword kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption.

Ideals: Fighting, Professionalism. Flaws: Disease. Bonds: Criminal record. Occupation: Sellsword

Voice: Laughs frequently while speaking

Attributes [hide]

Great Of Shadows, Female Tabaxi Fighter 6
Medium (5'5") Tabaxi, True Neutral (CR 6)
Armor Class 9
Hit Points 51 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 13 (+1)10 (+0) 6 (-2)15 (+2)
Skills Insight +1, Persuasion +5
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1

Possessions: Fire opal pendant on a fine gold chain (1000 gp). Golden circlet with four aquamarines (2000 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Orianna Havoc, Female Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she dresses like a well dressed Carter does. She has styled her purple hair well, parting it to the right. This red eyed westerner is not easily forgotten.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a pair of adventurers, Orianna grew up listening to her mother's many stories. A gifted student she started as a Masseuse, but she got bored and became a Carter. She was granted divine powers by her dying sister.

Motivation: She desires power and/or immortality; and she'd like to take her coworkers down a peg

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Carter

Voice: Loud with bravado

Attributes [hide]

Orianna Havoc, Female Tiefling Commoner 5
Medium (6'5") Tiefling, Neutral Good (CR 5)
Armor Class 9
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)15 (+2) 13 (+1)10 (+0)
Skills Insight +4, Medicine +4
Senses Passive Perception 11
Languages Common, Infernal, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs


Fragrant Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and very much looks the part of a Sculptor. His cinnamon fur is long and unkept. He has a tattooed face.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was born to a criminal king-pin and mafia family He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day

Ideals: Athletic. Flaws: Ugly. Bonds: Job, Criminal record, Enemies. Occupation: Sculptor

Voice: Irish accent

Attributes [hide]

Fragrant Mist, Male Tabaxi Expert 10
Medium (5'0") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 75 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 19 (+4)12 (+1) 14 (+2)16 (+3)
Skills Investigation +5, Performance +7
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 2300 gp. Blue quartz (4 gp). Rose (50 gp). Jet (120 gp). Banded agate (4 gp). Obsidian (4 gp). Hematite (4 gp).


Social Check DCs


Jocelyn Crane, Male Half-Elf [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and he perpetually has his monstrous two handed axe ready. He has no hair. His gray eyes have a joyful gleam in them most of the time.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born at the edge of vast desert. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.

Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day

Ideals: Fighting, Joker, Optimist. Flaws: Ugly. Bonds: Nature, Criminal record. Occupation: Seamstress

Voice: Cold and demanding tone

Attributes [hide]

Jocelyn Crane, Male Half-Elf Wizard 5
Medium (5'10") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 11 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)16 (+3) 5 (-3)7 (-2)
Skills Acrobatics +4, Performance +1
Senses Passive Perception 7
Languages Common, Elven, Giant, Halfling, Draconic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144321000

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Morgran Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'2" when asserting himself. His hair is short and red. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: Always inclined to offer people food he seems plenty friendly. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Like his mother and his sister before him, after school he went straight into learning to become a Jeweler. He's also a talented Fisher, but doesn't like to broadcast it.

Motivation: He has a rivalry with the Church that dominates his actions; and wants to open a new tavern

Ideals: Philantrophist, Gifted. Flaws: Fearful. Bonds: Job, Religious. Occupation: Jeweler

Voice: Shortens vowels

Attributes [hide]

Morgran Frostbeard, Male Dwarf Barbarian 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 26 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)14 (+2) 14 (+2)7 (-2)
Skills Persuasion +0, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Gnome
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 110 gp. 1 Darkwood Buckler.


Social Check DCs


Anastrianna Iathrana, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her hair is always cut to a buzz. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Anastrianna was born into a poor family. Growing up, she dreamt of becoming a Warrior, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Warrior in service of a powerful lord somewhere. She made a point of taking high paying jobs and getting most of it up front. She is untrained/undisciplined, which makes her dangerous.

Motivation: She's attracted to the PC; and she has a crush on the local shoemaker

Ideals: Optimist. Flaws: Greedy, Insane. Bonds: Poor, Adventurer, Has a crush. Occupation: Mayor

Voice: Uses sign language

Attributes [hide]

Anastrianna Iathrana, Female Half-Elf Warrior 1
Medium (5'0") Half-Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)11 (+0) 11 (+0)11 (+0)
Skills Religion +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 4000 cp. Sard (30 gp).


Social Check DCs

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