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NPC Generator

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Advanced [show]


Arnold Ainsley, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears tight fighting clothing, which leaves very little to the imagination. He is tall, broad shouldered and powerfully built. His chestnut hair is matted, messy, and big. His thin eyebrows rest above his beady blue eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He also is a firm believer in the manly ideal.

History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Arnold took refuge in the old dungeon and found the beat up kukri and armor he uses now. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To prove his worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Terse, Impulsive. Bonds: Nature. Occupation: Glassblower

Voice: Strong lisp

Attributes [hide]

Arnold Ainsley, Male Human Barbarian 1
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)10 (+0) 12 (+1)15 (+2)
Skills Investigation +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 300 sp.


Social Check DCs


Ozyman Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is well dressed, constantly wearing a white suit, violet shirt, and white tie. He keeps his long white hair kept up in a rat tail. His eyes are a pleasant blue.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was an apprentice working in his father's forge. He has set out to sabotage the competition.

Motivation: His relatives are trying to arrange a marriage; and regain custody of his son

Ideals: Fighting, Justice. Bonds: Immigrant, Job, Family. Occupation: Mortician

Voice: Russian accent

Attributes [hide]

Ozyman Tosscobble, Male Halfling Monk 10
Small (2'11") Halfling, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 56 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)18 (+4) 15 (+2)12 (+1)
Skills Persuasion +5, Stealth +5
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Undercommon, Goblin, Elven
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1

Possessions: 1200 gp. Golden pearl (150 gp). Chrysoberyl (150 gp). Hematite (11 gp). Amber (150 gp). Jasper (50 gp). Tiger eye turquoise (11 gp). Pink pearl (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mhurren Springfield, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who wears clothing that is held on in multiple layers but all of it is in poor condition. He has moderate length silver hair. His half smiles and gray eyes are beguiling and draw you in.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is lazy and tries to find solutions quickly.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He worked as a nervous Tailor and found it very stressful. He ran away from his former home and has been making his living as a Tailor for the past few years.

Motivation: Sabotage a competitor.

Flaws: Lazy, Disease. Bonds: Poor, Attractive, Job. Occupation: Tailor

Voice: Jamaican accent

Attributes [hide]

Mhurren Springfield, Male Half-Orc Adept 10
Medium (5'3") Half-Orc, Neutral Evil (CR 10)
Armor Class 10
Hit Points 15 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 7 (-2)11 (+0) 12 (+1)10 (+0)
Skills Animal Handling +5, Performance +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Greethen Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: This man typically wears a sleeveless long coat of deep black leather and dull blue iron scale mail. He is muscular with a powerful set of arms. He keeps his long scarlet crest kept up in a rat tail. He wears round tiny glasses practically rammed into his face.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born into a rich family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He desires power and/or immortality; and he is greedy

Ideals: Fighting, Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Merchant

Voice: Spits and sputters

Attributes [hide]

Greethen Xephyrbahnor, Male Dragonborn Aristocrat 9
Medium (6'6") Dragonborn, Neutral Good (CR 9)
Armor Class 11
Hit Points 53 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)10 (+0) 17 (+3)15 (+2)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 700 gp.


Social Check DCs


Alberich Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he likes to wear brown tank tops with black pants. He has wavy silver hair. His eyes are amber.

Personality: Overbrimming with self-confidence, Alberich isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He is the product a well kept family trust fund and as such has never really known need. Alberich abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has decided he is irredeemable; and a rival would like him out of the picture

Ideals: Impeccable, Opinionated. Bonds: Rich, Adventurer, Criminal record. Occupation: Bowyer

Voice: Middle-eastern accent

Attributes [hide]

Alberich Brazzik, Male Dwarf Paladin 4
Medium (4'0") Dwarf, Neutral Evil (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)10 (+0) 9 (-1)9 (-1)
Skills Athletics +2, Medicine +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 44000 sp. 1 Minor magic item.


Social Check DCs


Nirgel Poetry, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing a long, green, dusty cloak. His black hair is matted, messy, and big. His silver eyes peer out from beneath his wide-brimmed green hat.

Personality: He is very quiet and rarely speaks above a whisper. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born a particularly ugly child, much to the horror of his parents. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: His spouse's relatives view him with great suspicion; and further expansion of business

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Nature, Job, Family. Occupation: Marshal

Voice: Australian accent

Attributes [hide]

Nirgel Poetry, Male Tiefling Warlock 16
Medium (5'8") Tiefling, Lawful Neutral (CR 16)
Armor Class 12
Hit Points 114 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)10 (+0) 17 (+3)9 (-1)
Skills Animal Handling +8, Deception +4
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134

Possessions: 7000 gp. Golden yellow topaz (600 gp). Bloodstone (30 gp). Chalcedony (30 gp). Golden yellow topaz (600 gp). Azurite (4 gp). Banded agate (4 gp). Bloodstone (30 gp). Aquamarine (600 gp). Bloodstone (30 gp).


Social Check DCs


Watson Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He sports red clothing, slightly heavier than average wear. His black hair is styled in orderly dreadlocks. His fierce green eyes like to dwell on things.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He is a Lamia in disguise. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Artistic, Fighting. Bonds: Adventurer, Criminal record. Occupation: Herbalist

Voice: Farmer accent

Attributes [hide]

Watson Wildheart, Male Halfling Bard 3
Small (3'3") Halfling, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 9 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)17 (+3) 8 (-1)10 (+0) 13 (+1)10 (+0)
Skills Arcana +2, History +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 400 gp.


Social Check DCs


Gimgen Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a worn and beaten armor. His golden hair is kept up in a ponytail inside a small hat. His eyes are brown and beady.

Personality: Gimgen wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Gimgen was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents enrolled him in a Cleric school at a young age so that he could practice his divine talents. He was granted divine powers by his dying brother.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Disciplined, Impeccable, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Herbalist

Voice: Scratchy, weak

Attributes [hide]

Gimgen Steelfist, Male Dwarf Cleric 12
Medium (4'3") Dwarf, Lawful Good (CR 12)
Armor Class 8
Hit Points 64 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 12 (+1)14 (+2) 14 (+2)10 (+0)
Skills Medicine +6, Performance +4
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Giant
Attacks Melee +5 / 3d10+1, Ranged +2 / 3d10-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465443

Possessions: 2000 gp. Malachite (7 gp). Deep blue spinel (1300 gp). Rich purple corundum (1300 gp). Clear bright green emerald (6000 gp). 1 Minor magic item.


Social Check DCs


Lance Tatum, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'6" and is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. His left hand appears badly burned and disfigured. He wears his auburn hair down. His thin eyebrows rest above his beady green eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He uses divination through singing.

History: He comes from a rich eastern family. His arcane abilities were realized during a raid on his village. He now mingles about in high society.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Herbalist

Voice: Scottish accent

Attributes [hide]

Lance Tatum, Male Human Cleric 11
Medium (5'6") Human, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 65 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)8 (-1) 11 (+0)16 (+3)
Skills Insight +4, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: 600 gp. Rock crystal (60 gp). Blue quartz (16 gp).


Social Check DCs

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