Shamash Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: This malnourished man wears rags and sports a simple walking cane. His crest is bronze and curly. He has gold eyes and a black hat with a grey feather.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born to a criminal king-pin and mafia family In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He is terrified, and will act out of fear; and to unite with his brother
Flaws: Disease, Fearful. Bonds: Poor, Criminal record, Adventurer, Family. Occupation: Ruler
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 5)
Armor Class 9
Hit Points 43 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 13 (+1) | 10 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
Possessions: 1000 sp. Eye agate (6 gp). Tiger eye turquoise (6 gp). Deep green spinel (140 gp).
Zephan Abstract, Male Tiefling [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His blue hair is kept up in a ponytail inside a small hat. His face is covered beneath a completely black helmet.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He cannot resist a sob story and will often dote over anyone who has one.
History: Born to a poor family in the city he treasured whatever gifts he got. Through the years after Zephan was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Zephan's father didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.
Motivation: He's repulsed by the PC; and doesn't want to be a mason and was forced into it by his family
Ideals: Justice, Philantrophist. Flaws: Antagonistic. Bonds: Poor. Occupation: Mason
Voice: Hollow voice
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Neutral (CR 12)
Armor Class 10
Hit Points 40 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Goblin, Auran
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 | 5 |
Possessions: Carved bone or ivory statuette (30 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp). Fire opal pendant on a fine gold chain (1100 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (30 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Old masterpiece painting (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kyle Xiloscient, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is light but he possesses many black ritualistic tattoos. He wears tight fighting clothing, which leaves very little to the imagination. His moppish brown hair is in a traditional bowl cut. He wears an eyepatch.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Elf in existence. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Days after completing his studies, news broke out that his hometown was attacked by drow. Kyle was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: Many drow want him driven away; and several ex partners dislike his way of doing things and want revenge
Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Enemies, Mentor. Occupation: Cartwright
Voice: Excited and jittery
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 16 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Leaf Of Passion, Female Tabaxi [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears baggy pastel pantaloons and a tan scarf. Her long white fur is drawn into a two foot long braid. Her hazel eyes dart from person to person to random spaces in the air.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Around other people she will do her best to conceal her emotions and appear jolly.
History: Gifted from a young age, Leaf studied abroad. She moved from fad to fad and when she turned 15 she discovered painting. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: She is greedy; and someone believes her a fraud
Ideals: Gifted, Artistic. Flaws: Shy. Bonds: Enemies, Rich. Occupation: Weaver
Voice: Sounds elderly
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Good (CR 4)
Armor Class 10
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 600 gp.
Horhog Byron, Male Half-Orc [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is well dressed, but even with his fine clothing he looks run-down. His brown hair is styled in orderly dreadlocks. His brown eyes dart from person to person.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. The war was a terrible time for him, and Horhog does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born several months after his mother was called into army service. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now mingles about in high society.
Motivation: He feels the way he acts is they only way to get by in the world; and money/treasure
Ideals: Impeccable. Flaws: Insane, Depressed. Bonds: Military, Rich. Occupation: Performer
Voice: Draws out vowels
Attributes [hide]
Medium (6'5") Half-Orc, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Goblin, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 110 gp.
Anastrianna Holimion, Female Elf [Permalink]
Personal [hide]
Description: Standing 5'2", this woman wears a blue shirt, with a grey mid length skirt with grey tights and flats, usually wearing a coat over them. Her hair is auburn, silky, and of moderate length. She has a tattooed face.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She was taken as a slave by a traveling circus and forced to perform After a long history of fighting, Anastrianna and her spouse have recently divorced.
Motivation: She's repulsed by the PC.
Flaws: Impulsive, Antagonistic. Bonds: Attractive, Nature, Slave. Occupation: Crown-heir
Voice: Jamaican accent
Attributes [hide]
Medium (5'2") Elf, Neutral Good (CR 8)
Armor Class 12
Hit Points 59 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 19 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Elven, Giant, Goblin
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1600 gp.
Ahlyssa Holton, Female Human [Permalink]
Personal [hide]
Description: This tall, slender woman dresses well, wearing brown shirts, loose pants, and blazers most of the time. Her hair is chestnut and curly. Her face is covered beneath a completely black helmet.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Her parents moved while she was still in utero so she is the first generation to be born here. From her teen years she was always beautiful and desirable, so people have always doted on her. She has gone from town to town working and never settling down anywhere, but has fallen for a local Brewer. She hasn't told them the truth, but wants to settle down with them.
Motivation: Wants a kiss.
Flaws: Shy. Bonds: Attractive, Has a crush, Immigrant. Occupation: Barber
Voice: Sore throat, cough
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 310 gp.
Griselda Springfield, Female Human [Permalink]
Personal [hide]
Description: She prefers to wear flannel. She carries with her a set of lances, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. Her white hair is matted, messy, and big. She has blue eyes.
Personality: She is happy with her job as a Layabout. She turns her eye from what people do, preferring to live and let live. A true patriot, Griselda would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Griselda fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Balancing her hectic life and new Layabout responsibilities is difficult; and sabotage a competitor
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Military, Immigrant. Occupation: Layabout
Voice: Squeaky
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 17000 cp.
Anne Thistletop, Female Halfling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her hair is long and auburn with streaks of silver, and is pulled back with small white clips. She has several tiny jet earrings on each ear.
Personality: Always inclined to offer people food she seems plenty friendly. She uses divination through singing.
History: Born to a pair of adventurers, Anne grew up listening to her father's many stories. She struck it rich when she found rare goods in large quantities. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Wants to work out more often; and she desires power and/or immortality
Ideals: Philantrophist, Gifted, Athletic. Bonds: Rich, Adventurer, Family. Occupation: Stylist
Voice: Switch between two voices
Attributes [hide]
Small (2'9") Halfling, True Neutral (CR 4)
Armor Class 13
Hit Points 15 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 10 (+0) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 25000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). A miniature golden chest with tiny emeralds lining the top (30 gp). Silver chalice with lapis lazuli gems (30 gp). 1 Banded mail. 1 Half-Plate. 1 Buckler.
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Their contribution stands as a beacon of hope for all adventurers!
