Sarai Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears skinny pants and wears a white and green robe with the hood down. With bright brown hair. Her fierce violet eyes like to dwell on things.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She is a Doppelganger in disguise. She moved out south to avoid the crime she committed. Days after completing her studies, news broke out that her hometown was attacked by drow. Sarai was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the drow.
Motivation: Seeks redemption; and she wants to meet her childhood hero
Flaws: Shy. Bonds: Adventurer, Criminal record, Enemies. Occupation: Bricklayer
Voice: Loud with bravado
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 16)
Armor Class 15
Hit Points 85 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Sylvan
Attacks Melee +5 / 4d10+0, Ranged +9 / 4d10+4, Grapple +9
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 2 |
Possessions: 7000 gp. Black pearl (1500 gp). Malachite (8 gp). Obsidian (8 gp). Aquamarine (1500 gp). Star ruby (800 gp). Lapis lazuli (8 gp). 1 Medium magic item.
Oren Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a moderate pudge and is not very fit. He sports a flattop hair cut. He has violet eyes.
Personality: He loves telling others what to do and how they should feel about things. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Oren was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: A need for knowledge about a nearby landmark; and to get a good night's sleep
Ideals: Opinionated. Flaws: Insomniac. Bonds: Adventurer, Job, Enemies. Occupation: Cook
Voice: Nasally tone
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 6)
Armor Class 10
Hit Points 41 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
Possessions: 300 gp.
Godfrey Southey, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He is well dressed, but even with his fine clothing he looks run-down. Beneath his clothing is a huge mess of scar tissue. He keeps his long blonde hair kept up in a rat tail. His amber eyes dart from person to person.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born to loving parents in a slum to the north. His mother was very strict, and drilled into him lessons on being the perfect gentleman. After a long history of fighting, Godfrey and his spouse have recently divorced.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Slave, Family, Poor. Occupation: Map Maker
Voice: Whispers
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 11)
Armor Class 10
Hit Points 65 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 20 (+5) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Dwarven, Goblin
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 3 | 3 |
Possessions: 1700 gp. Solid gold idol (900 gp). 1 Minor magic item. 1 Minor magic item.
Uzza Anarchy, Female Tiefling [Permalink]
Personal [hide]
Description: She wears light armors faded through time and improper care, and she perpetually has her sword ready. Her dark red hair is matted, messy, and big. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is witty, but her monotone delivery comes off as unnerving She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She was born a particularly ugly child, much to the horror of her parents. A gypsy cursed her at a young age, leading to her ugly appearance. She has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest woman in the west; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Joker, Entrepeneur. Flaws: Ugly. Occupation: Mortician
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'10") Tiefling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 11 (+0) | 18 (+4) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Infernal, Dwarven, Orc, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp.
Mishann Mohradyllion, Female Dragonborn [Permalink]
Personal [hide]
Description: She stands about 6'3" and wears a faded coat and loose pants complete with Stetson hat. Her right leg appears badly burned and disfigured. Her Stetson hat is riddled with cuts and holes. She has a dull look in her gold eyes.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She receives visions of the future at random moments
History: Mishann hails from a village terrorized by drow. After coming to the age of reason, Mishann took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Revenge; and her name or reputation has been wronged in the past by drow, and she desires to right it
Ideals: Passionate, Gifted. Flaws: Ugly. Bonds: Enemies. Occupation: Spice Merchant
Voice: Soothing and warm
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 4)
Armor Class 10
Hit Points 8 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 9 (-1) | 11 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 6 |
Possessions: 300 gp. 1 Minor magic item.
Windy Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears silk and lounges about seductively. His whole body is exceptionally muscular. He keeps his long lavender fur kept up in a rat tail. He wears a mask on his face.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He got into the Architect business at a young age. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: He is unsatisfied with his job.
Ideals: Joker. Flaws: Impulsive. Bonds: Attractive, Immigrant, Job. Occupation: Architect
Voice: Sounds elderly
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Evil (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 11 (+0) | 14 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Auran, Elven
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 30 gp.
Bertram Peyton, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He dresses in grey turtlenecks beneath a brown coat with white slacks. He wears a wide-brimmed hat to hide his balding. He wears crescent spectacles with a black brim.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His druidic abilities were realized during a raid on his village. He tends to his Gardener job now, and dutifully fulfills any obligations he has.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and sabotage a competitor
Ideals: Disciplined, Gifted, Fighting. Flaws: Fearful. Bonds: Job. Occupation: Gardener
Voice: Dutch accent
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Terran, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 sp.
Ur-Dag Shelby, Male Half-Orc [Permalink]
Personal [hide]
Description: An older man who is wearing a long, black, dusty cloak, he is not a threatening figure. His white hair is cut short. His brown eyes dart from person to person to random spaces in the air.
Personality: Ur-Dag is depressed about a lot of things. He tends to be a nihilist. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Gifted from a young age, Ur-Dag studied abroad. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with his absent father
Ideals: Gifted, Fighting. Flaws: Depressed, Impulsive. Bonds: Family. Occupation: Layabout
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'6") Half-Orc, Lawful Good (CR 7)
Armor Class 11
Hit Points 26 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 8 (-1) | 8 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bilbron Pingun, Male Gnome [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Gnome, and stands approximately 3'4". He dresses well, wearing tan shirts, loose pants, and blazers most of the time, and his gloved hand is found clutching a shortbow. He has moderate length blonde hair. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He will rave to anyone who will listen. He always tries to repair and not replace. It was this mentality that drove him into the Navigator business.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A few years later when the south was not economically sound they moved to his current location. He left for the east, certain he would find work there.
Motivation: To find somewhere to settle down.
Ideals: Persistence. Flaws: Insane, Disease. Bonds: Attractive, Immigrant. Occupation: Navigator
Voice: Sleepy voice
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 4)
Armor Class 15
Hit Points 38 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 16 (+3) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Goblin
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +6
Possessions: 21000 sp.
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