Aramil Yaeldrin, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears tight fighting clothing, which leaves very little to the imagination. His hair, while still mostly auburn, has prominent grey streaks. He has several tiny amber earrings on each ear.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was raised in a white middle class family as the only child. In his 16th year, his parents were killed by a dire rats raid, leaving Aramil alone in the world. After a stint in an orphanage, he was adopted. After a long history of fighting, Aramil and his spouse have recently divorced.
Motivation: He is content; and to end his boredom
Ideals: Fighting. Flaws: Antagonistic, Mundane. Bonds: Rich, Enemies. Occupation: Servant
Voice: Whispers
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Good (CR 7)
Armor Class 11
Hit Points 21 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
Possessions: 1000 gp. Golden yellow topaz (1000 gp). Pink pearl (120 gp). Malachite (13 gp).
Greethen Kimbatuul, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a husky man, who has a large black mantle and cape that has been intricately interwoven into his red robe. He keeps his red crest in a pixie cut. His gold eyes are passionate and lively.
Personality: Abrasive and pushy, he has a hard time making friends. He is a bit of a xeno-phobe, disliking non-Dragonborns.
History: Gifted from a young age, Greethen studied abroad. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He was granted necromantic powers by his dying sister.
Motivation: He is greedy; and he is a bit of a kleptomaniac
Ideals: Gifted. Flaws: Antagonistic, Racist. Bonds: Criminal record, Rich. Occupation: Body Guard
Voice: pre-pubescent
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 15 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnoll, Draconic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item.
Adam Rutland, Male Human [Permalink]
Personal [hide]
Description: He sports brown clothing, slightly heavier than average wear, and carries shortbows. His silver hair is heavily combed to the right. He has gleaming, smiling hazel eyes.
Personality: He is irascible and easily irritated. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He found a children's book about a Human Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. During his travels, Adam and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Adam discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Adam fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Fighting. Flaws: Antagonistic, Disease, Insomniac. Bonds: Adventurer. Occupation: Stylist
Voice: Aggressive tone
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 17 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 8 (-1) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Celestial, Druidic
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 1700 gp. Alexandrite (800 gp). Bloodstone (50 gp). Deep blue spinel (800 gp). Malachite (6 gp). Rock crystal (50 gp). Chrysoberyl (80 gp). Blue sapphire (800 gp). Chrysoberyl (80 gp). Aquamarine (800 gp). Citrine (50 gp).
Trail Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears pastel trousers with blue and brown striped suspenders. He wears various colorful collared shirts. His yellow fur is thinning but still full. His green eyes dart from person to person.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: A powerful slaver made him what he is. He was taken as a slave by a traveling circus and forced to perform Days after completing his studies, news broke out that his hometown was attacked by goblins. Trail was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: To get a good night's sleep.
Flaws: Ugly, Insomniac. Bonds: Enemies, Mentor, Slave. Occupation: Dilettante
Voice: High pitched, excited
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Evil (CR 15)
Armor Class 11
Hit Points 54 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 16
Languages Common
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 |
Possessions: 8000 gp. Freshwater pearl (15 gp). Alexandrite (400 gp). Alexandrite (400 gp). Star ruby (1600 gp). Golden pearl (130 gp). Sard (60 gp). Malachite (15 gp). Pink pearl (130 gp). White opal (1600 gp). Deep blue spinel (400 gp). Sard (60 gp). Aquamarine (400 gp). 1 Medium magic item.
Vaina Solvenstein, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears rags and sports a simple walking cane. She wears her hair in dreadlocks. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. As long as the job gets done she does not care how it got done.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She was granted arcane powers by her dying brother.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she has a rivalry with the church that dominates her actions
Ideals: Athletic, Professionalism, Gifted. Flaws: Greedy. Bonds: Poor, Attractive. Occupation: Painter
Voice: Creaky witch voice
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 79 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 17 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Druidic, Dwarven
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
Possessions: 1900 gp. Old masterpiece painting (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). A life-sized copper and silver statuette of a cockatrice. (90 gp). Gold dragon comb with red garnet eye (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dalaba Nopenstallen, Female Gnome [Permalink]
Personal [hide]
Description: This malnourished woman wears a custom-built plate barding that's adorned with blue lining and desert motifs. She has moderate length chestnut hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She has all her life been fascinated with poetry.
History: A powerful wizard made her what she is. From there she went from mercenary job to mercenary job. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: To reunite with her old friends; and meet up once more with her childhood friend
Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Adventurer, Mentor. Occupation: Engraver
Voice: Slurs words
Attributes [hide]
Small (3'0") Gnome, Neutral Good (CR 3)
Armor Class 14
Hit Points 7 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 12 (+1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 900 sp.
Morgran Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear brown clothing when he does not wear armor. His brown hair is styled in orderly dreadlocks. His skin is flawless and his amber eyes scan people very quickly.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Morgran was born with his father's beautiful face. He has had some formal dancing training, and achieved minor success. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like him out of the picture
Ideals: Joker, Artistic. Flaws: Secretive. Bonds: Attractive, Adventurer, Criminal record. Occupation: Sellsword
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 45 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 18 (+4) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 4000 sp. 1 Everburning torch.
Ekemon Talent, Male Tiefling [Permalink]
Personal [hide]
Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His blue hair is singed and shortened. His white eyes are passionate and lively.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: His mother raised him in a mountain cabin. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 7 years.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Artistic. Flaws: Ugly, Insomniac. Bonds: Family, Nature, Job. Occupation: Glassblower
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'11") Tiefling, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 | 0 |
Possessions: 300 gp. 1 Minor magic item.
Dimble Gummen, Male Gnome [Permalink]
Personal [hide]
Description: He is renowned for his bright tan suits and hats. He has a long auburn beard with little hanging trinkets. His eyes are likewise amber. His teeth are white and perfect.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He misses his home and complains about the freezing weather, even in summer.
History: The child of southern immigrants he idolized his father. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: To end his boredom; and he wants revenge against dire rats
Ideals: Disciplined, Entrepeneur. Flaws: Mundane. Bonds: Attractive, Immigrant, Enemies. Occupation: Roofer
Voice: Can't modulate volume
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 4)
Armor Class 14
Hit Points 27 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 17 (+3) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 60 pp. 1 Half-Plate. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
