Seebo Timbers, Male Gnome [Permalink]
Personal [hide]
Description: An older man who wears long strands of ruby and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, he is not a threatening figure. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He is baby faced.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He plays an instrument quite well.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.
Motivation: To get a good night's sleep.
Ideals: Artistic. Flaws: Cynical, Disease, Insomniac. Bonds: Rich. Occupation: Miner
Voice: Indian accent
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 34 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 16 (+3) | 7 (-2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 8000 sp. Fiery yellow corundum (900 gp). Obsidian (11 gp). Red garnet (150 gp).
Seraphina Tosscobble, Female Halfling [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She is generally well dressed albeit a few years behind the times. Her moppish auburn hair is in a traditional bowl cut. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her blue eyes.
Personality: She dislikes all the random violence that takes place in the east. She believes the world needs to unite to get rid of dire rats once and for all.
History: Born to a Ploughman, her father struggled to pay the bills. In her 12th year, her parents were killed by a dire rats raid, leaving Seraphina alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Seraphina was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.
Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it.
Ideals: Athletic, Pacifist. Bonds: Attractive, Enemies, Poor. Occupation: Mayor
Voice: Speaks with squeezed throat
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 12)
Armor Class 14
Hit Points 63 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 12 (+1) | 10 (+0) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 |
Possessions: 4000 gp. Star rose quartz (80 gp). Brown-green garnet (120 gp). Golden yellow topaz (700 gp). Emerald (1600 gp). Pink pearl (120 gp).
Bardryn Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is wearing a perfectly clean shirt and pair of pants. Her auburn hair, when down, is lengthy. Her eyes are a pleasant gray.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Her father raised her in a mountain cabin. She was an adventurer many years ago and she formed a blood bond with her Halfling companion (her 'brother'). She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature greataxe.
Motivation: Retire the richest woman in the south; and she desires power and/or immortality
Ideals: Fighting, Entrepeneur. Flaws: Fearful. Bonds: Attractive, Nature, Adventurer. Occupation: Locksmith
Voice: American accent
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Good (CR 2)
Armor Class 7
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 4 (-3) | 15 (+2) | 12 (+1) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Dwarven, Goblin
Attacks Melee +1 / 1d6-1, Ranged -1 / 1d6-3, Grapple -1
Possessions: 900 sp.
Corkitron Silvereyes, Male Halfling [Permalink]
Personal [hide]
Description: This tall, slender man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is brown and curly. His violet eyes are passionate and lively.
Personality: He dislikes all the random violence that takes place in the west. He receives visions of the future at random moments
History: Born in a small village he learned the ways of the warrior from his father. After coming to the age of reason, Corkitron took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern; and he would like to get married and retire
Ideals: Pacifist, Gifted, Fighting. Bonds: Job, Has a crush. Occupation: Beggar
Voice: Low range voice
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 5)
Armor Class 14
Hit Points 37 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 17 (+3) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: Just what you see.
Seere Bedlam, Female Tiefling [Permalink]
Personal [hide]
Description: This woman has the majority of her body covered in plate. She is muscular with a powerful set of arms. She wears a colorful flower in her dark red hair. Her black eyes are slightly larger than normal.
Personality: She exudes charisma. She is a tour de force of persuasion. She takes great joy in being the best Mercenary in town.
History: Her parents moved while she was still in utero so she is the first generation to be born here. When Seere reached her early adolescence her Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She moves from town to town, unable to find a place to settle.
Motivation: Wants to open a new tavern; and expand her business
Bonds: Attractive, Job, Immigrant, Military. Occupation: Mercenary
Voice: Scottish accent
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Good (CR 5)
Armor Class 8
Hit Points 13 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 10 (+0) | 8 (-1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
Possessions: 5000 sp. 1 Minor magic item.
Sarah Mitchell, Female Human [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears a lot of dark rich colors, with gold accents. With wild black hair. She wears round tiny glasses practically rammed into her face.
Personality: Confrontational and typically high on some drug or another. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. From her teen years she was always beautiful and desirable, so people have always doted on her. She has never given up on her writing dream.
Motivation: Wants to work out more often; and to prove her worth to the world
Ideals: Athletic, Artistic. Flaws: Addict, Impulsive. Bonds: Attractive. Occupation: Locksmith
Voice: Jamaican accent
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 70 gp. 1 Masterwork Common Melee.
River In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a simple pastel robe with white stripes complete with hood. She wears her lavender fur down. Her eyes are likewise copper.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is obsessed with her god.
History: River lived on a farm with her father, near the main road leading to a nearby town. She moved out east to avoid the crime she committed. Recently she has begun working with bootleggers and crooks.
Motivation: She'd like to take her coworkers down a peg; and wants to open a new tavern
Ideals: Optimist. Bonds: Religious, Family, Criminal record, Job. Occupation: Knight
Voice: Scottish accent
Attributes [hide]
Medium (6'2") Tabaxi, True Neutral (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 600 sp.
Mara Ofandrus, Female Elf [Permalink]
Personal [hide]
Description: She is scrawny and has patchy silver stubble. She prefers to wear tan pants and tee shirts. She has a hunchback. She wears her silver hair down. Her green eyes have a joyful gleam in them most of the time.
Personality: Abrasive and pushy, she has a hard time making friends. She cannot resist a sob story and will often dote over anyone who has one.
History: From birth she was tutored by a cruel and relentless mentor. A gifted student she started as a Knight, but she got bored and became a Engraver. She's also a talented Knight, but doesn't like to broadcast it.
Motivation: To be a Knight again; and expand her business
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Mentor, Job. Occupation: Engraver
Voice: Voice breaks
Attributes [hide]
Medium (4'8") Elf, True Neutral (CR 2)
Armor Class 13
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 11 (+0) | 9 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 1 Masterwork Common Ranged Weapon.
Ulla Humplebumple, Female Gnome [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she typically wears tan cloth garments or leather armor. She has wavy auburn hair. She wears crescent spectacles with a black brim.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is obsessed with a lost civilization.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was an adventurer many years ago and she formed a blood bond with her Dwarven companion (her 'brother'). She bought a flail and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To settle down with her crush; and a need for knowledge about a nearby landmark
Ideals: Philantrophist. Bonds: Adventurer, Rich, Nature, Has a crush. Occupation: Sellsword
Voice: Raspy
Attributes [hide]
Small (3'1") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 7000 sp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!