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NPC Generator

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Advanced [show]


Duvamil Musgraben, Female Gnome [Permalink]

Personal [hide]

Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. She carries a battered quarterstaff and tarnished monstrous two handed axe as well. Her brown hair is smooth and relatively long. Her green eyes are passionate and lively.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Duvamil is combative with any and all who dare try her patience in the slightest.

History: Born in the north to a Architect, Duvamil learned a great deal about her father's area of expertise. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. During her travels, Duvamil and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Duvamil discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Duvamil fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: She'd like to take her coworkers down a peg; and obtaining odd cultural tabaxi artifacts is her passion

Ideals: Fighting, Justice. Flaws: Disease. Bonds: Adventurer, Job. Occupation: Architect

Voice: Low rumbling, strings words together

Attributes [hide]

Duvamil Musgraben, Female Gnome Monk 4
Small (3'3") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 38 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)8 (-1) 13 (+1)14 (+2)
Skills Deception +4, Religion +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Darkwood Shield.


Social Check DCs


Travok Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He wears suspenders and grey workpants. His shirt is pastel, and he wears a heavy grey leather apron most of the time. He sports a flattop hair cut. He wears a mask on his face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: The child of a Carter, who enjoyed hunting, Travok was taken on many hunting expeditions. He found a children's book about a Dwarf Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it.

Ideals: Opinionated. Bonds: Enemies, Nature, Adventurer. Occupation: Soapmaker

Voice: Scottish accent

Attributes [hide]

Travok Aranore, Male Dwarf Barbarian 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 22 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)10 (+0) 6 (-2)10 (+0)
Skills Investigation +2, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 5000 cp. 1 Chain shirt.


Social Check DCs


Mozikth Dhyrktelonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it, and he perpetually has his bastard sword ready. He keeps his green crest in a flapper bob. He has gleaming, smiling gold eyes.

Personality: He has always had a great fascination with Dwarven culture. He is afraid of women and trembles around them

History: He was raised in a plains tribe. His father took him hunting and taught him how to get in the mind of other creatures. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A strong sense of loyalty to Dwarven people; and dwarven compassion

Ideals: Fighting. Flaws: Ugly, Racist, Shy. Bonds: Nature. Occupation: Shoemaker

Voice: Stutters

Attributes [hide]

Mozikth Dhyrktelonis, Male Dragonborn Rogue 9
Medium (6'8") Dragonborn, Neutral Good (CR 9)
Armor Class 7
Hit Points 47 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)4 (-3) 14 (+2)8 (-1) 15 (+2)18 (+4)
Skills Medicine +5, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +0 / 3d4-3, Grapple +2

Possessions: 600 gp. Gold dragon comb with red garnet eye (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Large well-done wool tapestry (400 gp).


Social Check DCs


Howard Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He stands about 3'2" and prefers to wear white clothing when he does not wear armor. His left leg appears badly burned and disfigured. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His face is scarred and worn.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He uses divination through singing.

History: He was raised by priests from a young age. His parents enrolled him in a Cleric school at a young age so that he could practice his necromantic talents. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and he has a rivalry with the church that dominates his actions

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Religious, Mentor. Occupation: Sculptor

Voice: Mumbles to self between sentences

Attributes [hide]

Howard Warmwater, Male Halfling Cleric 5
Small (3'2") Halfling, Lawful Evil (CR 5)
Armor Class 15
Hit Points 33 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 15 (+2)15 (+2) 15 (+2)12 (+1)
Skills History +5, Persuasion +4
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Giant
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 80 pp.


Social Check DCs


Kyle Copeland, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a long golden beard with little hanging trinkets. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born a particularly ugly child, much to the horror of his parents. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is content.

Ideals: Athletic, Professionalism, Logical. Flaws: Ugly, Mundane. Occupation: Navigator

Voice: Speaks with lips pursed

Attributes [hide]

Kyle Copeland, Male Human Warlock 9
Medium (5'6") Human, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 45 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)10 (+0) 12 (+1)12 (+1)
Skills Intimidation +4, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 1500 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (70 gp). Solid gold idol (600 gp). Fire opal pendant on a fine gold chain (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Traki Xiloscient, Male Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he very much looks the part of a Carter. He has a blonde handlebar mustache and slicked back blonde hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: Traki is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is obsessed with finding treasure.

History: He comes from a rich eastern family. His childhood dream was to be a Spy, but he was a colossal failure. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality; and he has money and likes to spend it

Ideals: Extrovert. Flaws: Ugly. Bonds: Job, Adventurer, Rich. Occupation: Carter

Voice: Spits and sputters

Attributes [hide]

Traki Xiloscient, Male Elf Rogue 3
Medium (4'11") Elf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 9 (-1)12 (+1) 9 (-1)14 (+2)
Skills Athletics +5, Perception +1
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1900 sp.


Social Check DCs


Gurdis Brazzik, Female Dwarf [Permalink]

Personal [hide]

Description: 3'10" and lanky with angular features, she is an attractive figure. She wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her red hair is cut short with large spiked bangs in the front. She wears round tiny glasses practically rammed into her face.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She got into the Sage business at a young age. She took every job she could get her hands on, but the opportunities for Dwarves in the east were limited. She left for the east, certain she would find work there.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Extrovert. Bonds: Poor, Attractive, Job, Immigrant. Occupation: Sage

Voice: High pitched, excited

Attributes [hide]

Gurdis Brazzik, Female Dwarf Cleric 2
Medium (3'10") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)16 (+3) 9 (-1)12 (+1)
Skills Medicine +1, Stealth +5
Senses Passive Perception 9
Languages Common, Dwarven, Halfling, Infernal, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 cp.


Social Check DCs


Drusilia Eathalena, Female Elf [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears blue painted combat armor at almost all times. Her blonde hair is drawn into a tight pony tail with a clover scrunchie. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She snorts whenever she laughs or is feeling confident. A friendly and beautiful Elf, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: Raised by wardens she was only a novice when brigands swooped upon their monastery and killed most of the order. She went to a religious school and was inspired by the priests there in charitable deeds. Days after completing her studies, news broke out that her hometown was attacked by brigands. Drusilia was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the brigands.

Motivation: Many brigands want her driven away.

Flaws: Addict. Bonds: Attractive, Religious, Enemies. Occupation: Shepherd

Voice: growls and snarls, animalistic

Attributes [hide]

Drusilia Eathalena, Female Elf Adept 1
Medium (5'1") Elf, Lawful Neutral (CR 1)
Armor Class 15
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 12 (+1)15 (+2) 11 (+0)16 (+3)
Skills Athletics +2, Insight +2
Senses Passive Perception 10
Languages Common, Elven, Infernal, Halfling
Attacks Melee +2 / 1d4+0, Ranged +7 / 1d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 600 sp.


Social Check DCs


Saphara Argenthrixus, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she is typically in her Bellfounder uniform. She has wavy silver crest. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. A true patriot, Saphara would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Born in the north to a Bellfounder, Saphara learned a great deal about her father's area of expertise. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Bellfounder work with an outfit from a few towns over. Bellfounder work suited her well, and with each successful project, she earned more gold and more respect from her peers. She was granted martial powers by her dying sister.

Motivation: To be a Spy again; and she wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Attractive, Military. Occupation: Bellfounder

Voice: Pirate accent

Attributes [hide]

Saphara Argenthrixus, Female Dragonborn Rogue 9
Medium (6'8") Dragonborn, Lawful Good (CR 9)
Armor Class 11
Hit Points 45 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)13 (+1) 14 (+2)13 (+1)
Skills Arcana +4, Nature +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3

Possessions: 1700 gp. Black pearl (700 gp). Deep green spinel (80 gp). Emerald (1200 gp). Rose (30 gp). Clear bright green emerald (4000 gp). Rose (30 gp). Smoky quartz (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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