Dentratha Grrrmmballhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: She is generally shirtless and showing off her tattooed chest. She carries with her a set of falchions, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. She sports a flattop crest cut. Her ears are large.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was raised by priests from a young age. She was an apprentice working in her father's forge. She became a Seamstress soon after.
Motivation: Her religion dominates her actions; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Job, Religious, Mentor. Occupation: Seamstress
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 7 (-2) | 17 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Gnoll, Halfling
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 70 gp.
Oolah Adley, Female Half-Orc [Permalink]
Personal [hide]
Description: This fat western woman has a bulbous nose and wears black painted combat armor at almost all times. Her skin is also unnaturally pale. Her white hair, when down, is lengthy. She wears large thick round spectacles.
Personality: She can speak with the recently deceased. She takes great joy in being the best Assassin in town.
History: Born in the west to a Assassin, Oolah learned a great deal about her father's area of expertise. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Assassin work with an outfit from a few towns over. Assassin work suited her well, and with each successful project, she earned more gold and more respect from her peers. She now owns her own business.
Motivation: She loathes her own lifestyle.
Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Job. Occupation: Assassin
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'11") Half-Orc, Lawful Good (CR 7)
Armor Class 11
Hit Points 52 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 12 (+1) | 11 (+0) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +3
Possessions: 700 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). A miniature golden chest with tiny emeralds lining the top (50 gp). A delicate brass dragon egg (20 gp).
Uthemar Dmitriyev, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his bow with his veritable burlap sack of a shirt. His skin is fair and his fingers are delicate and long. He has done his best to style his white hair to look like a famous performer. He wears a mask on his face.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is lazy, self-centered, vain, and jealous.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He has had some formal singing training, and achieved minor success. He has gone from town to town working and never settling down anywhere, but has fallen for a local Assassin. He hasn't told them the truth, but wants to settle down with them.
Motivation: He doesn't get along with people that don't share his tastes; and he would like to get married and retire
Ideals: Artistic, Impeccable. Flaws: Terse, Selfish. Bonds: Has a crush. Occupation: Bricklayer
Voice: Sounds elderly
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 32 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 10 (+0) | 8 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
Possessions: 800 gp.
Ahinar Dalanthan, Female Elf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her silver hair is matted, messy, and big. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is very quiet and rarely speaks above a whisper. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Ahinar was raised in a hard working conservative environment. Her father was a mechanic, and taught her how to fix just about anything. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Balancing her hectic life and new Stylist responsibilities is difficult; and she desires power and/or immortality
Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Adventurer, Job. Occupation: Stylist
Voice: Speaks in third person
Attributes [hide]
Medium (5'4") Elf, Neutral Good (CR 10)
Armor Class 12
Hit Points 41 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 12 (+1) | 17 (+3) | 16 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Elven, Draconic, Abyssal, Auran
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hugolina Marleigh, Female Human [Permalink]
Personal [hide]
Description: The light-skinned woman stands 5'1" and is generally shirtless and showing off her tattooed chest. She keeps her white hair in a pixie cut. She wears crescent spectacles with a black brim.
Personality: Hugolina is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She comes from a rich western family. Brilliant and gifted she never wanted to apply herself. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She feels threatened by others; and she is greedy
Ideals: Extrovert, Gifted. Flaws: Secretive, Fearful. Bonds: Rich. Occupation: Layabout
Voice: Soft and mumbly
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 53 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 15 (+2) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Aquan
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +6
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Morkral Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing the road beaten gear of a warrior. His blonde hair is slicked back into a classic pompadour. His face is covered beneath a completely black helmet.
Personality: A deeply religious man he believes everything happens for a reason. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Morkral grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Morkral. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and a rival would like him out of the picture
Ideals: Fighting, Athletic. Flaws: Insane. Bonds: Religious, Criminal record. Occupation: Detective
Voice: Whispers
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 12)
Armor Class 9
Hit Points 77 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 19 (+4) | 12 (+1) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven, Draconic
Attacks Melee +6 / 3d10+2, Ranged +3 / 3d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 3000 gp. Red spinel (50 gp). Golden pearl (50 gp). Rose (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nogu Altham, Female Half-Orc [Permalink]
Personal [hide]
Description: She stands about 5'0" and is well dressed, but even with her fine clothing she looks run-down. Her right hand appears badly burned and disfigured. She keeps her blonde hair in a flapper bob. Her thin eyebrows rest above her beady amber eyes.
Personality: She likes to make people angry or surprised. She is a font of random trivia from the lore and stories she has discovered
History: She was born in the east, but her parents moved at a very young age to the north. Nogu was born on a far eastern desert where she grew up under the tutelage of her father, an expert Painter. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Painter
Voice: Smoker's lung
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 9 (-1) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 gp.
Hlin Durthane, Female Dwarf [Permalink]
Personal [hide]
Description: She is a mite stocky and typically wears grey cloth garments or leather armor. Her auburn hair is greying along the sides and has receded to reveal a widow's peak. She tend to wears goggles to shield her eyes.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: Hlin was born the youngest of three triplets. After coming to the age of reason, Hlin took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted divine powers by her dying brother.
Motivation: Wants to work out more often; and wants to raise her children well
Ideals: Passionate, Gifted, Athletic. Bonds: Immigrant, Family. Occupation: Crown-heir
Voice: Speaks with a cold
Attributes [hide]
Medium (3'9") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 18 (+4) | 7 (-2) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 1500 sp. Carnelian (20 gp). Aquamarine (300 gp). Chalcedony (20 gp).
Greeba Wakefield, Female Half-Orc [Permalink]
Personal [hide]
Description: She tends to wear a white poncho over her likewise colored trousers and shirt, and she perpetually has her bow ready. Her moppish brown hair is in a traditional bowl cut. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Born in the south to a Locksmith, Greeba learned a great deal about her father's area of expertise. A gifted student she started as a Banker, but she got bored and became a Locksmith. She inherited the family business which she has now maintained for 2 years.
Motivation: Wants to open a new tavern.
Ideals: Fighting. Flaws: Addict, Antagonistic, Hedonist. Bonds: Job. Occupation: Locksmith
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'7") Half-Orc, True Neutral (CR 14)
Armor Class 12
Hit Points 42 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 7 (-2) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Terran
Attacks Melee +8 / 4d6+3, Ranged +7 / 4d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 4 | 4 |
Possessions: 6000 gp. Rich purple corundum (1400 gp). Azurite (16 gp). Alexandrite (1000 gp). Rhodochrosite (16 gp). White pearl (140 gp). Amethyst (140 gp). Obsidian (16 gp). Sard (40 gp). Golden yellow topaz (1000 gp). Jade (140 gp). Freshwater pearl (16 gp). Carnelian (40 gp). Banded agate (16 gp). Azurite (16 gp). Sard (40 gp). Red spinel (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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