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NPC Generator

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Advanced [show]


Murgen Addington, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a well pressed and immaculate suit (or dress). Her chestnut hair is slicked back into a classic pompadour. Her eyes are blue and catlike.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Born in a small village she learned the ways of the warrior from her father. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has been saving her money to try and buy her brother's freedom.

Motivation: She wants to get laid; and to reunite with her absent father

Ideals: Disciplined, Fighting. Bonds: In love, Family, Has a crush. Occupation: Carter

Voice: Mousy voice

Attributes [hide]

Murgen Addington, Female Half-Orc Wizard 1
Medium (5'9") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 6 (-2)10 (+0) 12 (+1)10 (+0)
Skills Nature +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1000 cp.


Social Check DCs


Vepar Tolerance, Female Tiefling [Permalink]

Personal [hide]

Description: An older woman who wears tight fitting clothing which further accentuates her frame, she is not a threatening figure. Her hair is chestnut, silky, and of moderate length. Her silver eyes are passionate and lively.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Glassblower arts, while her mother instructed her in etiquette, music and courtly manner. Over the years she perfected her riding and shooting skills. She struck the Glassblower job and began her own company from there.

Motivation: Money/treasure; and she's looking for her big break

Ideals: Optimist. Bonds: Attractive, Rich, Nature, Job, Adventurer. Occupation: Glassblower

Voice: Nasally tone

Attributes [hide]

Vepar Tolerance, Female Tiefling Warrior 6
Medium (5'3") Tiefling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 46 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)12 (+1) 13 (+1)17 (+3)
Skills Deception +6, Persuasion +6
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 50000 cp.


Social Check DCs


Zepar Felicity, Male Tiefling [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair, while still mostly purple, has prominent grey streaks. He has a tattooed face.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Further he is a bit of a stoner and is frequently out of it.

History: Sold as a small child to a wizard, Zepar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Ideals: Optimist, Fighting. Flaws: Addict. Bonds: Rich, Mentor. Occupation: Banker

Voice: Uses sign language

Attributes [hide]

Zepar Felicity, Male Tiefling Sorcerer 12
Medium (6'4") Tiefling, Chaotic Good (CR 12)
Armor Class 12
Hit Points 44 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)18 (+4) 15 (+2)16 (+3)
Skills Insight +6, Nature +8
Senses Passive Perception 12
Languages Common, Sylvan, Dwarven, Terran, Celestial
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16666665300

Possessions: 200 pp. Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Fire opal pendant on a fine gold chain (1400 gp). Cloth of gold vestments (130 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (60 gp). Brass mug with jade inlays (300 gp). A silver and pearl hairclip (60 gp). Gold music box (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dazzazn Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His crest is cut close to his head. His eyes are gold and beady.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. When he's not drinking or sleeping the drinks off, he's doing singing.

History: He was born the only child of a wealthy merchant. Through the years after Dazzazn was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Dazzazn's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the east; and he's repulsed by the pc

Ideals: Artistic, Entrepeneur. Flaws: Ugly, Greedy, Antagonistic. Occupation: Crown-heir

Voice: Booming voice

Attributes [hide]

Dazzazn Turnuroth, Male Dragonborn Bard 18
Medium (6'3") Dragonborn, Lawful Evil (CR 18)
Armor Class 12
Hit Points 71 (18d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)16 (+3) 4 (-3)14 (+2)
Skills Acrobatics +8, History +9
Senses Passive Perception 7
Languages Common, Druidic, Aquan, Undercommon
Attacks Melee +6 / 5d6+0, Ranged +8 / 5d6+2, Grapple +9
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day174444432

Possessions: 18000 gp. Blue sapphire (700 gp). Azurite (6 gp). Aquamarine (1200 gp). Freshwater pearl (6 gp). Chrysoberyl (160 gp). Obsidian (6 gp). Rich purple corundum (700 gp). Chrysoprase (50 gp). Eye agate (6 gp). Jasper (50 gp). Blue quartz (6 gp). Star ruby (700 gp). Amethyst (160 gp). Golden yellow topaz (1200 gp). Deep blue spinel (1200 gp). Moss agate (6 gp). Rose (50 gp). Chalcedony (50 gp). Jet (160 gp). Black opal (700 gp). Hematite (6 gp). Azurite (6 gp). Carnelian (50 gp). Brown-green garnet (160 gp). Blue quartz (6 gp). Canary diamond (4000 gp). Chrysoberyl (160 gp). Bloodstone (50 gp). Deep blue spinel (1200 gp). Tiger eye turquoise (6 gp). Violet garnet (1200 gp). Bloodstone (50 gp). Alexandrite (1200 gp). Emerald (700 gp).


Social Check DCs


Mialee Erenaeth, Female Elf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears a tan vest with golden trim over her white shirt. Her blue leather gloves and pants are well-kept, and her tan boots flare out at the collars. Her red hair is cut jaggedly and amateurishly. She has several tiny amethyst earrings on each ear.

Personality: Overbrimming with self-confidence, Mialee isn't afraid of most anything. She has a strong dislike to people who do not believe in Elven unity. Energy wise she seems alert and responsive.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Cursed with lycanthropy at a very young age, Mialee has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Wants to work out more often; and she is greedy

Ideals: Athletic, Impeccable, Professionalism. Flaws: Disease. Bonds: Rich. Occupation: Mason

Voice: French accent

Attributes [hide]

Mialee Erenaeth, Female Elf Barbarian 3
Medium (5'2") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)11 (+0) 14 (+2)6 (-2)
Skills Arcana +2, Stealth +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: Silver-plated steel longsword with jet jewel in hilt (800 gp). Solid gold idol (500 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Senteq Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is auburn and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Senteq was born the youngest of three triplets. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Since then, he has sought to make the best of life.

Motivation: Regain custody of his daughter.

Ideals: Joker, Optimist. Bonds: Attractive, Family. Occupation: Navigator

Voice: Rhymes sentences (sorry)

Attributes [hide]

Senteq Folkor, Male Gnome Barbarian 2
Small (3'3") Gnome, Neutral Good (CR 2)
Armor Class 10
Hit Points 17 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 15 (+2)12 (+1) 13 (+1)10 (+0)
Skills Insight +3, Nature +3
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3

Possessions: 4000 cp. Obsidian (16 gp). Banded agate (16 gp). Golden pearl (50 gp).


Social Check DCs


Akmen Judgment, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 6'9". He very much looks the part of a Bowyer, and his gloved hand is found clutching a nunchaku. He keeps his chestnut hair in a flapper bob. His eyes are white and catlike.

Personality: Always inclined to offer people food he seems plenty friendly. He is skeptical of what others tell him and is slow to trust.

History: Akmen was born in the west. At a young age he loved to build and create. Akmen was born on a far western plains where he grew up under the tutelage of his mother, an expert Bowyer. He inherited the family business which he has now maintained for 12 years.

Motivation: Wants to open a new tavern.

Ideals: Philantrophist, Persistence. Flaws: Shy. Bonds: Job, Immigrant. Occupation: Bowyer

Voice: Speaks in third person

Attributes [hide]

Akmen Judgment, Male Tiefling Bard 3
Medium (6'9") Tiefling, Neutral Evil (CR 3)
Armor Class 14
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 12 (+1)11 (+0) 13 (+1)14 (+2)
Skills Nature +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 200 gp.


Social Check DCs


Riswynn Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she very much looks the part of a Bowyer. With wild chestnut hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. Animals are drawn to her, and she is able to talk to them.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Her childhood dream was to be a Butcher, but she was a colossal failure. She now owns her own business.

Motivation: She is compelled to act according to her religious beliefs; and she is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Insane, Secretive. Bonds: Job, Religious. Occupation: Bowyer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Riswynn Aranore, Female Dwarf Paladin 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 25 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 18 (+4)11 (+0) 9 (-1)14 (+2)
Skills Animal Handling +1, Persuasion +4
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 360 gp. Silver comb with moonstones (100 gp).


Social Check DCs


Silaqui Accord, Female Half-Elf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is dressed in earthy colors with a violet and grey handkerchief worn on her right side. Her red hair is lengthy. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her druidic abilities were realized during a raid on her village. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Regain custody of her son; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Immigrant, Family, Criminal record. Occupation: Merchant

Voice: Low rumbling, strings words together

Attributes [hide]

Silaqui Accord, Female Half-Elf Warlock 14
Medium (4'10") Half-Elf, Neutral Evil (CR 14)
Armor Class 14
Hit Points 89 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 14 (+2)13 (+1) 10 (+0)14 (+2)
Skills Animal Handling +5, Performance +7
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +6 / 4d6+1, Ranged +9 / 4d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144333

Possessions: 4000 gp. Red garnet (40 gp). Iolite (70 gp). Obsidian (6 gp). Star rose quartz (70 gp). Obsidian (6 gp). Sardonyx (70 gp). Pink pearl (40 gp). Carnelian (70 gp). Tourmaline (40 gp). Black opal (500 gp). Citrine (70 gp). Eye agate (6 gp). Freshwater pearl (6 gp).


Social Check DCs

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