Beleth Flight, Female Tiefling [Permalink]
Personal [hide]
Description: A 5'0" southern woman, she wears light armors faded through time and improper care. Her hair is greying and her face has many wrinkles. She is very pretty but has cold, dead eyes.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She was born to a criminal king-pin and mafia family In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. After a long history of fighting, Beleth and her spouse have recently divorced.
Motivation: A rival would like her out of the picture.
Flaws: Depressed, Antagonistic. Bonds: Attractive, Criminal record. Occupation: Mayor
Voice: Posh accent
Attributes [hide]
Medium (5'0") Tiefling, True Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 700 sp. Red-brown spinel (130 gp).
Fragrant Of Clay, Female Tabaxi [Permalink]
Personal [hide]
Description: An older woman who wears pastel robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a sword, but if one is not available she will default to her hand crossbow, she is not a threatening figure. Her fur is cut close to her head. Her eyes are likewise green. Her teeth are white and perfect.
Personality: Calm and collected, she is a well trained Mercenary. She is a logical person and will generally grow upset if things defy logic and science.
History: She got into the Mercenary business at a young age. A gifted student she started as a Cook, but she got bored and became a Mercenary. She tends to her Mercenary job now, and dutifully fulfills any obligations she has.
Motivation: Balancing her hectic life and new Mercenary responsibilities is difficult; and she'd like to take her coworkers down a peg
Ideals: Logical, Fighting. Bonds: Attractive, Job. Occupation: Mercenary
Voice: French accent
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Evil (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 10 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 200 gp.
Unvera Gobblefirn, Female Gnome [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Gnome, and stands approximately 3'5". She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt, and her gloved hand is found clutching a hand crossbow. Her tied-back hair is chestnut. She wears round tiny glasses practically rammed into her face.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She would rather hide behind her crafts than deal with other people.
History: She was born the only child of a wealthy merchant. From there she went from mercenary job to mercenary job. She has been a successful dealer in antiques buying low and selling high.
Motivation: A strong sense of loyalty to Dragonborn people; and she wants to meet her childhood hero
Ideals: Optimist, Artistic, Entrepeneur. Flaws: Shy, Racist. Bonds: Adventurer. Occupation: Sellsword
Voice: Smooth and feminine
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 9)
Armor Class 14
Hit Points 54 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 17 (+3) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Sylvan
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 | 3 | 2 |
Possessions: 900 gp. Bloodstone (40 gp). Tiger eye turquoise (5 gp). Tourmaline (140 gp).
Bethrynna Dumph, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears a custom-built plate barding that's adorned with yellow lining and desert motifs. Her hair is chestnut and very short. Her eyes are likewise blue. Her teeth are yellowed and unaligned.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She was born a particularly ugly child, much to the horror of her parents. Her father was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Wants to have a good time and be beloved; and wants to work out more often
Ideals: Athletic, Optimist, Logical, Persistence. Flaws: Ugly. Occupation: Mercenary
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 31 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 17 (+3) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Elven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 500 gp. Tourmaline (70 gp). Black pearl (500 gp). Chrysoberyl (70 gp).
River In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a brown shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He has a slight overbite and is overall scrawny. He has moderate length brown fur. He wears crescent spectacles with a black brim.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He takes great joy in being the best Healer in town.
History: The child of a Cook, who enjoyed hunting, River was taken on many hunting expeditions. He took every job he could get his hands on, but the opportunities for Tabaxis in the east were limited. He ran away from his former home and has been making his living as a Healer for the past few years.
Motivation: Wants to open a new tavern; and a strong sense of loyalty to half-orc people
Flaws: Racist. Bonds: Job, Nature, Immigrant. Occupation: Healer
Voice: Jittery and nervous
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 8 (-1) | 8 (-1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Malachite (14 gp).
Ortegar TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: This man wears a fancy red suit. He has a penchant for wearing a ring with an oversized amber on his left hand. He has moderate length chestnut hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: From birth he was tutored by a cruel and relentless mentor. He found a children's book about a Halfling Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.
Motivation: He desires power and/or immortality.
Flaws: Insomniac, Selfish. Bonds: Attractive, Rich, Adventurer, Mentor. Occupation: Weaver
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 47 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Halfling, Auran
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 5000 sp. Aquamarine (600 gp). Moss agate (15 gp).
Donaar Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a green suit, white shirt, and black tie. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His crest is red and curly. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a small toy that he constantly fidgets with.
History: He was raised in a white middle class family as the only child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Donaar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Donaar. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content; and he seems to be bored by most things
Flaws: Addict, Antagonistic, Mundane. Bonds: Attractive. Occupation: Engraver
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 130 gp.
Caramip Offund, Female Gnome [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is typically in her Bellfounder uniform. Her red hair is slicked back into a classic pompadour. Her blue eyes peer out from beneath her Stetson blue hat.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was born the only child of a wealthy merchant. She was an athlete and attended two major summer competitions. She never won. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Retire the richest woman in the east.
Ideals: Athletic, Philantrophist, Entrepeneur, Logical. Bonds: Job. Occupation: Bellfounder
Voice: Strong lisp
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 600 sp.
Ar-Karo Oakes, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears tattered old clothes. His skin is fair and his fingers are delicate and long. His hair is greying and his face has many wrinkles. His violet eyes are passionate and lively.
Personality: He is extraordinarily eccentric. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit men.
History: Ar-Karo was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Obtaining odd cultural Elven artifacts is his passion; and he would like to get married and retire
Flaws: Ugly, Insane. Bonds: Has a crush, Adventurer, Job. Occupation: Healer
Voice: Sounds elderly
Attributes [hide]
Medium (5'9") Half-Orc, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 17 (+3) | 14 (+2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Orc, Gnoll, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 300 gp. Moonstone (30 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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