Eran Goldfound, Female Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a red shirt with thin brown vertical stripes and tan pants. Her blonde hair is greying along the sides and has receded to reveal a widow's peak. Her thin eyebrows rest above her beady amber eyes.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She also hits on women, regardless of circumstances.
History: She was born a particularly ugly child, much to the horror of her parents. Her mother was very strict, and drilled into her lessons on being the perfect lady. She was always very intelligent and has formed a secret society of freemasons.
Motivation: She wants to get laid; and wants to raise her children well
Ideals: Impeccable. Flaws: Ugly, Secretive. Bonds: Family, Has a crush. Occupation: Laborer
Voice: Boston accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 6)
Armor Class 15
Hit Points 55 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 19 (+4) | 16 (+3) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Draconic, Infernal
Attacks Melee +1 / 2d6-2, Ranged +7 / 2d6+4, Grapple +4
Possessions: 2000 sp. 1 Minor magic item.
Modean Debauchery, Male Tiefling [Permalink]
Personal [hide]
Description: He tends to wear a large green jacket. He is physically well-built. His dark red hair is thinning but still full. His eyes are a pleasant white.
Personality: He will rave to anyone who will listen. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: His father raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now mingles about in high society.
Motivation: He has a rivalry with the Church that dominates his actions; and he is greedy
Flaws: Insane. Bonds: Religious, Nature, Rich. Occupation: Laborer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'4") Tiefling, Lawful Good (CR 7)
Armor Class 11
Hit Points 18 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 5 (-3) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 | 0 |
Possessions: Just what you see.
Juliana Holland, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She is portly but not overly obese. Her hair is black and curly. She is baby faced.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: From birth she was tutored by a cruel and relentless mentor. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She is being blackmailed/forced/etc and this influences her actions.
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: In love, Mentor, Criminal record. Occupation: Junk Dealer
Voice: Farmer accent
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Evil (CR 5)
Armor Class 9
Hit Points 21 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 14 (+2) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Halfling
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 |
Possessions: 200 gp. Chalcedony (80 gp).
Ermina Radcliffe, Female Human [Permalink]
Personal [hide]
Description: She wears a worn and beaten armor. She carries with her a set of clubs on her belt, each one with a amethyst on the hilt. She sports white long hair. She is baby faced.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is harsh and unforgiving.
History: Ermina was raised in a hard working conservative environment. She worked as a nervous Blacksmith and found it very stressful. She's also a talented Fletcher, but doesn't like to broadcast it.
Motivation: She feels kind of lost in life.
Ideals: Fighting, Philantrophist. Flaws: Antagonistic, Depressed. Bonds: Job. Occupation: Blacksmith
Voice: Uses sign language
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 44 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal, Orc
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 1000 gp. White opal (800 gp).
Thava Kimbatuul, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman stands a little under 6'4" and is a bit bulky. She is very muscular particularly in the legs. She wears tight fighting clothing, which leaves very little to the imagination. Her bronze crest is braided into rings. She wears large thick round spectacles.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She misses her home and complains about the freezing weather, even in summer.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She moves from town to town, unable to find a place to settle.
Motivation: To get a good night's sleep; and a strong sense of loyalty to halfling people
Ideals: Fighting. Flaws: Selfish, Disease, Insomniac. Bonds: Immigrant. Occupation: Fisher
Voice: Soft and mumbly
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 9)
Armor Class 11
Hit Points 53 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Draconic, Abyssal
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
Possessions: 1100 gp. Old masterpiece painting (600 gp). Brass mug with jade inlays (600 gp). A necklace of small pink pearls (1000 gp). Large well-done wool tapestry (600 gp).
Dabbledob Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears blue trousers with brown and white striped suspenders. He wears various colorful collared shirts. He wears his black hair down. He has a dull look in his blue eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born several months after his father was called into army service. When Dabbledob reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now spends his time doing works of charity.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new detective responsibilities is difficult
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Military, Job. Occupation: Detective
Voice: Voice breaks
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 13)
Armor Class 12
Hit Points 91 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 14 (+2) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Elven, Infernal
Attacks Melee +3 / 4d4-1, Ranged +5 / 4d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: 4000 gp. Rock crystal (70 gp). Fiery yellow corundum (1500 gp). Silver pearl (70 gp). Zircon (70 gp). Pink pearl (70 gp). White opal (1500 gp). Amethyst (70 gp). Hematite (9 gp). Freshwater pearl (9 gp). Rock crystal (70 gp). Carnelian (70 gp). Rhodochrosite (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fonkin Dunben, Male Gnome [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He dresses well, typically a more casual-formal manner. He is an epitome of beauty. His silver hair is knotted and matted. His eyes are green.
Personality: Calm and collected, he is a well trained Laborer. His job bores him to no end. He has decided to make it more interesting.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Fonkin was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Fonkin decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He'd like to take his coworkers down a peg; and he has comitted a past crime that haunts him to this day
Ideals: Gifted. Bonds: Attractive, Job, Adventurer, Criminal record. Occupation: Laborer
Voice: Strong lisp
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 44 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 18 (+4) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp. 1 Minor magic item.
Thervan Selevarun, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is dressed in earthy colors with a violet and red handkerchief worn on his left side. He has a penchant for wearing a ring with an oversized sapphire on his left hand. With bright auburn hair and a scraggly beard. He wears large thick round spectacles.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born to a pair of adventurers, Thervan grew up listening to his father's many stories. A gifted student he started as a Bowyer, but he got bored and became a Engraver. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Marry his brother to traveling adventurers; and he desires power and/or immortality
Ideals: Justice. Flaws: Forgetful. Bonds: Rich, Adventurer, Job, Family. Occupation: Engraver
Voice: Raspy
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Good (CR 10)
Armor Class 9
Hit Points 48 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Aquan, Giant
Attacks Melee +3 / 3d6-1, Ranged +3 / 3d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 |
Possessions: 250 pp. Rock crystal (70 gp). Aquamarine (1000 gp).
Thradal Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 4'3". He wears a grey costume with the symbols of the sun god on his torso. His hair is short and white. He has a tattooed face.
Personality: Confrontational and typically high on some drug or another. He has a small toy that he constantly fidgets with.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was an apprentice working in his mother's forge. He's since become an addict/alcoholic.
Motivation: He wants revenge against drow; and to be a locksmith again
Flaws: Addict. Bonds: Religious, Job, Enemies. Occupation: Ruler
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 9 (-1) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 1700 sp.
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Their contribution stands as a beacon of hope for all adventurers!
