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NPC Generator

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Advanced [show]


Tatyan Nemmonis, Female Dragonborn [Permalink]

Personal [hide]

Description: She has a missing right arm. She is wearing colorful clothing, dressed as a Dyer. Her deerstalker hat is riddled with cuts and holes. She wears an eyepatch.

Personality: Always inclined to offer people food she seems plenty friendly. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Born to a pair of adventurers, Tatyan grew up listening to her mother's many stories. When Tatyan reached her early adolescence her Dragonborn mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has dedicated herself to building a better village for her children.

Motivation: She has passion for adventuring and risk.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Military, Adventurer, Family. Occupation: Dyer

Voice: Jittery and nervous

Attributes [hide]

Tatyan Nemmonis, Female Dragonborn Warrior 7
Medium (6'4") Dragonborn, True Neutral (CR 7)
Armor Class 12
Hit Points 23 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)15 (+2) 14 (+2)10 (+0)
Skills Athletics +4, Stealth +5
Senses Passive Perception 12
Languages Common, Druidic, Goblin
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +5

Possessions: 1100 gp. Black pearl (1100 gp). Emerald (1200 gp).


Social Check DCs


Cask Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: She prefers to wear flannel. She carries a battered morningstar and tarnished nunchaku as well. Her fur is lavender and very short. Her half smiles and amber eyes are beguiling and draw you in.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Cask is combative with any and all who dare try her patience in the slightest.

History: She comes from a rich southern family. Her father had invested heavily in several trade routes and wanted her to inherit them. She has built up a small fortune and can afford her own way.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Fighting, Philantrophist, Justice. Bonds: Attractive, Rich. Occupation: Baker

Voice: Old Prospector

Attributes [hide]

Cask Grass, Female Tabaxi Bard 6
Medium (6'3") Tabaxi, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)12 (+1) 11 (+0)14 (+2)
Skills Acrobatics +5, Investigation +4
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 1000 sp. Star ruby (800 gp). Blue sapphire (800 gp). Rich purple corundum (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rûkdûg Winterbourne, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears suspenders and black workpants. His shirt is red, and he wears a heavy black leather apron most of the time. His hair is golden and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He is a Baker first and foremost. He believes firmly that knowledge should be universal. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: Born to a Sage, his mother struggled to pay the bills. When Rûkdûg reached his early adolescence his Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Sage again; and wants to open a new tavern

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Poor, Military. Occupation: Baker

Voice: Aggressive tone

Attributes [hide]

Rûkdûg Winterbourne, Male Half-Orc Wizard 6
Medium (5'5") Half-Orc, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 33 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 16 (+3)10 (+0) 13 (+1)13 (+1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 4000 sp.


Social Check DCs


Lorilla Lingenhall, Female Gnome [Permalink]

Personal [hide]

Description: She is lean but muscular and tends to wear a large blue jacket. Her red hair is kept up in a ponytail inside a feathered hat. Her skin is flawless and her blue eyes scan people very quickly.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Lorilla was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Days after completing her studies, news broke out that her hometown was attacked by goblins. Lorilla was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.

Motivation: Wants to have a good time and be beloved; and several ex partners dislike her way of doing things and want revenge

Ideals: Optimist. Flaws: Sensitive. Bonds: Attractive, Enemies, Poor, Adventurer. Occupation: Knight

Voice: Speaks in third person

Attributes [hide]

Lorilla Lingenhall, Female Gnome Druid 13
Small (3'4") Gnome, Neutral Good (CR 13)
Armor Class 11
Hit Points 95 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 17 (+3)16 (+3) 13 (+1)9 (-1)
Skills Acrobatics +4, Medicine +5
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Druidic, Halfling
Attacks Melee +4 / 4d4+0, Ranged +4 / 4d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136554

Possessions: 3000 gp. 1 Medium magic item.


Social Check DCs


Jane Harley, Female Human [Permalink]

Personal [hide]

Description: A middle-aged woman, she is generally shirtless and showing off her tattooed chest, and is pretty ugly. Her black hair is greasy and uncared for. Her eyes are hazel and catlike.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Born to a Locksmith, her father struggled to pay the bills. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jane fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She feels kind of lost in life; and she loathes her own lifestyle

Ideals: Fighting. Flaws: Ugly, Fearful, Depressed. Bonds: Poor, Mentor. Occupation: Healer

Voice: Cold and demanding tone

Attributes [hide]

Jane Harley, Female Human Expert 11
Medium (5'5") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 10 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 7 (-2)6 (-2) 16 (+3)10 (+0)
Skills Athletics +6, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2

Possessions: 2100 gp. Eyepatch with mock eye of sapphire and moonstone (1600 gp). Large well-done wool tapestry (400 gp). Golden circlet with four aquamarines (4000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bilbron Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'3" has a big stupid grin on his face most of the time. He very much looks the part of a Navigator. He keeps his long blonde hair kept up in a rat tail. He has a dull look in his hazel eyes.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is obsessed with his god.

History: He got into the Navigator business at a young age. At some point he was captured by illithids and was tortured. After several years of this he finally managed to escape. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of illithids

Flaws: Shy. Bonds: Job, Enemies, Religious, Slave. Occupation: Navigator

Voice: Speaks like tongue is numb

Attributes [hide]

Bilbron Humplebumple, Male Gnome Expert 14
Small (3'3") Gnome, Chaotic Good (CR 14)
Armor Class 12
Hit Points 80 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 14 (+2)10 (+0) 16 (+3)15 (+2)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 4d6-3, Ranged +6 / 4d6+1, Grapple +6

Possessions: Cloth of gold vestments (110 gp). Gold and topaz bottle stopper cork (500 gp).


Social Check DCs


Naill Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with tan lining and desert motifs. He is portly but not overly obese. His blonde hair is lengthy. His blue eyes peer out from beneath his broad tan hat.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Elf Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To reunite with his absent father; and he has passion for adventuring and risk

Ideals: Logical. Flaws: Selfish, Disease. Bonds: Adventurer, Family. Occupation: Body Guard

Voice: Pirate accent

Attributes [hide]

Naill Sylvaranth, Male Elf Wizard 3
Medium (4'10") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 8 (-1)10 (+0) 13 (+1)16 (+3)
Skills Deception +5, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 300 gp.


Social Check DCs


Biri Hashphronyxadyn, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman wears a robe, a symbol of luck around her neck, and a longbow on her belt. She has a penchant for wearing a ring with an oversized opal on her right hand. She wears a broad hat to cover her moderate length red crest. Her gold eyes dart from person to person to random spaces in the air.

Personality: She hates orcs. She views them as having robbed her home of its proper glory. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Biri was born in the north. At a young age she loved to build and create. Her first spouse was a Glassblower, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has since lost track of the people in her past.

Motivation: Regain custody of her son; and an old rival family wants her found

Ideals: Fighting, Persistence. Bonds: Rich, Enemies, Family. Occupation: Doctor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Biri Hashphronyxadyn, Female Dragonborn Ranger 2
Medium (6'7") Dragonborn, Lawful Evil (CR 2)
Armor Class 8
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)7 (-2) 10 (+0)10 (+0) 13 (+1)16 (+3)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +0 / 1d6-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: Just what you see.


Social Check DCs


Nimble On the Mountaintop, Female Tabaxi [Permalink]

Personal [hide]

Description: An older woman who wears light armors faded through time and improper care, she is not a threatening figure. She has done her best to style her black fur to look like a famous performer. Her hazel eyes dart from person to person.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. Energy wise she seems alert and responsive.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Like her mother and her sister before her, after school she went straight into learning to become a Dyer. She inherited the family business which she has now maintained for 9 years.

Motivation: To be a Beggar again.

Ideals: Passionate, Professionalism. Flaws: Antagonistic. Bonds: Job. Occupation: Dyer

Voice: Soothing and warm

Attributes [hide]

Nimble On the Mountaintop, Female Tabaxi Ranger 5
Medium (4'11") Tabaxi, Lawful Evil (CR 5)
Armor Class 13
Hit Points 48 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 18 (+4)17 (+3) 12 (+1)17 (+3)
Skills Deception +6, Medicine +4
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 100 gp. Coral (110 gp). Star rose quartz (30 gp). Freshwater pearl (11 gp). Golden yellow topaz (200 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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