Duergath Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears loose pants and a collared shirt complete with sweater beneath his coat. His auburn hair and beard is wavy and long. His blue eyes are slightly larger than normal.
Personality: He will rave to anyone who will listen. He is skeptical of what others tell him and is slow to trust.
History: Born in the west his family was never financially stable. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break
Flaws: Insane, Shy. Bonds: Poor, Adventurer. Occupation: Apothecary
Voice: Shortens vowels
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Elven, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 sp. 1 Buckler.
Gilthur Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light brown in addition to tight pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His brown hair is greying along the sides and has receded to reveal a widow's peak. His fair skin shows little sign of his aristocratic breeding.
Personality: He is a Spy first and foremost. He believes firmly that knowledge should be universal. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. By chance he met his brother recently and the two have been together since.
Motivation: He is compelled to act according to his religious beliefs; and sabotage a competitor
Ideals: Gifted. Bonds: Attractive, Job, Family, Religious. Occupation: Spy
Voice: Spits words with contempt
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 12)
Armor Class 12
Hit Points 94 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Giant, Gnoll
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
Possessions: 1000 gp. Citrine (80 gp). Aquamarine (600 gp). Amber (150 gp). Eye agate (13 gp). Brown-green garnet (150 gp). 1 Minor magic item.
Robert Windsor, Male Human [Permalink]
Personal [hide]
Description: This man is wearing a tight grey one piece outfit complete with pants, hood, and a cape, and sports empty pouches on his belt. His blonde hair is thinning but still full. His eyes are a pleasant violet.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born to loving parents in a slum to the west. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted psionic powers by his dying sister.
Motivation: Many orcs want him driven away; and revenge
Ideals: Logical, Gifted. Flaws: Shy. Bonds: Poor, Enemies. Occupation: Carter
Voice: Smoker's lung
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 14 (+2) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 5000 cp.
Bharash Mystan, Male Dragonborn [Permalink]
Personal [hide]
Description: This malnourished man wears rags and sports a simple walking cane. His rusty crest has been sun bleached extensively. His red eyes dart around the room hyper actively observing anyone and anything.
Personality: A deeply religious man he believes everything happens for a reason. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born in the west his family was never financially stable. As a young adult he joined a group advocating for an improvement in Dragonborn conditions. He is searching for what he claims is his rightful reward.
Motivation: To reunite with his absent mother; and he is compelled to act according to his religious beliefs
Flaws: Shy, Racist. Bonds: Poor, Religious, Adventurer, Family. Occupation: Body Guard
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Good (CR 8)
Armor Class 13
Hit Points 64 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 16 (+3) | 15 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Infernal, Halfling
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.
Gilbert Compton, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a halberd, but if one is not available he will default to his longsword. He has no hair. He is baby faced.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a logical person and will generally grow upset if things defy logic and science.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To find somewhere to settle down.
Ideals: Impeccable, Logical. Flaws: Ugly, Mundane. Occupation: Shoemaker
Voice: Speaks in third person
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 85 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 17 (+3) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
Possessions: 50000 cp. Rock crystal (80 gp). Hematite (11 gp). Amethyst (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Eberdeb Timbers, Male Gnome [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He sports a long black beard, and similarly colored long hair. He tend to wears goggles to shield his eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He does not trust anyone and sleeps with one eye open.
History: Eberdeb was born in the north. At a young age he loved to build and create. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: To get a good night's sleep.
Ideals: Joker, Persistence. Flaws: Insomniac. Bonds: Attractive, Rich. Occupation: Stableman
Voice: Dark and ominous
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 10)
Armor Class 14
Hit Points 74 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 18 (+4) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 |
Possessions: 8000 sp. 1 Minor magic item.
Ahvain Loccisano, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His silver hair is unkempt and raggedy. His brown eyes have a joyful gleam in them most of the time.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Ahvain lived on a farm with his father, near the main road leading to a nearby town. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He became a Shoemaker soon after.
Motivation: He is unsatisfied with his job; and an old rival family wants him found
Ideals: Entrepeneur. Flaws: Ugly, Insane. Bonds: Poor, Job, Family. Occupation: Shoemaker
Voice: Sore throat, cough
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 12 (+1) | 6 (-2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 140 gp.
Zagga Tatum, Female Half-Orc [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her whole body is exceptionally muscular. Her hair is short and chestnut. Her eyes, though not visible through her cowl, are blue.
Personality: She likes to make people angry or surprised. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born in the south her family was never financially stable. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Laborer work with an outfit from a few towns over. Laborer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has worked as a Laborer like her father before her.
Motivation: To be a Baker again; and she'd like to take her coworkers down a peg
Ideals: Fighting. Flaws: Antagonistic. Bonds: Immigrant, Nature, Poor, Job. Occupation: Laborer
Voice: Squeaky
Attributes [hide]
Medium (5'10") Half-Orc, Neutral Evil (CR 11)
Armor Class 11
Hit Points 67 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 14 (+2) | 9 (-1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +8 / 3d8+4, Ranged +5 / 3d8+1, Grapple +4
Possessions: 90 pp. A large tome filled with over one hundred recipes written by a former royal chef. (80 gp). Silver chalice with lapis lazuli gems (80 gp). Brass mug with jade inlays (100 gp). A roughly beaten golden orb (80 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp).
Zedaar Raghthroknaar, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears many layers of old clothing at all times. Beneath his clothing is a huge mess of scar tissue. His green crest is still thick. He wears crescent spectacles with a black brim.
Personality: He is extraordinarily eccentric. He has a small toy that he constantly fidgets with.
History: Born in the north to a Gardener, Zedaar learned a great deal about his father's area of expertise. Like his father and his brother before him, after school he went straight into learning to become a Gardener. He inherited the family business which he has now maintained for 3 years.
Motivation: He is not mentally stable, and does not behave rationally; and further expansion of business
Flaws: Ugly, Insane, Addict. Bonds: Poor, Slave, Job. Occupation: Gardener
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 4)
Armor Class 11
Hit Points 7 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 8 (-1) | 8 (-1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 42000 sp. Tourmaline (120 gp). 1 Minor magic item.
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