Dayereth Aloro, Male Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a custom-built plate barding that's adorned with blue lining and desert motifs. He has no hair. He has a tattooed face.
Personality: He is a Tanner first and foremost. He believes firmly that knowledge should be universal. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Dayereth is combative with any and all who dare try his patience in the slightest.
History: Born to a pair of adventurers, Dayereth grew up listening to his mother's many stories. Before the accident, he was one of the most outspoken anti-Tiefling activists. He was mortally wounded, saved by a kind and fast-acting Tiefling doctor. He inherited the family business which he has now maintained for 6 years.
Motivation: A need for knowledge about a nearby landmark; and expand his business
Ideals: Justice. Flaws: Ugly, Racist. Bonds: Job, Adventurer. Occupation: Tanner
Voice: Soft and melodious
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 10)
Armor Class 11
Hit Points 84 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 17 (+3) | 6 (-2) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +2 / 3d6-2, Ranged +5 / 3d6+1, Grapple +1
Possessions: 2100 gp. Smoky quartz (20 gp). Hematite (16 gp). Rose (20 gp). Freshwater pearl (16 gp). Blue quartz (16 gp). Chrysoprase (20 gp). 1 Minor magic item.
Maynild Nibley, Female Human [Permalink]
Personal [hide]
Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She wears a grey shirt with thin black vertical stripes and violet pants. Her hair is red and curly. She has several tiny emerald earrings on each ear.
Personality: She is erratic and paranoid. She believes giants are coming to abduct people. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Mayor arts, while her father instructed her in etiquette, music and courtly manner. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature sword.
Motivation: Wants to work out more often; and she is greedy
Ideals: Athletic, Professionalism. Bonds: Rich, Enemies, Adventurer. Occupation: Mayor
Voice: Pronounces O like U
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 16 (+3) | 5 (-3) | 9 (-1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp).
Joan Tattersall, Female Human [Permalink]
Personal [hide]
Description: She is a mite stocky and has a large brown mantle and cape that has been intricately interwoven into her blue robe. Her blonde hair is still thick. She wears a mask on her face.
Personality: She is business-like. She takes instructions and follows them to the letter. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She has achieved small success as a Mortician.
Motivation: She desires power and/or immortality; and balancing her hectic life and new mortician responsibilities is difficult
Ideals: Professionalism, Artistic. Bonds: Job, Debt, Adventurer. Occupation: Mortician
Voice: Australian accent
Attributes [hide]
Medium (4'9") Human, Chaotic Evil (CR 11)
Armor Class 10
Hit Points 95 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 16 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Draconic, Dwarven, Goblin
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
Possessions: 150 pp. Brass mug with jade inlays (400 gp). Silver comb with moonstones (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bathin Trust, Male Tiefling [Permalink]
Personal [hide]
Description: This southern man wears light armors faded through time and improper care. His clothes are grease stained in places. His chestnut hair is slicked back into a classic pompadour. His ears are large.
Personality: Bathin is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born in the south, but his parents moved at a very young age to the west. Bathin was born on a far southern forest where he grew up under the tutelage of his father, an expert Ruler. He left for the south, certain he would find work there.
Motivation: He is terrified, and will act out of fear; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Extrovert. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Ruler
Voice: Sore throat, cough
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 62 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Infernal, Abyssal
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: Brass mug with jade inlays (100 gp). Silver comb with moonstones (800 gp). Old masterpiece painting (1400 gp).
Morana Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. Her otherwise smooth face is marked with small tiny scars.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is obsessed with a lost civilization.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She was an adventurer many years ago and she formed a blood bond with her Elven companion (her 'brother'). Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: To reunite with her old friends; and she's looking for her big break
Flaws: Ugly, Disease. Bonds: Adventurer, Immigrant. Occupation: Bookbinder
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 7 (-2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 140 gp. Brown-green garnet (40 gp).
Galinndan Goltorah, Male Elf [Permalink]
Personal [hide]
Description: This late middle aged man wears skinny pants and wears a tan and brown robe with the hood down and is in decent physical shape. He has wavy blonde hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Galinndan was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found
Flaws: Shy. Bonds: Criminal record, Job, Enemies, Family. Occupation: Doctor
Voice: Old thin voice
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 2 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 7 (-2) | 10 (+0) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 170 gp. 1 Half-Plate.
Anselm Skelton, Male Human [Permalink]
Personal [hide]
Description: 5'8" and muscular, this northern man is well dressed, constantly wearing a grey suit, black shirt, and green tie. His brown hair is heavily combed to the left. His thin eyebrows rest above his beady gray eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Sold as a small child to a brothel owner, Anselm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Athletic, Fighting, Logical. Flaws: Ugly. Bonds: Mentor. Occupation: Herbalist
Voice: Sore throat, cough
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 7 (-2) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 cp. 4 Tanglefoot bags.
Grigi Churchill, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Half-Orcs. Her skin is light but she possesses many blue ritualistic tattoos. She is wearing a long, black cloak. She keeps her silver hair in a pixie cut. She wears crescent spectacles with a black brim.
Personality: She is irascible and easily irritated. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Born to a poor family in the city she treasured whatever gifts she got. Grigi was born on a far northern plains where she grew up under the tutelage of her father, an expert Glassblower. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She feels threatened by others; and she is terrified, and will act out of fear
Ideals: Philantrophist. Flaws: Antagonistic, Fearful. Bonds: Poor, Immigrant. Occupation: Glassblower
Voice: Sore throat, cough
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Good (CR 7)
Armor Class 10
Hit Points 49 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 11 (+0) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Elven
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Buvvie Dunben, Female Gnome [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Gnome, and stands approximately 3'3". She does not wear sleeves and tends to eschew shirts when she can avoid it, and her gloved hand is found clutching a shield. Her black hair is slicked back into a classic pompadour. She tend to wears goggles to shield her eyes.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is able to make almost anything out of random pieces of junk.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She has chosen to use the inheritance that was left to her frivolously. Since then, she has sought to make the best of life.
Motivation: To get a good night's sleep; and she is greedy
Ideals: Gifted, Optimist. Flaws: Shy, Insomniac. Bonds: Rich. Occupation: Farmer
Voice: Slow speaker
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 4)
Armor Class 14
Hit Points 35 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 19 (+4) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Elven, Goblin
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 |
Possessions: 400 gp. 1 Masterwork studded leather. 1 Half-Plate. 1 Masterwork Light wooden shield.
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Their contribution stands as a beacon of hope for all adventurers!