Nykkan Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult man, he prefers to wear flannel. His rusty crest is still thick. His red eyes peer out from beneath his broad black hat.
Personality: Nykkan hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to illithids.
Motivation: A strong sense of loyalty to Dragonborn people; and he is compelled to act according to his religious beliefs
Ideals: Artistic. Flaws: Racist. Bonds: Religious, Enemies. Occupation: Tanner
Voice: Excited and jittery
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 9)
Armor Class 11
Hit Points 54 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll, Terran
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 | 2 |
Possessions: 1300 gp.
Pikar Thistletop, Male Halfling [Permalink]
Personal [hide]
Description: He wears a white shirt with thin grey vertical stripes and red pants. His white hair is braided into rings. He tend to wears goggles to shield his eyes.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Gifted from a young age, Pikar studied abroad. A gypsy cursed him at a young age, leading to his ugly appearance. He has since lost track of the people in his past.
Motivation: Wants his loneliness to end.
Ideals: Gifted. Flaws: Ugly. Bonds: Has a crush, Adventurer, Family. Occupation: Blacksmith
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 2)
Armor Class 12
Hit Points 14 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 8 (-1) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Elven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 210 gp. 1 Masterwork Common Melee.
Ernest Hadley, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he is wearing colorful clothing, dressed as a Assassin. He wears his hair in dreadlocks. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a Assassin first and foremost. He believes firmly that knowledge should be universal. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: The child of a Tailor, who enjoyed hunting, Ernest was taken on many hunting expeditions. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Justice, Logical. Bonds: Job, Criminal record, Nature. Occupation: Assassin
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 90 pp. 1 Half-Plate. 1 Full Plate. 1 Full Plate. 1 Half-Plate.
Baggi Shelley, Female Half-Orc [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She wears dark leathers with embroidery. Her silver hair is lengthy and is close to two feet long. She wears an eyepatch.
Personality: She is mildly Half-Orc supremacist, though she does not identify as such. She believes the world needs to unite to get rid of orcs once and for all.
History: Gifted from a young age, Baggi studied abroad. Her first spouse was a Engraver, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. Days after completing her studies, news broke out that her hometown was attacked by orcs. Baggi was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the orcs.
Motivation: Her name or reputation has been wronged in the past by orcs, and she desires to right it; and she wants revenge against orcs
Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Enemies, Family. Occupation: Apothecary
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Evil (CR 14)
Armor Class 10
Hit Points 70 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +2
Possessions: 3000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Melech Victory, Male Tiefling [Permalink]
Personal [hide]
Description: 6'2" and muscular, this southern man wears skinny pants and wears a green and pastel robe with the hood down. He sports a flattop hair cut. His black eyes dart around the room hyper actively observing anyone and anything.
Personality: He is very quiet and rarely speaks above a whisper. A true patriot, Melech would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When Melech reached his early adolescence his Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To end his boredom; and wants to work out more often
Ideals: Athletic. Flaws: Shy, Mundane. Bonds: Military. Occupation: Crown-heir
Voice: Can't modulate volume
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 68 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 9 (-1) | 13 (+1) | 19 (+4) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +4
Possessions: 1500 gp.
Erias Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'11" has a big stupid grin on his face most of the time. He wears a grey coat over a tan low-cut shirt, and a feathered hat upon his head. He has a long brown beard with little hanging trinkets. His eyes are likewise amber.
Personality: He can speak with the recently deceased. He also is a firm believer in the manly ideal.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father was very strict, and drilled into him lessons on being the perfect gentleman. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Erias fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is compelled to act according to his religious beliefs
Ideals: Gifted, Impeccable, Fighting. Flaws: Impulsive. Bonds: Religious. Occupation: Stylist
Voice: Soft and mumbly
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 19 (+4) | 15 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Druidic, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 190 gp. 1 Masterwork Uncommon Weapon.
Morkral Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is well dressed, but even with his fine clothing he looks run-down. His white hair is braided into rings. His amber eyes dart from person to person.
Personality: Abrasive and pushy, he has a hard time making friends. Morkral is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He is a Lycanthrope in disguise. Morkral abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He wants revenge against drow; and to reunite with his old friends
Ideals: Persistence. Flaws: Antagonistic. Bonds: Family, Adventurer, Enemies. Occupation: Dyer
Voice: pre-pubescent
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 17 (+3) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Draconic
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +4
Possessions: 320 gp.
Conrad Boleem, Male Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears light armors faded through time and improper care. His hair is long and black with streaks of white, and is pulled back with small violet clips. His beard is white, braided, and well cared for. He has brown eyes and a violet hat with a blue feather.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. Conrad was born on a far western forest where he grew up under the tutelage of his father, an expert Baker. He left for the west, certain he would find work there.
Motivation: Many gnolls want him driven away.
Flaws: Fearful. Bonds: Enemies, Religious, Immigrant. Occupation: Baker
Voice: Rolls R's
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 43 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Giant, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 600 gp.
Eloise Gresham, Female Human [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She is dressed in an above average manner. Her auburn hair is slicked back into a classic pompadour. This amber eyed southerner is not easily forgotten.
Personality: She exudes charisma. She is a tour de force of persuasion. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She was born in the south. She found a children's book about a Human Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She now travels the world, in search of power and loot.
Motivation: She desires power and/or immortality.
Ideals: Optimist. Bonds: Attractive, Poor, Immigrant, Adventurer. Occupation: Carter
Voice: Spits and sputters
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal, Infernal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 200 sp.
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