Armara Fear, Female Tiefling [Permalink]
Personal [hide]
Description: She wears baggy green pantaloons and a grey scarf. She carries a battered halberd and tarnished sai as well. She wears a deerstalker hat to cover her moderate length dark red hair. She tend to wears goggles to shield her eyes.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was born in the west, but her parents moved at a very young age to the south. Because her father participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. She was preparing to flee to the west, but the outbreak of war prevented her and her mother from journeying west to reunite her family. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Armara fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Revenge; and she wants revenge against illithids
Ideals: Fighting, Optimist. Flaws: Secretive. Bonds: Immigrant, Enemies. Occupation: Mercenary
Voice: Strong lisp
Attributes [hide]
Medium (4'11") Tiefling, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 32 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Celestial, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 10000 cp.
Callybon Fabblestabble, Female Gnome [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her hair is long and black with streaks of silver, and is pulled back with small blue clips. She has gleaming, smiling hazel eyes.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She was born in a small plains village. Over the years she perfected her riding and shooting skills. She is untrained/undisciplined, which makes her dangerous.
Motivation: To prove her worth to the world.
Ideals: Joker. Flaws: Impulsive, Insane. Bonds: Rich, Nature. Occupation: Armorer
Voice: Australian accent
Attributes [hide]
Small (3'1") Gnome, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 62 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 6 (-2) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +0
Possessions: 200 gp. Sard (20 gp). Zircon (20 gp). Tiger eye turquoise (8 gp). Banded agate (8 gp).
Veit Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. His silver hair is cut jaggedly and amateurishly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Veit is combative with any and all who dare try his patience in the slightest.
History: He was born a particularly ugly child, much to the horror of his parents. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Priest. He inherited the family business which he has now maintained for 13 years.
Motivation: To clean up the streets; and to be a sage again
Ideals: Justice. Flaws: Insomniac, Shy, Ugly. Bonds: Job, Guardian. Occupation: Priest
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 6)
Armor Class 10
Hit Points 32 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +4
Possessions: 700 gp.
Sorath Hurt, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a green vest and prefers red and black shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her red hair is unkempt and raggedy. Her silver eyes are passionate and lively.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She was raised in a white middle class family as the only child. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. Due to her spouse's obsession with being a Painter they were divorced and she won custody of their son. She worked as a Weaver, and she later adopted a second son.
Motivation: Her relatives are trying to arrange a marriage; and to unite with her sister
Ideals: Entrepeneur. Flaws: Ugly, Mundane. Bonds: Poor, Family. Occupation: Weaver
Voice: Australian accent
Attributes [hide]
Medium (5'4") Tiefling, True Neutral (CR 15)
Armor Class 10
Hit Points 113 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +8 / 4d8+3, Ranged +5 / 4d8+0, Grapple +3
Possessions: 1200 pp. Brass mug with jade inlays (400 gp). Gold dragon comb with red garnet eye (1400 gp). A roughly beaten golden orb (30 gp). Old masterpiece painting (1900 gp). Fire opal pendant on a fine gold chain (1900 gp). An abacus with copper, silver and gold markers (30 gp).
Lone Thundercloud, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a pastel cloak and cross-gartered blue stockings. He has a moderate pudge and is not very fit. His orange fur is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.
Personality: A skeptical and narcissistic man, Lone's first love is himself. His second love is also himself. He has all his life been fascinated with singing.
History: He is a Hag in disguise. He was an athlete and attended two major summer competitions. He never won. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants revenge against dire rats; and meet up once more with his childhood friend
Ideals: Impeccable, Artistic, Athletic. Bonds: Adventurer, Enemies. Occupation: Sailor
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'6") Tabaxi, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 50 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 12 (+1) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Giant
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 9000 sp. 1 Minor magic item. 1 Minor magic item.
Alex Alfonso, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He very much looks the part of a Mason. His auburn hair is long and unkept. His green eyes have a joyful gleam in them most of the time.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is obsessed with a lost civilization.
History: When he was but 5 years old his parents immigrated from the north. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He struck the Mason job and began his own company from there.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Athletic. Flaws: Ugly. Bonds: Job, Adventurer, Immigrant. Occupation: Mason
Voice: Scandinavian accent
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 8
Hit Points 52 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 17 (+3) | 10 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 600 gp. 1 Chain shirt.
Arnold Preston, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scimitar, but if one is not available he will default to his hand crossbow. His long auburn hair is drawn into a two foot long braid. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is an amazing painter.
History: Arnold hails from a village terrorized by illithids. Brilliant and gifted he never wanted to apply himself. Days after completing his studies, news broke out that his hometown was attacked by illithids. Arnold was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: A deep hatred of illithids; and someone believes him a fraud
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Enemies. Occupation: Barber
Voice: Thin and wheezing
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Ignan, Infernal, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 1 Magnifying glass. 1 Healer’s kit. 1 Masterwork Musical instrument.
Shamil Nopenstallen, Female Gnome [Permalink]
Personal [hide]
Description: A pudgy woman standing about 3'5" has a big stupid grin on her face most of the time. She is generally well dressed albeit a few years behind the times. Her hair is always cut to a buzz. Her skin is flawless and her amber eyes scan people very quickly.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She plays an instrument quite well.
History: Born in the south to a Architect, Shamil learned a great deal about her father's area of expertise. Her father was a mechanic, and taught her how to fix just about anything. She has worked as a Architect like her father before her.
Motivation: Further expansion of business.
Ideals: Gifted, Artistic, Persistence. Bonds: Attractive, Job. Occupation: Architect
Voice: Breathy voice
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 6)
Armor Class 10
Hit Points 45 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 12 (+1) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 30000 cp.
Gargax Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather, and he perpetually has his greatsword ready. His crest is green and curly. He has several tiny jet earrings on each ear.
Personality: He is overprotective of those who hire his services. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gargax took refuge in the large cave and found the beat up greatsword and armor he uses now. He has been saving his money to try and buy his sister's freedom.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Fighting. Bonds: Rich, Guardian, Family, Nature. Occupation: Soapmaker
Voice: Voice breaks
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 5)
Armor Class 10
Hit Points 23 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 16 (+3) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Draconic, Dwarven, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 5000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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