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NPC Generator

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Advanced [show]


Gimble Gummen, Male Gnome [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears baggy blue pantaloons and a grey scarf. His whole body is exceptionally muscular. He sports a flattop hair cut. His eyes are likewise gray. His teeth are white and perfect.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He invites people to come help in his community garden.

History: Gimble lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Butcher they were divorced and he won custody of their son. He worked as a Sage, and he later adopted a second son.

Motivation: Wants to raise his children well; and regain custody of his son

Ideals: Philantrophist. Flaws: Depressed. Bonds: Immigrant, Attractive, Family. Occupation: Sage

Voice: Switch between two voices

Attributes [hide]

Gimble Gummen, Male Gnome Cleric 4
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 15
Hit Points 41 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 19 (+4)10 (+0) 4 (-3)14 (+2)
Skills Animal Handling -1, Sleight of Hand +6
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 40000 sp.


Social Check DCs


Seddit Doom, Female Tiefling [Permalink]

Personal [hide]

Description: She is in excellent shape and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her red hair is kept up in a ponytail inside a broad hat. This white eyed southerner is not easily forgotten.

Personality: Stoic and calm, she prefers to meditate than take action. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Seddit was born into a poor family. Growing up, she dreamt of becoming a Wizard, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Wizard in service of a powerful lord somewhere. When money was particularly tight she was walking through alleys when she overheard a Guard hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has dedicated herself to building a better trade route.

Motivation: Wants to work out more often; and to reunite with her old friends

Ideals: Athletic, Disciplined, Justice. Bonds: Poor, Adventurer. Occupation: Guard

Voice: Nasally tone

Attributes [hide]

Seddit Doom, Female Tiefling Wizard 2
Medium (5'7") Tiefling, True Neutral (CR 2)
Armor Class 11
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 8 (-1)13 (+1) 13 (+1)13 (+1)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 310 gp. Rose (80 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Fonkin Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His red hair is slicked back into a classic pompadour. His eyes are a pleasant brown.

Personality: Always inclined to offer people food he seems plenty friendly. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Fonkin is combative with any and all who dare try his patience in the slightest.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carpenter work with an outfit from a few towns over. Carpenter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Carpenter for hire.

Motivation: Balancing his hectic life and new Carpenter responsibilities is difficult.

Ideals: Philantrophist, Justice, Gifted. Bonds: Job. Occupation: Carpenter

Voice: Gruff and masculine

Attributes [hide]

Fonkin Nucklestamp, Male Gnome Warrior 4
Small (3'7") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 43 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 16 (+3)13 (+1) 14 (+2)18 (+4)
Skills Perception +4, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Gnome, Sylvan
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Jabbie Glittergem, Male Gnome [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses in tan turtlenecks beneath a grey coat with green slacks. He sports a long red beard, and similarly colored long hair. His blue eyes have a joyful gleam in them most of the time.

Personality: Confrontational and typically high on some drug or another. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born in the north to a Stableman, Jabbie learned a great deal about his mother's area of expertise. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has achieved small success as a Stableman.

Motivation: To pay off his debts; and wants to open a new tavern

Flaws: Addict, Impulsive. Bonds: Attractive, Job, Debt. Occupation: Stableman

Voice: Aggressive tone

Attributes [hide]

Jabbie Glittergem, Male Gnome Rogue 2
Small (3'8") Gnome, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 16 (+3)14 (+2) 15 (+2)13 (+1)
Skills Acrobatics +4, Investigation +4
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Orc
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +4

Possessions: 80 gp.


Social Check DCs


Dazzazn Phrahdrandon, Male Dragonborn [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His whole body is exceptionally muscular. His bronze crest has been sun bleached extensively. His fair skin shows little sign of his aristocratic breeding.

Personality: He snorts whenever he laughs or is feeling confident. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: The child of eastern immigrants he idolized his mother. His mother was a mechanic, and taught him how to fix just about anything. He left for the east, certain he would find work there.

Motivation: He is wracked by social anxiety.

Ideals: Persistence. Flaws: Fearful. Bonds: Adventurer, Immigrant, Attractive. Occupation: Doctor

Voice: Smooth and feminine

Attributes [hide]

Dazzazn Phrahdrandon, Male Dragonborn Paladin 7
Medium (6'6") Dragonborn, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 64 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)14 (+2) 13 (+1)11 (+0)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Goblin, Orc
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 400 gp. Alexandrite (1200 gp).


Social Check DCs


Mara Siannodel, Female Half-Elf [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears light armors faded through time and improper care, and is pretty ugly. Her red hair is heavily combed to the left. She has a dull look in her gray eyes.

Personality: She likes to make people angry or surprised. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was born a particularly ugly child, much to the horror of her parents. When Mara reached her early adolescence her Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. After a long history of fighting, Mara and her spouse have recently divorced.

Motivation: She wants nothing more than to rejoin the army.

Flaws: Ugly, Antagonistic. Bonds: Military, Religious. Occupation: Performer

Voice: Hissing voice

Attributes [hide]

Mara Siannodel, Female Half-Elf Sorcerer 5
Medium (5'0") Half-Elf, Neutral Good (CR 5)
Armor Class 14
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 13 (+1)9 (-1) 13 (+1)7 (-2)
Skills Investigation +2, Persuasion +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Just what you see.


Social Check DCs


Anastrianna Mitchell, Female Half-Elf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears rags and sports a simple walking cane. She has no hair. Her hazel eyes peer out from beneath her small yellow hat.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. The war was a terrible time for her, and Anastrianna does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She was born in the west. When Anastrianna reached her early adolescence her Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has dedicated herself to building a better kind of golem.

Motivation: She wants nothing more than to rejoin the army; and she feels kind of lost in life

Ideals: Opinionated. Flaws: Ugly, Depressed. Bonds: Poor, Immigrant, Military. Occupation: Mayor

Voice: Scandinavian accent

Attributes [hide]

Anastrianna Mitchell, Female Half-Elf Aristocrat 5
Medium (4'9") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 44 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)9 (-1) 16 (+3)16 (+3)
Skills Performance +6, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 90 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thamior Harper, Male Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses like a well dressed Stylist does. He wears a wide-brimmed hat to cover his moderate length golden hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is overprotective of those who hire his services. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Thamior was raised in a hard working conservative environment. Like his father and his brother before him, after school he went straight into learning to become a Stylist. He then took over the family business and is one of the better Stylist for hire.

Motivation: To clean up the streets.

Ideals: Optimist. Flaws: Insomniac. Bonds: Job, Guardian. Occupation: Stylist

Voice: Dutch accent

Attributes [hide]

Thamior Harper, Male Half-Elf Cleric 5
Medium (5'2") Half-Elf, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 13 (+1)16 (+3) 9 (-1)7 (-2)
Skills History +6, Insight +2
Senses Passive Perception 9
Languages Common, Elven, Dwarven, Sylvan, Goblin
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 5000 sp.


Social Check DCs


Diggory Riley, Male Human [Permalink]

Personal [hide]

Description: An older man who wears dull brown sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed glaive, just in case, he is not a threatening figure. His golden hair is cut short. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He has a massive crush on the younger sibling of the Crown-heir who has hired him part-time. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Diggory was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Crown-heir hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants his loneliness to end; and he wants to get laid

Flaws: Ugly, Secretive. Bonds: Has a crush, Poor. Occupation: Crown-heir

Voice: Rhymes sentences (sorry)

Attributes [hide]

Diggory Riley, Male Human Cleric 11
Medium (5'2") Human, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 32 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 6 (-2)11 (+0) 12 (+1)10 (+0)
Skills Athletics +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13654

Possessions: 2300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp).


Social Check DCs

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