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NPC Generator

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Advanced [show]


Hobart Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He usually wears his red robe and has his greataxe always slung over his shoulder. He has a hunchback. His brown hair is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: A deeply religious man he believes everything happens for a reason. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born several months after his mother was called into army service. From there he went from mercenary job to mercenary job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it.

Flaws: Ugly. Bonds: Religious, Rich, Military, Adventurer. Occupation: Barkeep

Voice: Thin and wheezing

Attributes [hide]

Hobart Honeypot, Male Halfling Warrior 5
Small (2'10") Halfling, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)17 (+3) 13 (+1)17 (+3)
Skills History +6, Intimidation +6
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Giant, Ignan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hoglik Vance, Male Half-Orc [Permalink]

Personal [hide]

Description: He stands about 6'8" and typically wears a sleeveless long coat of deep black leather and dull tan iron scale mail. His left leg appears badly burned and disfigured. His long brown hair is drawn into a two foot long braid. His green unseeing eyes seem to look past you.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is lazy, self-centered, vain, and jealous.

History: The child of southern immigrants he idolized his mother. A freak accident while working with his Bather mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Flaws: Disease, Depressed, Selfish. Bonds: Immigrant. Occupation: Baker

Voice: Gruff and masculine

Attributes [hide]

Hoglik Vance, Male Half-Orc Adept 7
Medium (6'8") Half-Orc, Lawful Evil (CR 7)
Armor Class 12
Hit Points 47 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 15 (+2)12 (+1) 9 (-1)14 (+2)
Skills Nature +4, Perception +2
Senses Passive Perception 12
Languages Common, Orc, Celestial
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 900 gp. A roughly beaten golden orb (170 gp). Gold dragon comb with red garnet eye (1100 gp). Gold and topaz bottle stopper cork (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Krimmon Underbough, Male Halfling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears baggy white pantaloons and a tan scarf. His hair is greying and his face has many wrinkles. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is obsessed with a lost civilization.

History: He comes from a rich northern family. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Ideals: Philantrophist, Gifted. Bonds: Attractive, Adventurer, Rich. Occupation: Doctor

Voice: Hollow voice

Attributes [hide]

Krimmon Underbough, Male Halfling Warrior 16
Small (3'0") Halfling, Chaotic Evil (CR 16)
Armor Class 11
Hit Points 64 (16d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 8 (-1)7 (-2) 16 (+3)13 (+1)
Skills Nature +3, Survival +8
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +7 / 4d10+2, Ranged +5 / 4d10+0, Grapple +2

Possessions: 1100 pp. Blue diamond (8000 gp). Tourmaline (80 gp). Red spinel (80 gp). Zircon (80 gp). Silver pearl (80 gp). Moss agate (13 gp). Star rose quartz (80 gp). 1 Medium magic item.


Social Check DCs


Hirrathak Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: This malnourished man dresses like a well dressed Crown-heir does. He has dyed his greying copper crest a little too much giving a sharp copper color. His otherwise smooth face is marked with small tiny scars.

Personality: Confrontational and typically high on some drug or another. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He worked as a nervous Crown-heir and found it very stressful. He got away from his former life and has fallen to alcoholism.

Motivation: He is currently in port desperately looking for someone to get him out; and a rival would like him out of the picture

Flaws: Addict. Bonds: Job, Poor, Criminal record, Slave. Occupation: Crown-heir

Voice: Scratchy, weak

Attributes [hide]

Hirrathak Mohradyllion, Male Dragonborn Bard 2
Medium (6'7") Dragonborn, True Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 13 (+1)16 (+3) 18 (+4)15 (+2)
Skills Investigation +5, Perception +6
Senses Passive Perception 16
Languages Common, Orc, Druidic, Draconic
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133000000

Possessions: 250 gp.


Social Check DCs


Arara Wasanthi, Female Elf [Permalink]

Personal [hide]

Description: She wears a blue tunic with green highlights, and long grey pants that bunch up around her shoes. Sporting a red mohawk this woman's hair draws a lot of attention. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She snorts whenever she laughs or is feeling confident. Energy wise she seems alert and responsive.

History: Born to a poor family in the city she treasured whatever gifts she got. From there she went from mercenary job to mercenary job. She has dedicated herself to building a better trade route.

Motivation: She's repulsed by the PC; and she has passion for adventuring and risk

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Butcher

Voice: German accent

Attributes [hide]

Arara Wasanthi, Female Elf Barbarian 2
Medium (4'11") Elf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 17 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)14 (+2) 7 (-2)11 (+0)
Skills Persuasion +2, Survival +0
Senses Passive Perception 8
Languages Common, Elven, Gnome, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 3000 cp.


Social Check DCs


Nemeia Pain, Female Tiefling [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a tight fitting green shirt and pants. She wears a deerstalker hat to hide her balding. Her silver eyes lackadaisically let the world flow into them.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Apothecary arts, while her father instructed her in etiquette, music and courtly manner. She was an adventurer many years ago and she formed a blood bond with her Dwarven companion (her 'brother'). She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and she's looking for her big break

Ideals: Athletic, Fighting. Bonds: Nature, Rich, Adventurer. Occupation: Apothecary

Voice: Scratchy, weak

Attributes [hide]

Nemeia Pain, Female Tiefling Druid 12
Medium (5'11") Tiefling, Lawful Neutral (CR 12)
Armor Class 9
Hit Points 58 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)9 (-1) 7 (-2)14 (+2)
Skills Intimidation +6, Religion +3
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 3d10+1, Ranged +3 / 3d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 sp. Black pearl (300 gp). Rhodochrosite (15 gp). Onyx (30 gp). Obsidian (15 gp). Smoky quartz (30 gp). Sardonyx (30 gp).


Social Check DCs


Cask In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses like a well dressed Stableman does. He has beige fur. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his yellow eyes.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He believes the world needs to unite to get rid of illithids once and for all.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Because his father participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He inherited the family business which he has now maintained for 10 years.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Flaws: Disease. Bonds: Job, Immigrant, Attractive, Enemies. Occupation: Stableman

Voice: Stutters

Attributes [hide]

Cask In the Wind, Male Tabaxi Bard 3
Medium (6'2") Tabaxi, Neutral Good (CR 3)
Armor Class 13
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)9 (-1) 15 (+2)11 (+0)
Skills History +1, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 4 Holy water. 4 Holy water.


Social Check DCs


Sammal Vice, Male Tiefling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is dressed in earthy colors with a black and blue handkerchief worn on his left side. He has moderate length chestnut hair. His white eyes dart from person to person.

Personality: He is irascible and easily irritated. He is obsessed with finding treasure.

History: Sammal was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He is searching for what he claims is his rightful reward.

Motivation: He's repulsed by the PC; and balancing his hectic life and new bricklayer responsibilities is difficult

Ideals: Athletic. Flaws: Antagonistic. Bonds: Adventurer, Poor, Criminal record, Job. Occupation: Bricklayer

Voice: Speaks with lips pursed

Attributes [hide]

Sammal Vice, Male Tiefling Warlock 5
Medium (6'5") Tiefling, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 12 (+1)13 (+1) 11 (+0)9 (-1)
Skills Deception +2, Investigation +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 5000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Modean Pain, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a green armored body suit, with a simple blue line shooting up and back down. His blue hair is still thick. He wears round tiny glasses practically rammed into his face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Animals are drawn to him, and he is able to talk to them.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He moved out south to avoid the crime he committed. He was granted necromantic powers by his dying sister.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to end his boredom

Ideals: Joker, Gifted. Flaws: Mundane. Bonds: Criminal record. Occupation: Armorer

Voice: Pirate accent

Attributes [hide]

Modean Pain, Male Tiefling Barbarian 13
Medium (6'3") Tiefling, Chaotic Neutral (CR 13)
Armor Class 11
Hit Points 121 (13d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)16 (+3) 10 (+0)19 (+4)
Skills History +7, Performance +8
Senses Passive Perception 10
Languages Common, Abyssal, Ignan, Sylvan
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +3

Possessions: 4000 gp. Jade (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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