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NPC Generator

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Advanced [show]


Makaria Glory, Female Tiefling [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is wearing colorful clothing, dressed as a Body Guard. Her hair, while still mostly white, has prominent grey streaks. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. While she appears to be a normal Tiefling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has been a successful dealer in antiques buying low and selling high.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is currently in port desperately looking for someone to get her out

Ideals: Entrepeneur, Fighting. Flaws: Insane, Cynical. Bonds: Immigrant, Slave. Occupation: Body Guard

Voice: Sounds elderly

Attributes [hide]

Makaria Glory, Female Tiefling Wizard 8
Medium (5'0") Tiefling, Lawful Evil (CR 8)
Armor Class 10
Hit Points 7 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 7 (-2)14 (+2) 16 (+3)15 (+2)
Skills Sleight of Hand +3, Survival +6
Senses Passive Perception 13
Languages Common, Elven, Orc
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344332

Possessions: 1400 gp. Violet garnet (1600 gp). Banded agate (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Antinua Ostoroth, Female Elf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a tan armored body suit, with a simple pastel line shooting up and back down. Her hair is white and very short. She is baby faced.

Personality: She is witty, but her monotone delivery comes off as unnerving Flattery will make her almost putty in your hands.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her childhood dream was to be a Mortician, but she was a colossal failure. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She seems to be bored by most things.

Ideals: Joker. Flaws: Selfish, Mundane. Occupation: Assassin

Voice: Hissing voice

Attributes [hide]

Antinua Ostoroth, Female Elf Ranger 1
Medium (5'2") Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)13 (+1) 10 (+0)14 (+2)
Skills Performance +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 400 sp.


Social Check DCs


Modean Sanity, Male Tiefling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy dark red stubble. He wears a green coat over a white low-cut shirt, and a feathered hat upon his head. He has a hunchback. His dark red hair is lengthy. He has a dull look in his white eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He is obsessed with finding treasure.

History: His mother raised him in a mountain cabin. Modean was born on a far western plains where he grew up under the tutelage of his father, an expert Shipwright. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sword.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Ugly. Bonds: Adventurer, Nature, Immigrant. Occupation: Shipwright

Voice: Can't modulate volume

Attributes [hide]

Modean Sanity, Male Tiefling Bard 6
Medium (6'4") Tiefling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 35 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)12 (+1) 13 (+1)11 (+0)
Skills Insight +4, Intimidation +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 400 gp. Silver-plated steel longsword with jet jewel in hilt (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Robert Lindsay, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears rags and sports a simple walking cane. His hair is long and chestnut with streaks of white, and is pulled back with small brown clips. His beard is white, braided, and well cared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He pushes his goals aggressively. He is also a coward if confronted.

History: Robert lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Bowyer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Wants to raise his children well.

Ideals: Athletic. Flaws: Fearful. Bonds: Poor, Job, Family, Guardian. Occupation: Jeweler

Voice: Switch between two voices

Attributes [hide]

Robert Lindsay, Male Human Monk 11
Medium (6'5") Human, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 78 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 13 (+1)12 (+1) 16 (+3)12 (+1)
Skills Medicine +7, Stealth +4
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +8 / 3d8+4, Ranged +4 / 3d8+0, Grapple +4

Possessions: 600 gp. Rhodochrosite (15 gp). Chrysoprase (40 gp). Aquamarine (600 gp). Tiger eye turquoise (15 gp). Iolite (40 gp). Deep green spinel (140 gp). Brown-green garnet (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bree TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her golden hair is drawn into a tight pony tail with a skull scrunchie. She has green eyes and a white hat with a green feather.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She loves her children and doesn't want them to worry about her. She loves to share her dancing with anyone who is interested.

History: She comes from a rich southern family. Bree abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has never given up on her dancing dream.

Motivation: An old rival family wants her found.

Ideals: Artistic. Flaws: Shy. Bonds: Rich, Family, Adventurer. Occupation: Mercenary

Voice: Speaks fast with a slight lisp

Attributes [hide]

Bree TellPenny, Female Halfling Monk 10
Small (2'10") Halfling, Neutral Good (CR 10)
Armor Class 12
Hit Points 72 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)15 (+2) 15 (+2)15 (+2)
Skills Arcana +6, Perception +6
Senses Passive Perception 16
Languages Common, Halfling, Terran, Auran
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1

Possessions: 60 pp. Obsidian (12 gp).


Social Check DCs


Giselle Dalanthan, Female Half-Elf [Permalink]

Personal [hide]

Description: She is dressed in a clean violet cloak covering her clean studded leather. She is portly but not overly obese. Her hair is golden and curly. She has hazel eyes and a violet hat with a green feather.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: Giselle lived on a farm with her mother, near the main road leading to a nearby town. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and an old rival family wants her found

Ideals: Disciplined. Flaws: Shy, Greedy. Bonds: Attractive, Family. Occupation: Tanner

Voice: Rhymes sentences (sorry)

Attributes [hide]

Giselle Dalanthan, Female Half-Elf Rogue 15
Medium (5'9") Half-Elf, Chaotic Good (CR 15)
Armor Class 10
Hit Points 55 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)8 (-1) 13 (+1)13 (+1)
Skills Medicine +6, Persuasion +6
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 4d8-1, Ranged +5 / 4d8+0, Grapple +0

Possessions: 5000 gp. Rhodochrosite (5 gp). Freshwater pearl (5 gp). Red garnet (40 gp). Violet garnet (300 gp). Tourmaline (40 gp). Golden yellow topaz (300 gp). Eye agate (5 gp). Sardonyx (60 gp). Golden yellow topaz (300 gp). Deep blue spinel (300 gp). Tiger eye turquoise (5 gp). Freshwater pearl (5 gp). 1 Medium magic item.


Social Check DCs


Creega Bradshaw, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She is constantly adorned with expensive silk clothing, often dyed in bright black and violet, and wears rings and necklaces with large, colorful gems. Her hair is white and curly. She has gleaming, smiling gray eyes.

Personality: She exudes charisma. She is a tour de force of persuasion. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Priest. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Wants her loneliness to end; and balancing her hectic life and new priest responsibilities is difficult

Ideals: Gifted. Bonds: Rich, Attractive, Adventurer, Job, Has a crush. Occupation: Priest

Voice: High pitched and raspy

Attributes [hide]

Creega Bradshaw, Female Half-Orc Commoner 1
Medium (5'0") Half-Orc, Chaotic Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 11 (+0)9 (-1) 15 (+2)11 (+0)
Skills Religion +1, Survival +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 1000 cp. Carnelian (40 gp). 1 Masterwork studded leather.


Social Check DCs


Dondon Porridgepot, Male Halfling [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright red and grey, and wears rings and necklaces with large, colorful gems. He is bristling with hidden weapons, mostly longbows and scimitars. He keeps his chestnut hair in a pixie cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Animals are drawn to him, and he is able to talk to them.

History: He was born in the north, but his parents moved at a very young age to the west. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He left for the north, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted. Bonds: Rich, Criminal record, Immigrant, Military. Occupation: Body Guard

Voice: Scottish accent

Attributes [hide]

Dondon Porridgepot, Male Halfling Sorcerer 3
Small (3'4") Halfling, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 6 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)4 (-3) 9 (-1)15 (+2)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs


Maynild Marlee, Female Human [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a beer of some kind. She wears tight fighting clothing, which leaves very little to the imagination, marred by beers. Her black hair has been sun bleached extensively. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. The war was a terrible time for her, and Maynild does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Born in a small village she learned the ways of the warrior from her mother. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Maynild fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She loathes her own lifestyle; and she feels kind of lost in life

Ideals: Fighting, Athletic. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Spice Merchant

Voice: Tuts and clicks tongue

Attributes [hide]

Maynild Marlee, Female Human Rogue 1
Medium (6'0") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)10 (+0) 16 (+3)9 (-1)
Skills Arcana +2, Performance +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 3000 cp. 1 Average lock.


Social Check DCs

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