Vistra Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: 3'9" and lanky with angular features, she is an attractive figure. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her black hair is braided into rings. Her amber eyes dart from person to person to random spaces in the air.
Personality: She is extraordinarily eccentric. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: Sold as a small child to a slaver, Vistra was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. While she appears to be a normal Dwarf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest woman in the south; and nothing but the best is good enough for her
Ideals: Entrepeneur, Impeccable. Flaws: Insane. Bonds: Attractive, Mentor. Occupation: Shepherd
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (3'9") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 8 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Half-Plate.
Mamnen Calm, Male Tiefling [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears very tight pants and wife beaters, though occasionally he sports a black coat. His dark red hair is heavily combed to the left. His silver eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He enjoys reading and quiet.
History: Mamnen hails from a village terrorized by drow. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To unite with his sister; and to reunite with his old friends
Ideals: Optimist, Logical. Bonds: Enemies, Adventurer, Family. Occupation: Stylist
Voice: German accent
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 53 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: 1200 gp. Citrine (40 gp). Banded agate (7 gp). Lapis lazuli (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ielenia Wasanthi, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a husky woman, who likes to wear ponchos typically of a light violet in addition to tight pants. She wears her brown hair up in a very large beehive style do. Her skin is flawless and her gray eyes scan people very quickly.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Ielenia was born in the west. At a young age she loved to build and create. From there she went from mercenary job to mercenary job. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature shortbow.
Motivation: She's in love; and she desires power and/or immortality
Ideals: Philantrophist, Gifted, Persistence. Bonds: Attractive, Adventurer, Has a crush. Occupation: Stylist
Voice: Soft and mumbly
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Evil (CR 9)
Armor Class 12
Hit Points 32 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 9 (-1) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 800 gp.
Howard Cherrycheeks, Male Halfling [Permalink]
Personal [hide]
Description: This malnourished man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His golden hair is cut jaggedly and amateurishly. He wears crescent spectacles with a black brim.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: From birth he was tutored by a cruel and relentless mentor. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He has dedicated himself to building a better trade route.
Motivation: To reunite with his old friends; and he desires power and/or immortality
Ideals: Disciplined, Extrovert. Bonds: Adventurer, Poor, Mentor. Occupation: Beggar
Voice: Spits words with contempt
Attributes [hide]
Small (3'3") Halfling, Neutral Evil (CR 3)
Armor Class 15
Hit Points 18 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 9 (-1) | 17 (+3) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Draconic, Undercommon, Orc
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 20 pp.
Chenna Thorngage, Female Halfling [Permalink]
Personal [hide]
Description: This slender woman stands about 3'2". She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her hair is long and brown with streaks of black, and is pulled back with small white clips. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.
Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Gifted from a young age, Chenna studied abroad. Chenna abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Many goblins want her driven away; and to prove her worth to the world
Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Adventurer, Enemies. Occupation: Unemployed
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 8)
Armor Class 15
Hit Points 60 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 13 (+1) | 4 (-3) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
Possessions: 6000 sp. Fire opal pendant on a fine gold chain (1900 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). 1 Minor magic item.
Joan Anderton, Female Human [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She is constantly adorned with expensive silk clothing, often dyed in bright brown and white, and wears rings and necklaces with large, colorful gems. She wears her chestnut hair up in a very large beehive style do. She wears large thick round spectacles.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is obsessed with her god.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her mother had invested heavily in several trade routes and wanted her to inherit them. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Someone believes her a fraud; and several ex partners dislike her way of doing things and want revenge
Flaws: Sensitive, Mundane, Ugly. Bonds: Rich, Religious, Enemies. Occupation: Hunter
Voice: Shortens vowels
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 13 (+1) | 5 (-3) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 70 gp. 1 Banded mail.
Ellyjoybell Tarkelby, Female Gnome [Permalink]
Personal [hide]
Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her golden hair is singed and shortened. She has a tattooed face.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is a ruthless business woman, a trait she acquired from her mother.
History: She was born at the edge of vast island. Over the years she perfected her riding and shooting skills. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Human artifacts is her passion.
Ideals: Impeccable, Entrepeneur. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Carter
Voice: Speaks in third person
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 12 (+1) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Ozyman Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His white hair is heavily combed to the right. He wears crescent spectacles with a black brim.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Ozyman is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Ozyman took refuge in the ruined castle and found the beat up axe and armor he uses now. He now owns his own business.
Motivation: Regain custody of his daughter.
Bonds: Poor, Job, Family, Immigrant, Nature. Occupation: Cartwright
Voice: Speaks with squeezed throat
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 15 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 10 (+0) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Aquan, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 5 | 3 | 0 | 0 | 0 |
Possessions: 40000 cp. Amethyst (160 gp). Black pearl (900 gp). Smoky quartz (60 gp). 1 Minor magic item.
Peter Browning, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His red hair is thinning but still full. He wears round tiny glasses practically rammed into his face.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a ruthless business man, a trait he acquired from his father.
History: He is the product a well kept family trust fund and as such has never really known need. A few years later when the north was not economically sound they moved to his current location. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Meet up once more with his childhood friend.
Ideals: Entrepeneur. Flaws: Shy. Bonds: Rich, Immigrant, Adventurer. Occupation: Mason
Voice: Mousy voice
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 9 (-1) | 12 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +1
Possessions: 120 gp.
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Their contribution stands as a beacon of hope for all adventurers!
