Jezebeth Severity, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a black vest and prefers blue and black shirts. Her boots appear to have been at one point steel toed but are quite worn down, and she perpetually has her monstrous two handed axe ready. Her brown hair is long and unkept. Her ears are large.
Personality: She is extraordinarily eccentric. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was born in the south, but her parents moved at a very young age to the north. She took every job she could get her hands on, but the opportunities for Tieflings in the south were limited. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jezebeth fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is not mentally stable, and does not behave rationally; and she wants nothing more than to rejoin the army
Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Military, Immigrant. Occupation: Locksmith
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 13 (+1) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 800 sp.
Eloise Hastings, Female Human [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Human, and stands approximately 4'11". She wears a faded coat and loose pants complete with Stetson hat, and her gloved hand is found clutching a hand crossbow. Her long white hair reaches down to her waist. Her eyes, though not visible through her cowl, are hazel.
Personality: Overbrimming with self-confidence, Eloise isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She is frequently practicing swordplay.
History: She was born the only child of a wealthy merchant. Like her father and her sister before her, after school she went straight into learning to become a Barrister. She tends to her Barrister job now, and dutifully fulfills any obligations she has.
Motivation: Doesn't want to be a Barrister and was forced into it by her family; and to unite with her sister
Ideals: Impeccable, Entrepeneur. Bonds: Military, Job, Family. Occupation: Barrister
Voice: Old Prospector
Attributes [hide]
Medium (4'11") Human, Chaotic Good (CR 8)
Armor Class 9
Hit Points 42 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 15 (+2) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan, Dwarven, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Five Thundercloud, Male Tabaxi [Permalink]
Personal [hide]
Description: He usually wears his pastel robe and has his scythe always slung over his shoulder, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. His fur is cinnamon, silky, and of moderate length. His hazel eyes lackadaisically let the world flow into them.
Personality: He can speak with the recently deceased. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Five was born with his mother's beautiful face. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting goblins, the young Five began to lead the lost caravan. He was granted psionic powers by his dying brother.
Motivation: To get a good night's sleep; and a deep hatred of goblins
Ideals: Gifted, Entrepeneur. Flaws: Insomniac. Bonds: Attractive, Enemies. Occupation: Roofer
Voice: Relaxed voice
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Evil (CR 9)
Armor Class 16
Hit Points 26 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 22 (+6) | 11 (+0) | 11 (+0) | 8 (-1) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +9 / 3d4+6, Grapple +6
Possessions: 1000 gp. Sapphire pendant on gold chain (1400 gp).
Quilla Nucklestamp, Female Gnome [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She wears a fine chain shirt which she covers with blue colored cloaks and clothing. Her whole body is exceptionally muscular. She keeps her chestnut hair in a flapper bob. Her otherwise smooth face is marked with small tiny scars.
Personality: She is erratic and paranoid. She believes drow are coming to abduct people. She is used to getting what she wants. In part because she is a meticulous planner.
History: Born to a pair of adventurers, Quilla grew up listening to her mother's many stories. She was taken as a slave by a traveling circus and forced to perform She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She is currently in port desperately looking for someone to get her out; and someone believes her a fraud
Ideals: Professionalism. Bonds: Immigrant, Enemies, Adventurer, Slave. Occupation: Hunter
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 17 (+3) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Black pearl (700 gp). 1 Everburning torch. 2 Tanglefoot bags.
Vistra Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She wears her brown hair down. Her eyes are a pleasant violet.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is a bit of a xeno-phobe, disliking non-Dwarves.
History: She was born several months after her mother was called into army service. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She struck the Bounty Hunter job and began her own company from there.
Motivation: To protect her home; and half-elven compassion
Flaws: Shy, Racist. Bonds: Rich, Military, Job, Guardian. Occupation: Bounty Hunter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Sylvan, Infernal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 130 gp.
Alston Turen, Male Gnome [Permalink]
Personal [hide]
Description: 3'5" and muscular, this western man wears a tan shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He has a small bristly mustache and wavy auburn hair. His face is covered beneath a completely black helmet.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. The war was a terrible time for him, and Alston does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Alston reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. After a long history of fighting, Alston and his spouse have recently divorced.
Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army
Ideals: Athletic. Flaws: Antagonistic, Depressed. Bonds: Military. Occupation: Tailor
Voice: German accent
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 9 (-1) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Torinn Norixius, Male Dragonborn [Permalink]
Personal [hide]
Description: This northern man wears green trousers with brown and black striped suspenders. He wears various colorful collared shirts. His clothes are grease stained in places. His crest is cut close to his head. He wears a mask on his face.
Personality: Torinn is depressed about a lot of things. He tends to be a nihilist. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: His parents moved while he was still in utero so he is the first generation to be born here. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He struck the Engraver job and began his own company from there.
Motivation: He feels kind of lost in life; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Depressed. Bonds: Poor, Immigrant, Job, Criminal record. Occupation: Engraver
Voice: Strong lisp
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 62 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 | 2 |
Possessions: 1600 gp. Freshwater pearl (8 gp). Amber (120 gp). Azurite (8 gp).
Tree Of Shadows, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an average looking western female in her early mid-life. She is wearing a tight brown one piece outfit complete with pants, hood, and a cape. She wears her red fur up. Her face is scarred and worn.
Personality: She hates Tabaxis with a passion. As such she is filled with self loathing. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: The child of a Mason, who enjoyed hunting, Tree was taken on many hunting expeditions. Her parents were killed by dire rats in a raid when she was still a young child. The dire rats captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Tree was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the dire rats.
Motivation: Many dire rats want her driven away; and a strong sense of loyalty to human people
Ideals: Philantrophist. Flaws: Ugly, Racist. Bonds: Nature, Enemies. Occupation: Doctor
Voice: Farmer accent
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 73 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 15 (+2) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Ignan, Aquan, Goblin
Attacks Melee +2 / 3d6-2, Ranged +6 / 3d6+2, Grapple +6
Possessions: 12000 sp. Silver pearl (160 gp). Eye agate (13 gp).
Dee Hogcollar, Female Halfling [Permalink]
Personal [hide]
Description: This woman stands a little under 3'2" and is a bit bulky. She is very muscular particularly in the legs. She dresses in red turtlenecks beneath a white coat with tan slacks. She keeps her white hair in a flapper bob. Her eyes, though not visible through her cowl, are hazel.
Personality: She hates Halflings with a passion. As such she is filled with self loathing. She also has developed a complete distrust of the Carter profession.
History: She was born to loving parents in a slum to the west. Dee abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She now travels the world, in search of power and loot.
Motivation: Her religion dominates her actions; and dragonborn compassion
Flaws: Racist. Bonds: Job, Poor, Adventurer, Religious. Occupation: Performer
Voice: Draws out vowels
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 17 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 10 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 1000 sp.
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Their contribution stands as a beacon of hope for all adventurers!