Armara Glee, Female Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her blue hair is still thick. This black eyed northerner is not easily forgotten.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Flattery will make her almost putty in your hands.
History: She was raised in a forest tribe. Armara liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She is searching for what she claims is her rightful reward.
Motivation: Sabotage a competitor; and obtaining odd cultural halfling artifacts is her passion
Flaws: Selfish. Bonds: Adventurer, Attractive, Job, Nature. Occupation: Merchant
Voice: Jittery and nervous
Attributes [hide]
Medium (4'8") Tiefling, Chaotic Good (CR 6)
Armor Class 10
Hit Points 35 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 15 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Orc, Draconic
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: 600 gp.
Nora Fastfoot, Female Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a white costume with the symbols of luck on her torso. She wears a colorful flower in her chestnut hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She was born in the north. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has been a successful dealer in antiques buying low and selling high.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and retire the richest woman in the north
Ideals: Entrepeneur. Flaws: Greedy. Bonds: Attractive, Immigrant. Occupation: Beggar
Voice: Mousy voice
Attributes [hide]
Small (2'8") Halfling, Neutral Good (CR 14)
Armor Class 13
Hit Points 43 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 9 (-1) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Giant, Goblin, Gnome
Attacks Melee +8 / 4d6+3, Ranged +7 / 4d6+2, Grapple +3
Possessions: 900 pp. Brown-green garnet (40 gp). Alexandrite (400 gp). Jade (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Alvyn Welber, Male Gnome [Permalink]
Personal [hide]
Description: He is lean but muscular and wears very tight pants and wife beaters, though occasionally he sports a tan coat. He keeps his silver hair in a flapper bob. His eyes are likewise violet.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He invites people to come help in his community garden.
History: Alvyn was born with his mother's beautiful face. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Alvyn took refuge in the old dungeon and found the beat up axe and armor he uses now. He used his abilities to travel the world and help people.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Passionate, Philantrophist, Impeccable. Bonds: Attractive, Nature. Occupation: Miner
Voice: Slow speaker
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 16 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 18 (+4) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Ignan, Abyssal, Aquan, Terran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Shedinn Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He sports a flattop crest cut. His eyes are a pleasant red.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He is a Lamia in disguise. When money was particularly tight he was walking through alleys when he overheard a Spice Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion
Ideals: Fighting, Athletic. Bonds: Enemies, Adventurer, Poor, Family. Occupation: Spice Merchant
Voice: Sore throat, cough
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 15)
Armor Class 13
Hit Points 99 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 16 (+3) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +8 / 4d8+3, Ranged +8 / 4d8+3, Grapple +3
Possessions: 4000 gp. Black opal (400 gp). Rock crystal (30 gp). Azurite (16 gp). Sardonyx (30 gp). Lapis lazuli (16 gp). Blue star sapphire (400 gp). White opal (400 gp). Sard (30 gp). Star rose quartz (30 gp). Hematite (16 gp). Black pearl (1000 gp). Jade (130 gp). Smoky quartz (30 gp). Zircon (30 gp). Onyx (30 gp).
Gale Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care, and he perpetually has his nunchaku ready. His orange fur is lengthy. His eyes are likewise hazel.
Personality: He is extraordinarily eccentric. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born in a small village he learned the ways of the warrior from his father. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gale fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Insane, Impulsive. Bonds: In love. Occupation: Performer
Voice: Russian accent
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Good (CR 10)
Armor Class 11
Hit Points 68 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Giselle Beitz, Female Human [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a grey deerstalker hat and grey clothes. Her silver hair is braided into rings. Her eyes, though not visible through her cowl, are violet.
Personality: She is witty, but her monotone delivery comes off as unnerving Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Giselle hails from a village terrorized by gnolls. She has had some formal dancing training, and achieved minor success. She inherited the family business which she has now maintained for 11 years.
Motivation: She'd like to take her coworkers down a peg; and she has money and likes to spend it
Ideals: Joker, Artistic. Bonds: Job, Enemies, Rich. Occupation: Ploughman
Voice: Irish accent
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 10 (+0) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 90 gp.
Naal Raethran, Male Elf [Permalink]
Personal [hide]
Description: A 5'4" southern man, he wears a blue shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His long silver hair is drawn into a two foot long braid. His eyes are gray and catlike.
Personality: He dislikes all the random violence that takes place in the south. He does not trust anyone and sleeps with one eye open.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge
Ideals: Pacifist. Flaws: Insomniac, Disease. Bonds: Rich, Enemies. Occupation: Actor
Voice: Posh accent
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 9)
Armor Class 11
Hit Points 48 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 16000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Isabella Raethran, Female Half-Elf [Permalink]
Personal [hide]
Description: She has a missing left leg. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has slicked back chestnut hair. She tend to wears goggles to shield her eyes.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She took every job she could get her hands on, but the opportunities for Half-Elves in the west were limited. She has built up a small fortune and can afford her own way.
Motivation: Balancing her hectic life and new Sculptor responsibilities is difficult; and to get a good night's sleep
Flaws: Insomniac. Bonds: Job, Immigrant, Rich. Occupation: Sculptor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Auran, Aquan, Halfling
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 280 gp.
Vonana Brazzik, Female Dwarf [Permalink]
Personal [hide]
Description: 4'3" and muscular, this southern woman is generally shirtless and showing off her tattooed chest. Her tied-back hair is auburn. She wears crescent spectacles with a black brim.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Vonana was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. She was an adventurer many years ago and she formed a blood bond with her Halfling companion (her 'brother'). She now travels the world, in search of power and loot.
Motivation: Retire the richest woman in the south.
Ideals: Athletic, Entrepeneur. Bonds: Poor, Adventurer. Occupation: Spice Merchant
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 6)
Armor Class 11
Hit Points 25 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 900 gp.
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Their contribution stands as a beacon of hope for all adventurers!
