Edge Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a brown vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his brown boots flare out at the collars, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. He wears his beige fur down. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His father was a soldier and died while he was still young. Edge was left his father's suit of armor and trained in its use and care. After a long history of fighting, Edge and his spouse have recently divorced.
Motivation: He wants nothing more than to rejoin the army; and money/treasure
Flaws: Antagonistic, Disease. Bonds: Attractive, Rich, Military. Occupation: Sellsword
Voice: Switch between two voices
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 31 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Terran
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 1200 gp.
Dagger On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: This man usually wears his pastel robe and has his falchion always slung over his shoulder. He has a penchant for wearing a ring with an oversized topaz on his right hand. His orange fur is kept up in a ponytail inside a broad hat. His eyes, though not visible through his cowl, are green.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Dagger is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born a particularly ugly child, much to the horror of his parents. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. By chance he met his sister recently and the two have been together since.
Motivation: He has money and likes to spend it; and he is greedy
Flaws: Shy, Ugly, Antagonistic. Bonds: Rich, Family. Occupation: Glassblower
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Neutral (CR 19)
Armor Class 12
Hit Points 126 (19d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 10 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 5d8+0, Ranged +8 / 5d8+2, Grapple +2
Possessions: 400 pp. Embroidered and bejeweled glove (3000 gp). Old masterpiece painting (400 gp). Embroidered silk and velvet mantle with numerous moonstones (500 gp). A delicate brass dragon egg (10 gp). A large tome filled with over one hundred recipes written by a former royal chef. (100 gp). Embroidered and bejeweled glove (3000 gp). 1 Medium magic item.
Thervan Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he prefers to wear blue clothing when he does not wear armor. He has a very tight haircut. He has a dull look in his amber eyes.
Personality: He is overprotective of those who hire his services. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He got into the Merchant business at a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He struck the Merchant job and began his own company from there.
Motivation: He wants to meet his childhood hero; and retire the richest man in the north
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Guardian, Adventurer, Job. Occupation: Merchant
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'8") Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 100 sp.
Phelaia Clandestine, Female Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman does not wear sleeves and tends to eschew shirts when she can avoid it. She has moderate length red hair. Her gold eyes have a joyful gleam in them most of the time.
Personality: Calm and collected, she is a well trained Architect. She is able to fit into much smaller and tighter spaces than normal.
History: She got into the Architect business at a young age. Before the accident, she was one of the most outspoken anti-Halfling activists. She was mortally wounded, saved by a kind and fast-acting Halfling doctor. Recently the stress of being a Architect has made it difficult for her to sleep.
Motivation: To be a Assassin again.
Ideals: Gifted. Flaws: Racist, Insomniac. Bonds: Job. Occupation: Architect
Voice: Smooth and feminine
Attributes [hide]
Medium (4'10") Tiefling, Chaotic Neutral (CR 6)
Armor Class 9
Hit Points 27 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 15 (+2) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
Possessions: 5000 sp. 1 Minor magic item.
Hork Tattersall, Male Half-Orc [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He has the majority of his body covered in plate. His auburn hair has been sun bleached extensively. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is afraid of women and trembles around them
History: Sold as a small child to a brothel owner, Hork was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to work out more often; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Athletic. Flaws: Emotional, Shy. Bonds: Mentor. Occupation: Ploughman
Voice: Dark and ominous
Attributes [hide]
Medium (6'4") Half-Orc, True Neutral (CR 5)
Armor Class 9
Hit Points 31 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 8 (-1) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 80 pp.
Alston Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has done his best to style his brown hair to look like a famous performer. He wears an eyepatch.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born a particularly ugly child, much to the horror of his parents. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Architect. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Halfling compassion; and he'd like to take his coworkers down a peg
Ideals: Persistence. Flaws: Ugly, Shy, Racist. Bonds: Has a crush, Job. Occupation: Architect
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 6)
Armor Class 12
Hit Points 13 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Goblin
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 500 gp. Rock crystal (60 gp). Coral (160 gp).
Bertram Nibley, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a slight overbite and is overall scrawny. His hair is golden and very short. His thin eyebrows rest above his beady blue eyes.
Personality: He is overprotective of those who hire his services. He also has developed a complete distrust of the Gardener profession.
History: Bertram was raised in a hard working conservative environment. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). In the meantime he has taken over work as a Engraver and occasionally as a mercenary.
Motivation: He is not mentally stable, and does not behave rationally; and to protect his home
Flaws: Ugly, Insane. Bonds: Guardian, Job, Adventurer. Occupation: Engraver
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 13 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 10 (+0) | 6 (-2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 100 gp. Black star sapphire (1600 gp). 1 Breastplate.
Biri Daardendrian, Female Dragonborn [Permalink]
Personal [hide]
Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She wears a broad hat to hide her balding. Her face is covered beneath a completely black helmet.
Personality: She speaks before she thinks and is too direct. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born several months after her mother was called into army service. Her mother was a soldier and died while she was still young. Biri was left her mother's suit of armor and trained in its use and care. She now mingles about in high society.
Motivation: To prove her worth to the world; and she wants nothing more than to rejoin the army
Ideals: Joker. Flaws: Ugly, Impulsive. Bonds: Rich, Military. Occupation: Bounty Hunter
Voice: Sounds elderly
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Good (CR 2)
Armor Class 13
Hit Points 19 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Giant
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 280 gp.
Tawna Fastfoot, Female Halfling [Permalink]
Personal [hide]
Description: She wears a white shirt with thin grey vertical stripes and black pants. She keeps her white hair in a pixie cut. Her eyes are gray and beady.
Personality: She is mildly Halfling supremacist, though she does not identify as such. She has a habit of throwing herself into exceedingly dangerous situations.
History: Born to a Healer, her father struggled to pay the bills. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. After a long history of fighting, Tawna and her spouse have recently divorced.
Motivation: Gnomish compassion.
Flaws: Ugly, Racist, Impulsive, Antagonistic. Bonds: Poor. Occupation: Cartwright
Voice: Boston accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 10 (+0) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 1000 cp.
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