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NPC Generator

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Advanced [show]


Efferil Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His white hair, when down, is lengthy. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is skeptical of what others tell him and is slow to trust.

History: He was born into a rich family. He took every job he could get his hands on, but the opportunities for Elves in the north were limited. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs; and he's repulsed by the pc

Flaws: Antagonistic, Shy. Bonds: Attractive, Rich, Immigrant. Occupation: Jeweler

Voice: Ums and uhs a lot

Attributes [hide]

Efferil Koehlanna, Male Elf Druid 6
Medium (5'5") Elf, True Neutral (CR 6)
Armor Class 10
Hit Points 22 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)15 (+2) 7 (-2)13 (+1)
Skills Performance +4, Stealth +3
Senses Passive Perception 8
Languages Common, Elven, Giant, Aquan
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 sp.


Social Check DCs


Bolhild Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She has no hair. She has gleaming, smiling blue eyes.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in a small village she learned the ways of the warrior from her father. A gypsy cursed her at a young age, leading to her ugly appearance. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic, Joker, Logical. Flaws: Ugly. Occupation: Shoemaker

Voice: Laughs frequently while speaking

Attributes [hide]

Bolhild Aranore, Female Dwarf Druid 2
Medium (3'9") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 16 (+3)14 (+2) 12 (+1)6 (-2)
Skills Stealth +1, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Druidic
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 50 pp.


Social Check DCs


Nordak Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with small hat. He has a slight overbite and is overall scrawny. He has styled his red hair well, parting it to the right. His eyes are amber and he is always smoking a pipe.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is harsh and unforgiving.

History: Born to a pair of adventurers, Nordak grew up listening to his father's many stories. He was taken as a slave by a traveling circus and forced to perform When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Expand his business; and to be a mortician again

Flaws: Cynical, Antagonistic. Bonds: Adventurer, Slave, Job. Occupation: Merchant

Voice: Nasally tone

Attributes [hide]

Nordak Daraln, Male Dwarf Sorcerer 9
Medium (4'5") Dwarf, Neutral Good (CR 9)
Armor Class 9
Hit Points 40 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)17 (+3) 11 (+0)13 (+1)
Skills Arcana +6, Nature +6
Senses Passive Perception 10
Languages Common, Dwarven, Infernal, Goblin, Gnoll
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466664000

Possessions: 1900 gp. Golden circlet with four aquamarines (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Brass mug with jade inlays (500 gp). Jeweled anklet (1000 gp). 1 Minor magic item.


Social Check DCs


Mara Netyoive, Female Elf [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears bulky tan painted plate armor. Her white hair is greying along the sides and has receded to reveal a widow's peak. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: She was born into a rich family. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: To reunite with her old friends; and meet up once more with her childhood friend

Flaws: Depressed. Bonds: Attractive, Adventurer, Rich, Mentor. Occupation: Ploughman

Voice: Can't modulate volume

Attributes [hide]

Mara Netyoive, Female Elf Wizard 3
Medium (4'7") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 10 (+0)12 (+1) 15 (+2)15 (+2)
Skills Animal Handling +4, Arcana +3
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 1300 sp. 1 Half-Plate.


Social Check DCs


Cecily Norton, Female Human [Permalink]

Personal [hide]

Description: She is wearing colorful clothing, dressed as a Shepherd. She has a moderate pudge and is not very fit. Her hair is always cut to a buzz. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her brown eyes.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She uses divination through singing.

History: Cecily was born with her father's beautiful face. She struck it rich when she found rare goods in large quantities. She was granted psionic powers by her dying brother.

Motivation: To end her boredom; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Mundane. Bonds: Attractive, Rich. Occupation: Shepherd

Voice: Jamaican accent

Attributes [hide]

Cecily Norton, Female Human Commoner 1
Medium (5'5") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 8 (-1)11 (+0) 11 (+0)12 (+1)
Skills Intimidation +3, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 400 sp.


Social Check DCs


Left-Handed Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an average looking northern female in her early mid-life. She is generally well dressed albeit a few years behind the times. Her fur is cut close to her head. Her fair skin shows little sign of her aristocratic breeding.

Personality: Left-Handed wants to be seen as a stoic, levelheaded, noble Ranger, so she tries to act the part. She does a good job, for the most part... Animals are drawn to her, and she is able to talk to them.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her parents enrolled her in a Ranger school at a young age so that she could practice her necromantic talents. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She has money and likes to spend it; and to pay off her debts

Ideals: Disciplined, Gifted. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Crown-heir

Voice: Old Prospector

Attributes [hide]

Left-Handed Paws, Female Tabaxi Ranger 2
Medium (6'1") Tabaxi, Neutral Good (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 12 (+1)9 (-1) 6 (-2)11 (+0)
Skills Intimidation +2, Sleight of Hand +3
Senses Passive Perception 8
Languages Common
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 800 sp. 1 Breastplate.


Social Check DCs


Nimble Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a tight fitting pastel shirt and pants. Beneath his clothing is a huge mess of scar tissue. He wears a deerstalker hat to cover his moderate length brown fur. His eyes are green.

Personality: He is a Sculptor first and foremost. He believes firmly that knowledge should be universal. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Born to a poor family in the city he treasured whatever gifts he got. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Nimble grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nimble. He became a Sculptor soon after.

Motivation: He has comitted a past crime that haunts him to this day; and wants to open a new tavern

Ideals: Justice. Bonds: Slave, Job, Criminal record, Poor. Occupation: Sculptor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Nimble Plume, Male Tabaxi Adept 11
Medium (5'10") Tabaxi, True Neutral (CR 11)
Armor Class 13
Hit Points 46 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)12 (+1) 14 (+2)14 (+2)
Skills Acrobatics +7, Athletics +5
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433320

Possessions: 2200 gp. Bloodstone (70 gp). Eye agate (6 gp). Hematite (6 gp). Blue star sapphire (1200 gp). Tiger eye turquoise (6 gp). Star rose quartz (70 gp). Black opal (1200 gp). Black pearl (200 gp). Amber (140 gp). Aquamarine (200 gp).


Social Check DCs


Diggory Cornish, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears long strands of opal and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His chestnut hair is matted, messy, and big. His eyes, though not visible through his cowl, are blue.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born at the edge of vast plains. He struck it rich when he found rare goods in large quantities. Days after completing his studies, news broke out that his hometown was attacked by brigands. Diggory was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: A deep hatred of brigands; and he is greedy

Flaws: Ugly, Shy. Bonds: Rich, Enemies, Nature. Occupation: Sailor

Voice: Cold and demanding tone

Attributes [hide]

Diggory Cornish, Male Human Expert 11
Medium (5'11") Human, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 31 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)10 (+0) 17 (+3)16 (+3)
Skills Persuasion +7, Religion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1

Possessions: 320 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mary Palomarez, Female Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears a grey costume with the symbols of the sun god on her torso. She wears her auburn hair up. Her eyes are a pleasant blue.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. By chance she met her sister recently and the two have been together since.

Motivation: Her spouse's relatives view her with great suspicion; and she is compelled to act according to her religious beliefs

Flaws: Ugly, Secretive, Insane. Bonds: Family, Religious. Occupation: Unemployed

Voice: Shortens vowels

Attributes [hide]

Mary Palomarez, Female Human Sorcerer 1
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)7 (-2) 15 (+2)9 (-1)
Skills Nature +0, Religion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 10 pp.


Social Check DCs

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