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NPC Generator

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Advanced [show]


Gunter Tindall, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he has a large brown mantle and cape that has been intricately interwoven into his blue robe, and is pretty ugly. He has wavy chestnut hair. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out; and retire the richest man in the east

Ideals: Disciplined, Entrepeneur. Flaws: Ugly, Mundane. Bonds: Slave. Occupation: Bricklayer

Voice: pre-pubescent

Attributes [hide]

Gunter Tindall, Male Human Rogue 6
Medium (6'6") Human, Lawful Evil (CR 6)
Armor Class 10
Hit Points 20 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)15 (+2) 12 (+1)7 (-2)
Skills History +5, Religion +5
Senses Passive Perception 11
Languages Common, Terran, Celestial
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 3000 sp. Deep blue spinel (600 gp). Red garnet (120 gp). Deep blue spinel (600 gp). Moonstone (20 gp).


Social Check DCs


Neega Dryden, Female Half-Orc [Permalink]

Personal [hide]

Description: She is dressed in an above average manner, and she perpetually has her sickle ready. Her hair is always cut to a buzz. Her green eyes dart from person to person.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is obsessed with a lost civilization.

History: She was born in a small plains village. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She now owns her own business.

Motivation: She'd like to take her coworkers down a peg; and obtaining odd cultural dwarven artifacts is her passion

Ideals: Fighting. Bonds: Attractive, Job, Adventurer, Nature. Occupation: Guard

Voice: Indian accent

Attributes [hide]

Neega Dryden, Female Half-Orc Expert 2
Medium (6'4") Half-Orc, Chaotic Good (CR 2)
Armor Class 13
Hit Points 17 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)7 (-2) 11 (+0)10 (+0)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 300 sp. 1 Masterwork Common Melee.


Social Check DCs


Tomph Royal, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman dresses well, typically a more casual-formal manner, and sports empty pouches on her belt. She sports a flattop hair cut. She has hazel eyes.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born in the west. She was an adventurer many years ago and she formed a blood bond with her Halfling companion (her 'brother'). She guards a vault combo very seriously as well as the key needed to open it.

Motivation: Obtaining odd cultural Halfling artifacts is her passion; and to reunite with her old friends

Flaws: Antagonistic, Secretive. Bonds: Attractive, Immigrant, Adventurer. Occupation: Glassblower

Voice: Speaks with back of mouth

Attributes [hide]

Tomph Royal, Female Half-Orc Bard 10
Medium (5'6") Half-Orc, Lawful Evil (CR 10)
Armor Class 12
Hit Points 69 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)11 (+0) 13 (+1)12 (+1)
Skills Investigation +4, Medicine +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 1900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Georgina Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: 2'10" and muscular, this northern woman is dressed in a clean red cloak covering her clean studded leather. Her blonde hair is cut short. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Georgina is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She has a minor phobia of water and hates getting wet.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Roofer arts, while her mother instructed her in etiquette, music and courtly manner. She always admired psionic-users and wanted to develop the talent, but never had the affinity for it. She now mingles about in high society.

Motivation: She has money and likes to spend it; and she is terrified, and will act out of fear

Ideals: Athletic, Extrovert, Gifted. Flaws: Fearful. Bonds: Rich. Occupation: Roofer

Voice: Relaxed voice

Attributes [hide]

Georgina Jamjar, Female Halfling Adept 5
Small (2'10") Halfling, Chaotic Neutral (CR 5)
Armor Class 15
Hit Points 24 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 10 (+0)13 (+1) 12 (+1)12 (+1)
Skills Nature +4, Stealth +7
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +1 / 2d4-2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 20000 cp. Blue quartz (10 gp). Chrysoberyl (110 gp). Rich purple corundum (1400 gp). Black pearl (900 gp).


Social Check DCs


Henry Selevarun, Male Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he usually wears his violet robe and has his axe always slung over his shoulder. He has a very tight haircut. He wears crescent spectacles with a black brim.

Personality: Henry is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is obsessed with a lost civilization.

History: He served in the navy to pay for his family's outstanding loans. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Seeks redemption; and he has decided he is irredeemable

Ideals: Extrovert. Bonds: Adventurer, Military, Criminal record. Occupation: Body Guard

Voice: Breathy voice

Attributes [hide]

Henry Selevarun, Male Half-Elf Paladin 11
Medium (5'2") Half-Elf, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 87 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)11 (+0) 11 (+0)15 (+2)
Skills Deception +6, Religion +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 1300 gp. Solid gold idol (300 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (90 gp).


Social Check DCs


Pelaios Amuse, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has dyed his greying purple hair a little too much giving a sharp purple color. He has a tattooed face.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He feeds upon the attention of others.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Like his mother and his brother before him, after school he went straight into learning to become a Assassin. He became a Assassin soon after.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Artistic. Bonds: Poor, Immigrant, Attractive, Job. Occupation: Assassin

Voice: Laughs frequently while speaking

Attributes [hide]

Pelaios Amuse, Male Tiefling Bard 8
Medium (5'0") Tiefling, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 29 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)12 (+1) 16 (+3)17 (+3)
Skills Performance +6, Stealth +6
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12333

Possessions: 120 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zunn Hallewell, Male Half-Orc [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears baggy black pantaloons and a brown scarf. His hair is brown and curly. His face is scarred and worn.

Personality: Aggressive, abrasive, and angry, Zunn embodies much of what other species detest in the Half-Orcs. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born blind and as such lacked many opportunities for work. His father took him hunting and taught him how to get in the mind of other creatures. He ran away from his former home and has been making his living as a Animal Trainer for the past few years.

Motivation: Sabotage a competitor; and expand his business

Flaws: Ugly, Antagonistic, Disease. Bonds: Job, Nature. Occupation: Animal Trainer

Voice: Irish accent

Attributes [hide]

Zunn Hallewell, Male Half-Orc Sorcerer 7
Medium (6'9") Half-Orc, Neutral Good (CR 7)
Armor Class 12
Hit Points 44 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)14 (+2) 13 (+1)6 (-2)
Skills Insight +4, Persuasion +1
Senses Passive Perception 11
Languages Common, Orc, Giant, Halfling
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366640

Possessions: 200 gp. Solid gold idol (800 gp). Fire opal pendant on a fine gold chain (2300 gp).


Social Check DCs


Spring Of Shadows, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is very fat, and wears a faded coat and loose pants complete with top hat. Her gray fur is still thick. Her ears are large.

Personality: Spring is depressed about a lot of things. She tends to be a nihilist. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was born the only child of a wealthy merchant. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She has been a successful dealer in antiques buying low and selling high.

Motivation: She loathes her own lifestyle; and retire the richest woman in the south

Ideals: Joker, Entrepeneur. Flaws: Ugly, Depressed. Bonds: Debt. Occupation: Masseuse

Voice: Jittery and nervous

Attributes [hide]

Spring Of Shadows, Female Tabaxi Monk 5
Medium (4'9") Tabaxi, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 19 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 6 (-2)11 (+0) 15 (+2)12 (+1)
Skills Animal Handling +5, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp.


Social Check DCs


Dain Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man wears long strands of jet and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His deerstalker hat is riddled with cuts and holes. He has a dull look in his green eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. The war was a terrible time for him, and Dain does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Actor arts, while his mother instructed him in etiquette, music and courtly manner. His father was a soldier and died while he was still young. Dain was left his father's suit of armor and trained in its use and care. He now mingles about in high society.

Motivation: He feels kind of lost in life.

Flaws: Ugly, Shy, Depressed. Bonds: Rich, Military. Occupation: Actor

Voice: Uses sign language

Attributes [hide]

Dain Gorunn, Male Dwarf Aristocrat 5
Medium (4'1") Dwarf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 32 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)15 (+2) 7 (-2)14 (+2)
Skills Intimidation +5, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 20000 cp. Carnelian (30 gp).


Social Check DCs

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