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NPC Generator

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Advanced [show]


Laucian LaCava, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears baggy yellow pantaloons and a brown scarf. He is muscular with a powerful set of arms. He wears a small hat to hide his balding. This gray eyed westerner is not easily forgotten.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Laucian was raised in a hard working conservative environment. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Laucian grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Laucian. He used his abilities to travel the world and help people.

Motivation: Further expansion of business; and a strong sense of loyalty to tiefling people

Ideals: Philantrophist, Optimist. Flaws: Racist. Bonds: Job, Criminal record. Occupation: Marshal

Voice: Smoker's lung

Attributes [hide]

Laucian LaCava, Male Half-Elf Paladin 5
Medium (5'11") Half-Elf, Chaotic Evil (CR 5)
Armor Class 8
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 15 (+2)8 (-1) 11 (+0)8 (-1)
Skills Acrobatics +1, Investigation +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 2000 sp. Obsidian (6 gp). Moonstone (20 gp).


Social Check DCs


Rieta Sympathy, Female Tiefling [Permalink]

Personal [hide]

Description: She tends to wear a green poncho over her likewise colored trousers and shirt. Her blue hair, when down, is lengthy. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is extraordinarily eccentric. She is a great chef.

History: Gifted from a young age, Rieta studied abroad. Her mother was a mechanic, and taught her how to fix just about anything. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She wants revenge against dire rats; and someone believes her a fraud

Ideals: Gifted, Persistence, Justice. Flaws: Insane. Bonds: Enemies. Occupation: Sailor

Voice: Speaks like tongue is numb

Attributes [hide]

Rieta Sympathy, Female Tiefling Cleric 11
Medium (5'1") Tiefling, Lawful Neutral (CR 11)
Armor Class 9
Hit Points 36 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 6 (-2)12 (+1) 8 (-1)17 (+3)
Skills Nature +5, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +7 / 3d8+3, Ranged +3 / 3d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 390 pp. Deep green spinel (150 gp). Star rose quartz (50 gp). Fire opal (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Crampernap Garrick, Male Gnome [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft brown waves gently in the breeze. He has a hunchback. He has wavy golden hair. He has a tattooed face.

Personality: Confrontational and typically high on some drug or another. Animals are drawn to him, and he is able to talk to them.

History: Crampernap lived on a farm with his father, near the main road leading to a nearby town. After coming to the age of reason, Crampernap took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying sister.

Motivation: Find a way to reverse the transformation of his sister; and to unite with his sister

Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Rich, Family. Occupation: Body Guard

Voice: Boston accent

Attributes [hide]

Crampernap Garrick, Male Gnome Commoner 14
Small (3'6") Gnome, Lawful Good (CR 14)
Armor Class 11
Hit Points 29 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)12 (+1) 18 (+4)13 (+1)
Skills Insight +9, Performance +6
Senses Passive Perception 14
Languages Common, Gnome, Giant
Attacks Melee +5 / 4d6+0, Ranged +5 / 4d6+0, Grapple +0

Possessions: 5000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Erias Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: He typically wears brown cloth garments or leather armor. He has wavy silver hair. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: A deeply religious man he believes everything happens for a reason. He is obsessed with his god.

History: He got into the Sage business at a young age. He went to a religious school and was inspired by the priests there in charitable deeds. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Sabotage a competitor.

Bonds: Religious, Job, Adventurer. Occupation: Sage

Voice: growls and snarls, animalistic

Attributes [hide]

Erias Rakankrak, Male Dwarf Ranger 2
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)8 (-1) 10 (+0)11 (+0)
Skills Arcana +1, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 1000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Brass mug with jade inlays (600 gp). A miniature golden chest with tiny emeralds lining the top (100 gp). 1 Masterwork Common Melee.


Social Check DCs


Eran Cherrycheeks, Female Halfling [Permalink]

Personal [hide]

Description: This woman prefers to wear white pants and tee shirts. She has a penchant for wearing a ring with an oversized topaz on her right hand. Her long auburn hair reaches down to her waist. Her hazel eyes dart from person to person to random spaces in the air.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was born at the edge of vast island. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has been a successful dealer in antiques buying low and selling high.

Motivation: To find somewhere to settle down; and she's repulsed by the pc

Ideals: Entrepeneur. Flaws: Antagonistic, Mundane. Bonds: Rich, Nature. Occupation: Barrister

Voice: Farmer accent

Attributes [hide]

Eran Cherrycheeks, Female Halfling Druid 11
Small (3'1") Halfling, Lawful Good (CR 11)
Armor Class 13
Hit Points 22 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 6 (-2)16 (+3) 15 (+2)12 (+1)
Skills Deception +5, History +7
Senses Passive Perception 12
Languages Common, Halfling, Druidic, Aquan, Draconic
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14654432

Possessions: 2400 gp.


Social Check DCs


Erky Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Gnome, and stands approximately 3'8". He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and his gloved hand is found clutching a scimitar. He has a long white beard with little hanging trinkets. His brown eyes lackadaisically let the world flow into them.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He always tries to repair and not replace. It was this mentality that drove him into the Tailor business.

History: Born in the south to a Tailor, Erky learned a great deal about his father's area of expertise. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He became a Tailor soon after.

Motivation: Balancing his hectic life and new Tailor responsibilities is difficult.

Ideals: Persistence. Flaws: Shy, PTSD. Bonds: Rich, Job. Occupation: Tailor

Voice: growls and snarls, animalistic

Attributes [hide]

Erky Miggledy, Male Gnome Adept 2
Small (3'8") Gnome, Lawful Evil (CR 2)
Armor Class 13
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)12 (+1) 10 (+0)7 (-2)
Skills Animal Handling +2, Persuasion +0
Senses Passive Perception 10
Languages Common, Gnome, Infernal
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 390 gp.


Social Check DCs


Helen Trowbridge, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears very tight pants and wife beaters, though occasionally she sports a brown coat. She wears a colorful flower in her white hair. She has gleaming, smiling blue eyes.

Personality: She is calm most of the time but flees social interaction. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Born in the south to a Hunter, Helen learned a great deal about her mother's area of expertise. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Helen took refuge in the ruined castle and found the beat up sai and armor she uses now. She struck the Hunter job and began her own company from there.

Motivation: Expand her business.

Ideals: Impeccable. Flaws: Shy. Bonds: Attractive, Job, Nature. Occupation: Hunter

Voice: Soft and melodious

Attributes [hide]

Helen Trowbridge, Female Human Warrior 10
Medium (4'9") Human, Lawful Evil (CR 10)
Armor Class 10
Hit Points 51 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)15 (+2) 9 (-1)12 (+1)
Skills Insight +3, Stealth +4
Senses Passive Perception 9
Languages Common, Halfling, Gnome
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2

Possessions: 250 pp.


Social Check DCs


Margery Casilltenirra, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears tight fighting clothing, which leaves very little to the imagination. She has styled her silver hair well, parting it to the left. Her half smiles and violet eyes are beguiling and draw you in.

Personality: She is witty, but her monotone delivery comes off as unnerving She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: Margery hails from a village terrorized by illithids. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Margery grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Margery. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Margery fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She feels that her past leaves her morally obligated to help; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting, Joker. Bonds: Attractive, Criminal record, Enemies. Occupation: Knight

Voice: Low range voice

Attributes [hide]

Margery Casilltenirra, Female Half-Elf Commoner 1
Medium (5'3") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)13 (+1) 6 (-2)10 (+0)
Skills Insight +0, Intimidation +2
Senses Passive Perception 8
Languages Common, Elven, Celestial
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 110 gp. Red-brown spinel (140 gp). 1 Magnifying glass.


Social Check DCs


Shadow Of Ebony, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a pastel armored body suit, with a simple violet line shooting up and back down. She carries with her a set of monstrous two handed axes on her belt, each one with a amber on the hilt. She keeps her black fur in a pixie cut. Her green unseeing eyes seem to look past you.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born blind and as such lacked many opportunities for work. A freak accident while working with her Animal Trainer father left her crippled. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shadow fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Disease, Secretive, Antagonistic. Occupation: Barber

Voice: Switch between two voices

Attributes [hide]

Shadow Of Ebony, Female Tabaxi Cleric 7
Medium (5'9") Tabaxi, Neutral Evil (CR 7)
Armor Class 12
Hit Points 40 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)13 (+1) 11 (+0)8 (-1)
Skills Acrobatics +5, Survival +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 900 gp.


Social Check DCs

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