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NPC Generator

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Advanced [show]


Yevelda Read, Female Half-Orc [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears black leather gloves, a black jacket, and tight pants. She sports a flattop hair cut. She tend to wears goggles to shield her eyes.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is obsessed with finding treasure.

History: She was born in the east, but her parents moved at a very young age to the west. She found a children's book about a Half-Orc Expert who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She then took over the family business and is one of the better Carpenter for hire.

Motivation: To be a Sellsword again; and she wants to meet her childhood hero

Flaws: Ugly, Depressed. Bonds: Adventurer, Immigrant, Job. Occupation: Carpenter

Voice: Stutters

Attributes [hide]

Yevelda Read, Female Half-Orc Expert 7
Medium (5'0") Half-Orc, Neutral Good (CR 7)
Armor Class 9
Hit Points 23 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 10 (+0)12 (+1) 17 (+3)16 (+3)
Skills Acrobatics +2, Animal Handling +6
Senses Passive Perception 13
Languages Common, Orc, Auran
Attacks Melee +1 / 2d8-2, Ranged +2 / 2d8-1, Grapple +6

Possessions: 500 gp.


Social Check DCs


Alex Quinton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a well pressed and immaculate suit (or dress). His golden hair is kept up in a ponytail inside a feathered hat. His eyes are likewise brown.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Alex was born in the west. At a young age he loved to build and create. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. After a long history of fighting, Alex and his spouse have recently divorced.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Persistence. Flaws: Mundane, Antagonistic. Bonds: Poor, In love. Occupation: Dyer

Voice: Dutch accent

Attributes [hide]

Alex Quinton, Male Human Expert 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 47 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 17 (+3)11 (+0) 14 (+2)12 (+1)
Skills Nature +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: 1000 gp.


Social Check DCs


Beatrice Marley, Female Human [Permalink]

Personal [hide]

Description: She wears a simple grey robe with green stripes complete with hood. Sporting a chestnut mohawk this woman's hair draws a lot of attention. Her eyes are gray and catlike.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Born in a small village she learned the ways of the warrior from her mother. Cursed with unlife at a very young age, Beatrice has worked very hard to control her curse. She now spends her time doing works of charity.

Motivation: Revenge; and a deep hatred of orcs

Ideals: Impeccable, Philantrophist, Fighting. Flaws: Disease. Bonds: Enemies. Occupation: Animal Trainer

Voice: Pronounces O like U

Attributes [hide]

Beatrice Marley, Female Human Fighter 1
Medium (5'0") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 9 (-1)8 (-1) 12 (+1)14 (+2)
Skills Insight +3, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 100 gp. Chrysoberyl (160 gp).


Social Check DCs


Nora Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: She prefers to wear grey clothing when she does not wear armor. Her tied-back hair is chestnut. Her eyes are brown and beady.

Personality: Nora is depressed about a lot of things. She tends to be a nihilist. When she's not drinking or sleeping the drinks off, she's doing singing.

History: She comes from a rich southern family. There was a wharf not far from home where she often wandered off to fish. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She's looking for her big break; and she loathes her own lifestyle

Ideals: Artistic. Flaws: Ugly, Depressed. Bonds: Rich, Nature, Adventurer. Occupation: Brewer

Voice: American accent

Attributes [hide]

Nora Daerdahk, Female Dwarf Warlock 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 9 (-1)10 (+0) 12 (+1)9 (-1)
Skills Investigation +2, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 370 gp.


Social Check DCs


Sarah Windsor, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a lot of dark rich colors, with gold accents. Her white hair is cut short with large spiked bangs in the front. She has gleaming, smiling hazel eyes.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: When she was but 3 years old her parents immigrated from the west. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Sarah's homeland. Sarah decided to take the middle way and become a bodyguard. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sarah fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she has decided she is irredeemable

Ideals: Fighting, Philantrophist. Bonds: Attractive, Immigrant, Criminal record. Occupation: Dyer

Voice: Posh accent

Attributes [hide]

Sarah Windsor, Female Human Expert 4
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 8
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 10 (+0)9 (-1) 8 (-1)6 (-2)
Skills Intimidation +0, Persuasion +0
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 38000 sp.


Social Check DCs


Mozikth Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he typically wears a sleeveless long coat of deep green leather and dull tan iron scale mail. He keeps his copper crest in a pixie cut. His eyes are likewise red. His teeth are yellowed and unaligned.

Personality: Cocky and sure of himself, he believes he is the best Cartwright born in the past three hundred years. He cannot resist a sob story and will often dote over anyone who has one.

History: Born in the south his family was never financially stable. He worked as a nervous Cartwright and found it very stressful. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To be a Layabout again.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Poor, Slave. Occupation: Cartwright

Voice: Dark and ominous

Attributes [hide]

Mozikth Orexijandilin, Male Dragonborn Warlock 7
Medium (6'5") Dragonborn, Lawful Evil (CR 7)
Armor Class 11
Hit Points 28 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)12 (+1) 15 (+2)13 (+1)
Skills Arcana +4, Perception +5
Senses Passive Perception 15
Languages Common, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 5000 sp.


Social Check DCs


Bardryn Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her black hair is cut short with large spiked bangs in the front. She is baby faced.

Personality: She is happy with her job as a Fletcher. She turns her eye from what people do, preferring to live and let live. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.

History: Bardryn lived on a farm with her mother, near the main road leading to a nearby town. She went to a religious school and was inspired by the priests there in charitable deeds. She ran away from her former home and has been making her living as a Fletcher for the past few years.

Motivation: Find a way to reverse the transformation of her sister; and her religion dominates her actions

Bonds: Job, Immigrant, Family, Religious. Occupation: Fletcher

Voice: Soothing and warm

Attributes [hide]

Bardryn Strongheart, Female Dwarf Warrior 2
Medium (3'9") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 16 (+3)14 (+2) 14 (+2)11 (+0)
Skills Nature +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Goblin, Giant
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 1000 cp.


Social Check DCs


Roger Atterton, Male Human [Permalink]

Personal [hide]

Description: He wears a grey armored body suit, with a simple blue line shooting up and back down. He carries with him a set of daggers, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He has moderate length chestnut hair. His amber unseeing eyes seem to look past you.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roger fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is unsatisfied with his job.

Ideals: Fighting, Disciplined. Flaws: Disease. Bonds: Immigrant. Occupation: Assassin

Voice: Aggressive tone

Attributes [hide]

Roger Atterton, Male Human Druid 1
Medium (6'4") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)9 (-1) 12 (+1)14 (+2)
Skills History +1, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 110 gp. Brass mug with jade inlays (200 gp).


Social Check DCs


Ar-Beka Barclay, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is generally well dressed albeit a few years behind the times. He wears his auburn hair down. He has blue eyes and a black hat with a blue feather.

Personality: He snorts whenever he laughs or is feeling confident. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mortician arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he wants to meet his childhood hero

Bonds: Attractive, Adventurer, Rich, Job, Criminal record. Occupation: Mortician

Voice: Switch between two voices

Attributes [hide]

Ar-Beka Barclay, Male Half-Orc Ranger 7
Medium (6'9") Half-Orc, True Neutral (CR 7)
Armor Class 10
Hit Points 25 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)3 (-4) 15 (+2)12 (+1)
Skills History -1, Intimidation +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 600 gp. Deep blue spinel (200 gp). Pink pearl (160 gp). Brown-green garnet (160 gp). Aquamarine (200 gp). 1 Minor magic item.


Social Check DCs

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