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NPC Generator

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Advanced [show]


Quarion Iranapha, Male Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He likes to wear blue tank tops with brown pants. His tied-back hair is black. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is calm most of the time but flees social interaction. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has recently gotten a pet goose that steals things from people.

Motivation: His religion dominates his actions.

Ideals: Justice. Flaws: Insane, Shy. Bonds: Criminal record, Religious. Occupation: Seamstress

Voice: Uses sign language

Attributes [hide]

Quarion Iranapha, Male Elf Warlock 13
Medium (5'2") Elf, Chaotic Neutral (CR 13)
Armor Class 15
Hit Points 23 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)21 (+5) 5 (-3)6 (-2) 10 (+0)14 (+2)
Skills Insight +4, Religion +2
Senses Passive Perception 10
Languages Elven
Attacks Melee +6 / 4d4+2, Ranged +9 / 4d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 4000 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp). Fire opal pendant on a fine gold chain (1900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trag Ramsey, Male Half-Orc [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear white pants and tee shirts. He sports a flattop hair cut. He wears crescent spectacles with a black brim.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is used to getting what he wants. In part because he is a meticulous planner.

History: Trag lived on a farm with his mother, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He used his abilities to travel the world and help people.

Motivation: Meet up once more with his childhood friend; and to reunite with his absent mother

Ideals: Disciplined, Professionalism, Philantrophist. Bonds: Family, Adventurer. Occupation: Map Maker

Voice: American accent

Attributes [hide]

Trag Ramsey, Male Half-Orc Sorcerer 1
Medium (5'4") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)13 (+1) 5 (-3)13 (+1)
Skills Animal Handling -1, Stealth +3
Senses Passive Perception 7
Languages Common, Orc, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 40 pp.


Social Check DCs


Isabella Garcia, Female Half-Elf [Permalink]

Personal [hide]

Description: A 4'7" western woman, she wears a worn and beaten armor. Her red hair is wavy and long. Her eyes are likewise gray. Her teeth are white and perfect.

Personality: Overbrimming with self-confidence, Isabella isn't afraid of most anything. She has a strong dislike to people who do not believe in Half-Elven unity. She has a small toy that she constantly fidgets with.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She went to a religious school and was inspired by the priests there in charitable deeds. She's since become an addict/alcoholic.

Motivation: She doesn't get along with people that don't share her tastes; and nothing but the best is good enough for her

Ideals: Impeccable, Gifted. Flaws: Addict. Bonds: Attractive, Religious. Occupation: Marshal

Voice: Dark and ominous

Attributes [hide]

Isabella Garcia, Female Half-Elf Expert 5
Medium (4'7") Half-Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 10 (+0)12 (+1) 12 (+1)8 (-1)
Skills Athletics +7, Investigation +4
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Great Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a pastel cloak and cross-gartered grey stockings. She sports a flattop fur cut. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Gifted from a young age, Great studied abroad. She has had some formal music training, and achieved minor success. She has dedicated herself to building a better village for her children.

Motivation: She has money and likes to spend it; and she has passion for adventuring and risk

Ideals: Gifted, Artistic. Flaws: Insomniac. Bonds: Adventurer, Rich. Occupation: Layabout

Voice: Uses sign language

Attributes [hide]

Great Paws, Female Tabaxi Commoner 3
Medium (5'6") Tabaxi, Lawful Evil (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 14 (+2)7 (-2) 16 (+3)18 (+4)
Skills Nature +0, Religion +0
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4

Possessions: 2100 sp.


Social Check DCs


Hugolina Bradford, Female Human [Permalink]

Personal [hide]

Description: A middle-aged woman, she is constantly adorned with expensive silk clothing, often dyed in bright grey and brown, and wears rings and necklaces with large, colorful gems, and is pretty ugly. Her brown hair is drawn into a tight pony tail with a dagger scrunchie. She wears a mask on her face.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is lazy and tries to find solutions quickly.

History: Hugolina lived on a farm with her father, near the main road leading to a nearby town. Her father was very strict, and drilled into her lessons on being the perfect lady. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: She'd like to take her coworkers down a peg; and wants to open a new tavern

Ideals: Impeccable. Flaws: Ugly, Lazy. Bonds: Rich, Job, Family. Occupation: Soapmaker

Voice: Complex vocabulary, royal

Attributes [hide]

Hugolina Bradford, Female Human Cleric 1
Medium (4'9") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)9 (-1) 11 (+0)17 (+3)
Skills Arcana +1, History +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 4000 cp. 1 Masterwork Common Melee.


Social Check DCs


Mumpena Scheppen, Female Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She is well dressed, constantly wearing a blue suit, brown shirt, and black tie. Her chestnut hair is greasy and uncared for. Her eyes are gray.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: Born in a small village she learned the ways of the warrior from her mother. Mumpena liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She wants revenge against drow; and many drow want her driven away

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Enemies, Nature. Occupation: Locksmith

Voice: Voice breaks

Attributes [hide]

Mumpena Scheppen, Female Gnome Ranger 3
Small (3'2") Gnome, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)12 (+1) 16 (+3)13 (+1)
Skills Deception +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Gnome, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1000 sp. Jade (150 gp). Eye agate (6 gp).


Social Check DCs


Werydd Loderr, Female Dwarf [Permalink]

Personal [hide]

Description: This woman wears dull grey sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed monstrous two handed axe, just in case, and sports empty pouches on her belt. She has slicked back auburn hair. Her eyes are likewise violet. Her teeth are white and perfect.

Personality: Calm and collected, she is a well trained Hunter. She always tries to repair and not replace. It was this mentality that drove her into the Hunter business.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Hunter arts, while her father instructed her in etiquette, music and courtly manner. Her mother was a soldier and died while she was still young. Werydd was left her mother's suit of armor and trained in its use and care. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Wants to open a new tavern.

Ideals: Persistence. Bonds: Attractive, Job, Rich, Military. Occupation: Hunter

Voice: Nasally tone

Attributes [hide]

Werydd Loderr, Female Dwarf Barbarian 1
Medium (4'0") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)6 (-2) 9 (-1)12 (+1)
Skills Insight +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 60 gp.


Social Check DCs


Bertram Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: This northern man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His clothes are grease stained in places. His golden hair is greasy and uncared for. His eyes are likewise gray.

Personality: Confrontational and typically high on some drug or another. Bertram is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born a particularly ugly child, much to the horror of his parents. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To unite with his brother; and wants to raise his children well

Flaws: Ugly, Addict. Bonds: Poor, Immigrant, Family. Occupation: Shoemaker

Voice: Italian accent

Attributes [hide]

Bertram Swiftwhistle, Male Halfling Adept 6
Small (3'2") Halfling, Lawful Neutral (CR 6)
Armor Class 9
Hit Points 29 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 12 (+1)11 (+0) 17 (+3)11 (+0)
Skills Animal Handling +6, Medicine +6
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +1 / 2d6-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14331000

Possessions: 800 gp.


Social Check DCs


Kite On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His fur is cut close to his head. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is obsessed with finding treasure.

History: Born to a pair of adventurers, Kite grew up listening to his father's many stories. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break

Ideals: Philantrophist. Flaws: Addict. Bonds: Adventurer, Attractive. Occupation: Sculptor

Voice: Shortens vowels

Attributes [hide]

Kite On the Mountaintop, Male Tabaxi Barbarian 1
Medium (5'6") Tabaxi, Chaotic Good (CR 1)
Armor Class 8
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)7 (-2) 13 (+1)6 (-2) 15 (+2)12 (+1)
Skills Deception +3, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +0 / 1d4-2, Grapple -2

Possessions: 20 gp.


Social Check DCs

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