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NPC Generator

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Advanced [show]


Osco Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. He keeps his chestnut hair in a flapper bob. His eyes are violet.

Personality: He will rave to anyone who will listen. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born the only child of a wealthy merchant. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He is untrained/undisciplined, which makes him dangerous.

Motivation: Money/treasure; and he is not mentally stable, and does not behave rationally

Ideals: Entrepeneur. Flaws: Ugly, Insane. Bonds: Rich, Military. Occupation: Dyer

Voice: Hard of hearing, loud

Attributes [hide]

Osco Deephollow, Male Halfling Barbarian 11
Small (2'11") Halfling, True Neutral (CR 11)
Armor Class 13
Hit Points 95 (11d12)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 14 (+2)16 (+3) 15 (+2)17 (+3)
Skills Insight +6, Performance +7
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Abyssal, Gnoll
Attacks Melee +2 / 3d8-2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 160 pp. Brown-green garnet (50 gp). Blue sapphire (600 gp). Black pearl (1100 gp). Aquamarine (1100 gp). Pink pearl (50 gp). White opal (600 gp). Lapis lazuli (13 gp). 1 Minor magic item.


Social Check DCs


Xappan Judgment, Male Tiefling [Permalink]

Personal [hide]

Description: He wears baggy green pantaloons and a brown scarf. He is physically well-built. He has done his best to style his red hair to look like a famous performer. His eyes, though not visible through his cowl, are white.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born the only child of a wealthy merchant. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has achieved small success as a Bounty Hunter.

Motivation: To pay off his debts; and he is unsatisfied with his job

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Job, Debt. Occupation: Bounty Hunter

Voice: Low range voice

Attributes [hide]

Xappan Judgment, Male Tiefling Monk 1
Medium (6'4") Tiefling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)17 (+3) 9 (-1)17 (+3)
Skills Animal Handling +1, Arcana +5
Senses Passive Perception 9
Languages Common, Sylvan, Gnome, Goblin
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 50 gp. 1 Chain shirt.


Social Check DCs


Tyna Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She is bristling with hidden weapons, mostly longbows and warhammers. Her hair, while still mostly brown, has prominent grey streaks. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gray eyes.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: Her father raised her in a mountain cabin. Tyna was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Tyna decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She bought a longbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Seeks redemption; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Joker, Justice, Logical. Bonds: Criminal record, Attractive, Nature. Occupation: Marshal

Voice: pre-pubescent

Attributes [hide]

Tyna Sunmeadow, Female Halfling Adept 5
Small (3'0") Halfling, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 34 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)16 (+3) 16 (+3)15 (+2)
Skills Acrobatics +5, History +6
Senses Passive Perception 13
Languages Common, Halfling, Abyssal, Giant, Druidic
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: 800 gp.


Social Check DCs


Bolhild Bigtoe, Female Dwarf [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across her face, she wears skinny pants and wears a grey and white robe with the hood down. Her hair, while still mostly red, has prominent grey streaks. Her eyes are amber and beady.

Personality: She is happy with her job as a Marshal. She turns her eye from what people do, preferring to live and let live. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She was always a brilliant, if unscrupulous mind. Her childhood dream was to be a Fisher, but she was a colossal failure. She became a Marshal soon after.

Motivation: She is not mentally stable, and does not behave rationally; and balancing her hectic life and new marshal responsibilities is difficult

Ideals: Logical. Flaws: Ugly, Insane. Bonds: Job, Adventurer. Occupation: Marshal

Voice: Old Prospector

Attributes [hide]

Bolhild Bigtoe, Female Dwarf Commoner 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)6 (-2) 11 (+0)13 (+1)
Skills Religion +0, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs


Nutae Dalanthan, Male Elf [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively, and carries ceremonial daggers. He has a very tight haircut. His eyes are brown and he is always smoking a pipe.

Personality: Nutae wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... He is frequently practicing swordplay.

History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting, Disciplined. Flaws: Insane. Bonds: Attractive, Military. Occupation: Bookbinder

Voice: Dutch accent

Attributes [hide]

Nutae Dalanthan, Male Elf Monk 7
Medium (5'3") Elf, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 48 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)11 (+0) 13 (+1)17 (+3)
Skills Arcana +3, History +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 5000 sp. Aquamarine (900 gp). Citrine (30 gp). 1 Minor magic item.


Social Check DCs


Hlin Steelfist, Female Dwarf [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears an entirely grey suit with black socks and a vest with buckled shoes. Her hair is golden and curly. Her violet eyes dart around the room hyper actively observing anyone and anything.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She misses her home and complains about the freezing weather, even in summer.

History: She was born into a rich family. She took every job she could get her hands on, but the opportunities for Dwarves in the south were limited. She got away from her former life and has fallen to alcoholism.

Motivation: Wants to work out more often; and she is greedy

Ideals: Athletic. Flaws: Greedy, Addict. Bonds: Immigrant, Rich. Occupation: Shoemaker

Voice: Cold and demanding tone

Attributes [hide]

Hlin Steelfist, Female Dwarf Commoner 2
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)9 (-1) 12 (+1)11 (+0)
Skills Insight +3, Investigation +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 500 sp.


Social Check DCs


Bertram Kendall, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of jet and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His brown hair is kept up in a ponytail inside a broad hat. His eyes are brown and catlike.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Bertram hails from a village terrorized by goblins. His first spouse was a Navigator, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Roofer and was forced into it by his family; and he has money and likes to spend it

Ideals: Philantrophist. Bonds: Rich, Job, Enemies, Family. Occupation: Roofer

Voice: Spits and sputters

Attributes [hide]

Bertram Kendall, Male Human Warrior 1
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)15 (+2) 12 (+1)11 (+0)
Skills Persuasion +2, Stealth +5
Senses Passive Perception 11
Languages Common, Celestial, Auran
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 500 sp.


Social Check DCs


Shivering Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and is dressed in a clean pastel cloak covering his clean studded leather. His yellow fur is smooth and relatively long. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Gifted from a young age, Shivering studied abroad. He found a children's book about a Tabaxi Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better world.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his sister

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Family, Adventurer. Occupation: Armorer

Voice: Speaks in third person

Attributes [hide]

Shivering Prim Posies, Male Tabaxi Adept 1
Medium (6'8") Tabaxi, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)11 (+0) 15 (+2)15 (+2)
Skills Investigation +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 140 gp.


Social Check DCs


Quelenna Jethro, Female Half-Elf [Permalink]

Personal [hide]

Description: She is wearing a tight violet one piece outfit complete with pants, hood, and a cape. Her chestnut hair is matted, messy, and big. Her ears are large.

Personality: Quelenna wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: When she was but 6 years old her parents immigrated from the west. Quelenna was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Quelenna decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She inherited the family business which she has now maintained for 2 years.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and sabotage a competitor

Ideals: Disciplined. Flaws: Ugly. Bonds: Job, Immigrant, Criminal record. Occupation: Miner

Voice: Speaks with back of mouth

Attributes [hide]

Quelenna Jethro, Female Half-Elf Sorcerer 2
Medium (5'3") Half-Elf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 14 (+2)18 (+4) 5 (-3)15 (+2)
Skills Deception +4, Nature +6
Senses Passive Perception 7
Languages Common, Elven, Sylvan, Orc, Draconic, Terran
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14640000000

Possessions: 300 sp. 1 Half-Plate.


Social Check DCs

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