Sun Mirror, Female Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky woman is wearing a long, brown, dusty cloak. Her lavender fur is heavily combed to the left. She has a tattooed face.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is a font of random trivia from the lore and stories she has discovered
History: Sun was born into a poor family. Growing up, she dreamt of becoming a Fighter, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Fighter in service of a powerful lord somewhere. She dropped out of school before completing her studies. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She is currently in port desperately looking for someone to get her out; and meet up once more with her childhood friend
Ideals: Joker, Logical. Bonds: Poor, Adventurer, Slave. Occupation: Barrister
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'7") Tabaxi, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 17 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 13 (+1) | 9 (-1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
Possessions: 350 gp.
Sun Of Snakes, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a well pressed and immaculate suit (or dress). She wears her lavender fur up. Her ears are large.
Personality: She hates Tabaxis with a passion. As such she is filled with self loathing. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her mother took her hunting and taught her how to get in the mind of other creatures. She bought a kukri and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: A strong sense of loyalty to Half-Orc people; and wishes to resurrect an old love
Ideals: Joker. Flaws: Ugly, Racist, Disease. Bonds: Nature. Occupation: Soapmaker
Voice: Smooth and feminine
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Evil (CR 7)
Armor Class 11
Hit Points 39 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +4
Possessions: 1200 gp. Obsidian (10 gp). Tiger eye turquoise (10 gp).
Markosian Murder, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she is dressed in an above average manner. Her hair is red, silky, and of moderate length. Her eyes are white and she is always smoking a pipe.
Personality: She snorts whenever she laughs or is feeling confident. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: She was born the only child of a wealthy merchant. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has dedicated herself to building a better village for her children.
Motivation: Meet up once more with her childhood friend.
Ideals: Entrepeneur. Bonds: Attractive, Has a crush, Adventurer. Occupation: Dyer
Voice: French accent
Attributes [hide]
Medium (6'0") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 8 (-1) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: Iolite (20 gp). 1 Masterwork Musical instrument.
Maynild Marston, Female Human [Permalink]
Personal [hide]
Description: 5'9" and muscular, this eastern woman is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her long brown hair reaches down to her waist. She has a dull look in her green eyes.
Personality: She is almost excessively polite to everyone, even when angry. She is a font of random trivia from the lore and stories she has discovered
History: Born to a poor family in the city she treasured whatever gifts she got. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She'd like to take her coworkers down a peg; and wants to open a new tavern
Ideals: Athletic, Logical. Flaws: Shy. Bonds: Poor, Job. Occupation: Carter
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 9)
Armor Class 12
Hit Points 33 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 800 gp. Red spinel (70 gp).
Hunter Walpole, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man typically wears grey cloth garments or leather armor, and a wedding ring on his left hand. He keeps his auburn hair in a flapper bob. His gray eyes dart from person to person.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born in a small mountains village. His first spouse was a Stylist, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was always very intelligent and has formed a secret society of freemasons.
Motivation: To unite with his brother; and wants to raise his children well
Flaws: Antagonistic, Secretive. Bonds: In love, Nature, Family. Occupation: Mortician
Voice: Soft and mumbly
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 20 pp. 1 Banded mail.
Moon In the Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears skinny pants and wears a pastel and grey robe with the hood down. She is bristling with hidden weapons, mostly quarterstaffs and sais. She has yellow fur. Her eyes are likewise yellow. Her teeth are white and perfect.
Personality: She speaks before she thinks and is too direct. She is obsessed with her god.
History: Moon was born with her mother's beautiful face. She went to a religious school and was inspired by the priests there in charitable deeds. Being a Farmer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She is compelled to act according to her religious beliefs; and a rival would like her out of the picture
Ideals: Fighting. Flaws: Impulsive. Bonds: Criminal record, Attractive, Religious. Occupation: Farmer
Voice: Spits and sputters
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: Just what you see.
Zagga Ogden, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She wears her red hair down. Her violet eyes dart around the room hyper actively observing anyone and anything.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was born in a small island village. She struck it rich when she found rare goods in large quantities. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Athletic. Flaws: Terse. Bonds: Rich, Adventurer, Nature. Occupation: Layabout
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'7") Half-Orc, Chaotic Evil (CR 6)
Armor Class 9
Hit Points 33 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 16 (+3) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Infernal, Celestial
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
Nissa Folkor, Female Gnome [Permalink]
Personal [hide]
Description: She wears tan leather gloves, a tan jacket, and tight pants. Her hair, while still mostly black, has prominent grey streaks. She wears an eyepatch.
Personality: She is very quiet and rarely speaks above a whisper. She uses divination through singing.
History: Her mother raised her in a mountain cabin. Like her father and her sister before her, after school she went straight into learning to become a Brewer. She has worked as a Brewer like her father before her.
Motivation: She'd like to take her coworkers down a peg; and wants to open a new tavern
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Nature, Job. Occupation: Brewer
Voice: Breathy voice
Attributes [hide]
Small (3'1") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 24 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 9 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 gp. 5 Acid flasks. 2 Alchemist’s fire. 2 Alchemist’s fire.
Abad Temerity, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. His red hair is knotted and matted. His eyes are red and catlike.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He takes great joy in being the best Barkeep in town.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Like his father and his sister before him, after school he went straight into learning to become a Barkeep. He now mingles about in high society.
Motivation: Sabotage a competitor.
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Job, Rich. Occupation: Barkeep
Voice: American accent
Attributes [hide]
Medium (5'9") Tiefling, Lawful Good (CR 10)
Armor Class 9
Hit Points 50 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 12 (+1) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +6 / 3d6+2, Ranged +3 / 3d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 1 | 0 |
Possessions: Violet garnet (900 gp). Azurite (12 gp). Amethyst (70 gp). Iolite (80 gp). White pearl (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!
