Sannl Lutgehr, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears a brown vest with golden trim over her white shirt. Her green leather gloves and pants are well-kept, and her brown boots flare out at the collars. She is an epitome of beauty. Her auburn hair is thinning but still full. Her blue unseeing eyes seem to look past you.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: She was born to a criminal king-pin and mafia family From her teen years she was always beautiful and desirable, so people have always doted on her. She has recently gotten a pet goose that steals things from people.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she has comitted a past crime that haunts her to this day
Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Poor, Criminal record. Occupation: Marshal
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 8)
Armor Class 9
Hit Points 39 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 13 (+1) | 5 (-3) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 500 gp. Alexandrite (1200 gp). Black pearl (1200 gp). Golden pearl (150 gp). Moss agate (16 gp). Sardonyx (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mishann Jharthraxyn, Female Dragonborn [Permalink]
Personal [hide]
Description: 6'2" and lanky with angular features, she is an attractive figure. She dresses like a well dressed Mortician does. Her gold crest is knotted and matted. She has gleaming, smiling red eyes.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: When she was but 7 years old her parents immigrated from the north. She dropped out of school before completing her studies. She tends to her Mortician job now, and dutifully fulfills any obligations she has.
Motivation: She is compelled to act according to her religious beliefs; and sabotage a competitor
Ideals: Logical. Bonds: Job, Attractive, Religious, Immigrant. Occupation: Mortician
Voice: Squeaky
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 12 (+1) | 12 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +3
Possessions: 120 gp.
Sorath Doom, Female Tiefling [Permalink]
Personal [hide]
Description: She is an average looking eastern female in her early mid-life. She wears a fine chain shirt which she covers with black colored cloaks and clothing. She has dyed her greying silver hair a little too much giving a sharp silver color. She has red eyes and a black hat with a brown feather.
Personality: Stoic and calm, she prefers to meditate than take action. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: She was born in the east, but her parents moved at a very young age to the south. She made a point of taking high paying jobs and getting most of it up front. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wants her loneliness to end; and she has passion for adventuring and risk
Ideals: Disciplined. Bonds: In love, Immigrant, Adventurer, Has a crush. Occupation: Ploughman
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'1") Tiefling, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 18 (+4) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Goblin, Elven, Druidic, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 400 gp.
Quarethon Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears a green armored body suit, with a simple black line shooting up and back down. His whole body is exceptionally muscular. He has no crest. He has a dull look in his red eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A few years later when the south was not economically sound they moved to his current location. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He's repulsed by the PC; and to find somewhere to settle down
Flaws: Ugly, Mundane, Antagonistic. Bonds: Immigrant. Occupation: Animal Trainer
Voice: Scandinavian accent
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 16 (+3) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Holy water.
Nyx Silverthread, Female Gnome [Permalink]
Personal [hide]
Description: The light-skinned woman stands 3'0" and is dressed in earthy colors with a tan and grey handkerchief worn on her left side. She wears a colorful flower in her blonde hair. Her eyes are likewise violet. Her teeth are white and perfect.
Personality: She is almost excessively polite to everyone, even when angry. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was born in a small island village. Her father had invested heavily in several trade routes and wanted her to inherit them. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: To pay off her debts; and she uses money and sex appeal to get what she needs
Ideals: Extrovert. Flaws: Shy. Bonds: Attractive, Nature, Rich, Debt. Occupation: Apothecary
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'0") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 32 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 17 (+3) | 14 (+2) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Gnome, Auran, Infernal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4
Possessions: 600 gp. 1 Minor magic item.
Blorg Dayton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a black small hat and black clothes. He has a slight overbite and is overall scrawny. His brown hair has been sun bleached extensively. He has amber eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: He is the product a well kept family trust fund and as such has never really known need. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: He seems to be bored by most things; and a deep hatred of giants
Ideals: Fighting. Flaws: Disease, Mundane. Bonds: Enemies, Rich. Occupation: Guard
Voice: Speaks in third person
Attributes [hide]
Medium (5'9") Half-Orc, Neutral Good (CR 7)
Armor Class 12
Hit Points 27 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 8 (-1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 1100 gp. Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Eyepatch with mock eye of sapphire and moonstone (1100 gp). 1 Minor magic item.
Eldon Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. His white hair has been sun bleached extensively. His eyes, though not visible through his cowl, are brown.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He misses his home and complains about the freezing weather, even in summer.
History: He was born on a small isolated farm. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Eldon fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants revenge against orcs; and he is wracked by social anxiety
Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Immigrant, Nature, Enemies. Occupation: Server
Voice: Cold and demanding tone
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 14)
Armor Class 15
Hit Points 56 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 18 (+4) | 10 (+0) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 17
Languages Common, Gnome, Halfling, Undercommon
Attacks Melee +2 / 4d6-3, Ranged +9 / 4d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 2 | 1 |
Possessions: 5000 gp. Aquamarine (1200 gp). Canary diamond (6000 gp). Moonstone (30 gp). Fiery yellow corundum (1000 gp). Aquamarine (1200 gp). Red spinel (90 gp). Rhodochrosite (10 gp). Alexandrite (1200 gp). Bloodstone (30 gp).
Sarai Sunmeadow, Female Halfling [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across her face, she wears a red tunic with yellow highlights, and long brown pants that bunch up around her shoes. Her silver hair is knotted and matted. She is very pretty but has cold, dead eyes.
Personality: Overbrimming with self-confidence, Sarai isn't afraid of most anything. She has a strong dislike to people who do not believe in Halfling unity. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She was born in a small plains village. In her 17th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Marry her brother to traveling adventurers; and find a way to reverse the transformation of her brother
Ideals: Impeccable. Flaws: Fearful. Bonds: Attractive, Nature, Enemies, Family. Occupation: Bather
Voice: Draws out vowels
Attributes [hide]
Small (2'8") Halfling, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Elven, Goblin
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 1000 sp.
Cumpen Horcusporcus, Female Gnome [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Gnome, and stands approximately 3'2". She wears an old set of leather armor, nicked and torn by the ravages of time and battle, and her gloved hand is found clutching a sickle. Her auburn hair is heavily combed to the right. She tend to wears goggles to shield her eyes.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: She was born into a rich family. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Knight. She has achieved small success as a Knight.
Motivation: A deep hatred of brigands; and to be a herbalist again
Ideals: Joker. Bonds: Enemies, Rich, Job. Occupation: Knight
Voice: Russian accent
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 14)
Armor Class 9
Hit Points 47 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 9 (-1) | 9 (-1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 4d6+0, Ranged +3 / 4d6-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 2 | 1 | 1 | 0 |
Possessions: 5000 gp. Alexandrite (1000 gp). Jet (70 gp). Chalcedony (30 gp). Blue quartz (6 gp). Amber (70 gp). Bloodstone (30 gp). Deep green spinel (70 gp). Rose (30 gp). Red garnet (70 gp). Jade (70 gp). Sard (30 gp). Citrine (30 gp). Obsidian (6 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
