Lidda Bigheart, Female Halfling [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination, and carries shields. She wears her hair in dreadlocks. Her green eyes dart from person to person.
Personality: Lidda speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is harsh and unforgiving.
History: She was born on a small isolated farm. Her first spouse was a Mayor, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She bought a shield and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Wants to raise her children well; and nothing but the best is good enough for her
Ideals: Fighting, Impeccable. Flaws: Antagonistic. Bonds: Nature, Family. Occupation: Carpenter
Voice: Old thin voice
Attributes [hide]
Small (2'9") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 29 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Dwarven
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 7000 sp. Alexandrite (1100 gp).
Dentratha Hshhsstoroth, Female Dragonborn [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking western young adult. She wears a black cloak and cross-gartered white stockings. Beneath her clothing is a huge mess of scar tissue. She keeps her long green crest kept up in a rat tail. Her eyes are likewise gold. Her teeth are yellowed and unaligned.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Several ex partners dislike her way of doing things and want revenge; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly. Bonds: Slave, Enemies, Immigrant. Occupation: Animal Trainer
Voice: Sleepy voice
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Evil (CR 7)
Armor Class 10
Hit Points 64 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 14 (+2) | 13 (+1) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +7
Possessions: 500 gp. Sardonyx (70 gp). Silver pearl (90 gp). Hematite (5 gp). 1 Minor magic item.
Rosalind Browning, Female Human [Permalink]
Personal [hide]
Description: She dresses well, typically a more casual-formal manner. Her attire stands in sharp contrast to her shortspear, which is beautifully polished and possesses an ornate carving of a rose on it. She keeps her silver hair in a flapper bob. Her half smiles and blue eyes are beguiling and draw you in.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She misses her home and complains about the freezing weather, even in summer.
History: She is a Slaad in disguise. When Rosalind reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She wants to meet her childhood hero; and obtaining odd cultural dwarven artifacts is her passion
Flaws: Antagonistic. Bonds: Attractive, Immigrant, Adventurer, Military. Occupation: Beggar
Voice: Farmer accent
Attributes [hide]
Medium (4'10") Human, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 9 (-1) | 13 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 40 gp.
Mamnen Chance, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who wears a worn and beaten armor. His chestnut hair is kept up in a ponytail inside a feathered hat. His face is scarred and worn.
Personality: He is irascible and easily irritated. He is a bit of a xeno-phobe, disliking non-Tieflings.
History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: His religion dominates his actions.
Flaws: Ugly, Antagonistic, Racist. Bonds: Religious, Enemies. Occupation: Sculptor
Voice: Scottish accent
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Good (CR 8)
Armor Class 9
Hit Points 55 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 7 (-2) | 12 (+1) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +4
Possessions: 300 gp. Star rose quartz (30 gp). Moss agate (5 gp). Chalcedony (30 gp). Chrysoberyl (100 gp). 1 Minor magic item. 1 Minor magic item.
Chay Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His head has been shaved. He has blue eyes.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born at the edge of vast plains. A gifted student he started as a Seamstress, but he got bored and became a Fletcher. He has worked as a Fletcher like his mother before him.
Motivation: To be a Seamstress again.
Flaws: Ugly, Fearful. Bonds: Nature, Job. Occupation: Fletcher
Voice: Excited and jittery
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 9)
Armor Class 12
Hit Points 41 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 16 (+3) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Druidic, Infernal
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: Just what you see.
Seven In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: He tends to wear a pastel poncho over his likewise colored trousers and shirt. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a skull on it. He wears his lavender fur down. He has green eyes.
Personality: Confrontational and typically high on some drug or another. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: The child of southern immigrants he idolized his father. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Seven and his spouse have recently divorced.
Motivation: Wants to raise his children well; and marry his brother to traveling adventurers
Flaws: Addict, Antagonistic. Bonds: Slave, Immigrant, Family. Occupation: Merchant
Voice: Breathy voice
Attributes [hide]
Medium (5'2") Tabaxi, True Neutral (CR 7)
Armor Class 14
Hit Points 43 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 15 (+2) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +4
Possessions: 700 gp.
Pyra Mockery, Female Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she likes to wear darkened spectacles and heavy clothing, no matter the weather. She has wavy chestnut hair. Her eyes are silver.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was born the only child of a wealthy merchant. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with her old friends; and she's in love
Ideals: Justice, Entrepeneur. Bonds: Guardian, Adventurer, Has a crush. Occupation: Bricklayer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 9 (-1) | 11 (+0) | 6 (-2) | 20 (+5) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 340 gp.
Great Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: He is lean but muscular and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His fur is short and brown. He is very pretty but has cold, dead eyes.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born in a small plains village. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He has money and likes to spend it; and retire the richest man in the east
Ideals: Philantrophist, Entrepeneur. Bonds: Rich, Attractive, Enemies, Nature. Occupation: Shepherd
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Good (CR 10)
Armor Class 11
Hit Points 41 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 11 (+0) | 18 (+4) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Auran, Goblin, Terran, Aquan
Attacks Melee +2 / 3d6-2, Ranged +5 / 3d6+1, Grapple +1
Possessions: Lapis lazuli (5 gp).
Barbena Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears very tight pants and wife beaters, though occasionally she sports a grey coat. Her blonde hair is braided into rings. Her eyes are likewise brown.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She got into the Server business at a young age. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She inherited the family business which she has now maintained for 9 years.
Motivation: Sabotage a competitor; and to clean up the streets
Ideals: Impeccable, Fighting. Flaws: Antagonistic. Bonds: Job, Guardian. Occupation: Server
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 16 (+3) | 11 (+0) | 15 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 370 gp.
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Their contribution stands as a beacon of hope for all adventurers!
