Keyleth Goltorah, Female Half-Elf [Permalink]
Personal [hide]
Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears clothing that is held on in multiple layers but all of it is in poor condition. She wears her hair in dreadlocks. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is a font of random trivia from the lore and stories she has discovered
History: Born to a poor family in the city she treasured whatever gifts she got. A freak accident while working with her Weaver father left her crippled. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Balancing her hectic life and new Dilettante responsibilities is difficult; and to share knowledge with the world
Ideals: Logical. Flaws: Ugly, Disease. Bonds: Poor, Job. Occupation: Dilettante
Voice: Spanish accent
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Good (CR 5)
Armor Class 9
Hit Points 39 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 17 (+3) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 400 gp. Carnelian (20 gp).
Biri Imbixtellrhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman wears green leather gloves, a green jacket, and tight pants, and sports empty pouches on her belt. Her crest is cut close to her head. She wears an eyepatch.
Personality: Stoic and calm, she prefers to meditate than take action. When she's not drinking or sleeping the drinks off, she's doing music.
History: She got into the Bather business at a young age. She was taken as a slave by a traveling circus and forced to perform She now owns her own business.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Disciplined, Artistic. Flaws: Ugly. Bonds: Job, Slave. Occupation: Bather
Voice: Speaks in third person
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 4)
Armor Class 13
Hit Points 13 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 17 (+3) | 11 (+0) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 1d10+5, Ranged +5 / 1d10+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 1 Minor magic item.
Keyleth Rothenel, Female Elf [Permalink]
Personal [hide]
Description: She tends to wear a large tan jacket. She has a slight overbite and is overall scrawny. She wears a deerstalker hat to cover her moderate length golden hair. Her eyes are likewise gray.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was born to a criminal king-pin and mafia family Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and doesn't want to be a layabout and was forced into it by her family
Flaws: Secretive. Bonds: Attractive, Criminal record, In love, Family. Occupation: Layabout
Voice: Slow speaker
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 16 (+3) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Elven, Goblin, Gnome, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Erky Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears dark leathers with embroidery. With a patchy silver beard and wild silver hair. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: Erky is depressed about a lot of things. He tends to be a nihilist. He is a bit of a xeno-phobe, disliking non-Gnomes.
History: Born in the west to a Engraver, Erky learned a great deal about his father's area of expertise. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He tends to his Engraver job now, and dutifully fulfills any obligations he has.
Motivation: To be a Merchant again; and he'd like to take his coworkers down a peg
Flaws: Ugly, Depressed, Racist. Bonds: Job, Poor. Occupation: Engraver
Voice: Old thin voice
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 25 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 14 (+2) | 14 (+2) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Draconic, Elven
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 300 gp.
Lorilla Horcusporcus, Female Gnome [Permalink]
Personal [hide]
Description: 3'0" and muscular, this northern woman wears a weathered and beat up set of banded mail beneath an oversized blue coat. She sports black long hair. She tend to wears goggles to shield her eyes.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She was born a particularly ugly child, much to the horror of her parents. Lorilla abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature falchion.
Motivation: To prove her worth to the world; and she's looking for her big break
Ideals: Athletic. Flaws: Ugly, Impulsive. Bonds: Adventurer. Occupation: Mercenary
Voice: Eastern European accent
Attributes [hide]
Small (3'0") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 200 sp.
Merihim Madness, Male Tiefling [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. His long dark red hair is drawn into a two foot long braid. His thin eyebrows rest above his beady red eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Merihim took refuge in the old dungeon and found the beat up trident and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by goblins. Merihim was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: Nothing but the best is good enough for him; and someone believes him a fraud
Ideals: Optimist, Impeccable. Flaws: Ugly, Hedonist. Bonds: Nature, Enemies. Occupation: Navigator
Voice: Sleepy voice
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 60 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 8 (-1) | 20 (+5) |
Senses Passive Perception 9
Languages Common, Orc, Abyssal
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
Three Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His black fur is drawn into a tight pony tail with a cross scrunchie. His eyes are a pleasant copper.
Personality: Three hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He uses divination through singing.
History: He was raised in a white middle class family as the only child. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He seems to be bored by most things; and he has money and likes to spend it
Ideals: Artistic, Gifted. Flaws: Mundane. Bonds: Rich. Occupation: Detective
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'5") Tabaxi, True Neutral (CR 3)
Armor Class 14
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 6 (-2) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Fenriz Dare, Male Tiefling [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. His hair is short and chestnut. He has a tattooed face.
Personality: He is business-like. He takes instructions and follows them to the letter. He is a big fan of imagination and believes people should spend more time reading and writing.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He dropped out of school before completing his studies. He struck the Shepherd job and began his own company from there.
Motivation: Sabotage a competitor.
Ideals: Fighting, Professionalism, Logical, Gifted. Bonds: Job. Occupation: Shepherd
Voice: Strong lisp
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 18 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 15 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Orc, Goblin
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: Tiger eye turquoise (11 gp). Amethyst (40 gp). Chrysoprase (70 gp). Silver pearl (40 gp).
Five Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is very fat, and has a large brown mantle and cape that has been intricately interwoven into her white robe. Her white fur is matted, messy, and big. This copper eyed southerner is not easily forgotten.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is able to make almost anything out of random pieces of junk.
History: Five was born into a poor family. Growing up, she dreamt of becoming a Fighter, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Fighter in service of a powerful lord somewhere. She was an adventurer many years ago and she formed a blood bond with her Half-Elven companion (her 'brother'). When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Doesn't want to be a Jeweler and was forced into it by her family; and wants to raise her children well
Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Adventurer, Family. Occupation: Jeweler
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Good (CR 5)
Armor Class 13
Hit Points 33 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 15 (+2) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Giant
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
Possessions: 400 gp.
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