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NPC Generator

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Advanced [show]


Nirgel Luck, Male Tiefling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a fine chain shirt which he covers with green colored cloaks and clothing. His chestnut hair is braided into rings. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: Overbrimming with self-confidence, Nirgel isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. He is harsh and unforgiving.

History: Nirgel was born in the west. At a young age he loved to build and create. Through the years after Nirgel was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Nirgel's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Nirgel and his spouse have recently divorced.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and wants to work out more often

Ideals: Athletic, Impeccable, Persistence. Flaws: Antagonistic. Bonds: Enemies. Occupation: Spice Merchant

Voice: Low range voice

Attributes [hide]

Nirgel Luck, Male Tiefling Rogue 5
Medium (6'8") Tiefling, Chaotic Evil (CR 5)
Armor Class 8
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 14 (+2)17 (+3) 14 (+2)11 (+0)
Skills Animal Handling +5, Stealth +1
Senses Passive Perception 12
Languages Common, Gnoll, Druidic, Terran
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0

Possessions: 100 gp. Jade (80 gp). Citrine (40 gp).


Social Check DCs


Heather Durkin, Female Half-Elf [Permalink]

Personal [hide]

Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She has a moderate pudge and is not very fit. Her golden hair is singed and shortened. She has a tattooed face.

Personality: She can speak with the recently deceased. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She seems to be bored by most things; and she is content

Ideals: Gifted, Extrovert. Flaws: Ugly, Mundane, PTSD. Occupation: Dyer

Voice: Scottish accent

Attributes [hide]

Heather Durkin, Female Half-Elf Monk 14
Medium (4'11") Half-Elf, Chaotic Good (CR 14)
Armor Class 11
Hit Points 93 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)14 (+2) 16 (+3)10 (+0)
Skills Intimidation +5, Investigation +7
Senses Passive Perception 13
Languages Common, Elven, Gnome, Terran
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2

Possessions: 400 pp.


Social Check DCs


Hupe Silvereyes, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing a long, red, dusty cloak. His hair is cut close to his head. He has several tiny ruby earrings on each ear.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. At a young age his father died while driving off some brigands. His mother being the stubborn sort decided to stay and helped train him in shield use. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality; and expand his business

Ideals: Fighting. Bonds: Rich, Enemies, Attractive, Adventurer, Job. Occupation: Carter

Voice: Forgets to breathe while speaking

Attributes [hide]

Hupe Silvereyes, Male Halfling Cleric 1
Small (3'0") Halfling, Lawful Neutral (CR 1)
Armor Class 15
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 12 (+1)14 (+2) 10 (+0)13 (+1)
Skills Intimidation +3, Stealth +6
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Celestial
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 400 sp.


Social Check DCs


Wymar Ramsay, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Hunter. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair and beard is wavy and long. He wears a mask on his face.

Personality: He is mildly Human supremacist, though he does not identify as such. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He got into the Hunter business at a young age. While studying, he fell in love. They married and had a son. He struck the Hunter job and began his own company from there.

Motivation: Expand his business; and to be a mason again

Flaws: Racist. Bonds: Job, Attractive, In love. Occupation: Hunter

Voice: Pronounces difficult words wrong

Attributes [hide]

Wymar Ramsay, Male Human Paladin 1
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)11 (+0) 8 (-1)10 (+0)
Skills Nature +2, Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 gp. Alexandrite (200 gp).


Social Check DCs


Fallthra Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She is dressed in an above average manner. Sporting a white mohawk this woman's hair draws a lot of attention. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: She speaks before she thinks and is too direct. She is able to make almost anything out of random pieces of junk.

History: From birth she was tutored by a cruel and relentless mentor. Her father was a mechanic, and taught her how to fix just about anything. She was granted arcane powers by her dying brother.

Motivation: To prove her worth to the world; and she feels threatened by others

Ideals: Gifted, Persistence. Flaws: Impulsive. Bonds: Attractive, Mentor. Occupation: Mason

Voice: Smoker's lung

Attributes [hide]

Fallthra Rumnaheim, Female Dwarf Rogue 2
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 15 (+2)12 (+1) 14 (+2)12 (+1)
Skills Acrobatics +5, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +4

Possessions: 80 gp. Star rose quartz (60 gp).


Social Check DCs


Thradal Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a brown shirt with thin blue vertical stripes and tan pants. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are amber.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often.

Ideals: Athletic, Fighting, Logical. Flaws: Cynical. Bonds: Nature. Occupation: Tanner

Voice: Uses lots of figures of speech

Attributes [hide]

Thradal Strakeln, Male Dwarf Commoner 12
Medium (4'2") Dwarf, Neutral Good (CR 12)
Armor Class 11
Hit Points 48 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)18 (+4) 13 (+1)10 (+0)
Skills Investigation +8, Performance +4
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Halfling, Gnome, Aquan
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1

Possessions: 2000 gp. Large well-done wool tapestry (300 gp). Embroidered silk and velvet mantle with numerous moonstones (700 gp). A miniature golden chest with tiny emeralds lining the top (40 gp). Solid gold idol (200 gp). Fire opal pendant on a fine gold chain (1400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). A large tome filled with over one hundred recipes written by a former royal chef. (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Great Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He typically wears pastel cloth garments or leather armor. His fur, while still mostly red, has prominent grey streaks. His amber eyes peer out from beneath his small pastel hat.

Personality: He has a massive crush on the younger sibling of the Servant who has hired him part-time. Animals are drawn to him, and he is able to talk to them.

History: The child of a Animal Trainer, who enjoyed hunting, Great was taken on many hunting expeditions. His parents enrolled him in a Paladin school at a young age so that he could practice his arcane talents. He has dedicated himself to building a better kind of golem.

Motivation: His religion dominates his actions; and he's attracted to the pc

Ideals: Gifted. Bonds: Has a crush, Nature, Adventurer, Religious. Occupation: Servant

Voice: Whispers

Attributes [hide]

Great Of Clay, Male Tabaxi Paladin 13
Medium (5'2") Tabaxi, Lawful Good (CR 13)
Armor Class 12
Hit Points 91 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)14 (+2) 13 (+1)12 (+1)
Skills Stealth +6, Survival +5
Senses Passive Perception 11
Languages Common, Terran, Goblin
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130111

Possessions: Silver pearl (80 gp). Coral (80 gp). Alexandrite (800 gp). Red-brown spinel (80 gp). Iolite (40 gp). Azurite (4 gp). Azurite (4 gp). Sard (40 gp). Chrysoprase (40 gp). 1 Medium magic item.


Social Check DCs


Hadarai Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: He wears a blue tunic with black highlights, and long yellow pants that bunch up around his shoes. He carries with him a set of longswords on his belt, each one with a emerald on the hilt. His red hair is greasy and uncared for. His face is scarred and worn.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Around other people he will do his best to conceal his emotions and appear jolly.

History: Gifted from a young age, Hadarai studied abroad. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hadarai fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic, Insane, Shy. Occupation: Apothecary

Voice: Scratchy, weak

Attributes [hide]

Hadarai Qualanthri, Male Elf Monk 13
Medium (4'7") Elf, Lawful Good (CR 13)
Armor Class 12
Hit Points 87 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)10 (+0) 15 (+2)12 (+1)
Skills Medicine +6, Religion +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2

Possessions: Eyepatch with mock eye of sapphire and moonstone (600 gp). Large well-done wool tapestry (200 gp). An abacus with copper, silver and gold markers (50 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp). A miniature golden chest with tiny emeralds lining the top (50 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Silver comb with moonstones (1000 gp). Brass mug with jade inlays (200 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (40 gp). 1 Medium magic item.


Social Check DCs


Nedda Stoutman, Female Halfling [Permalink]

Personal [hide]

Description: She dresses like a well dressed Miller does. She is physically well-built. Her golden hair is still thick. Her hazel unseeing eyes seem to look past you.

Personality: Nedda speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She can't help but pocket interesting objects she comes across

History: Born the oldest of a large religious western family, she was no stranger to responsibility. A gifted student she started as a Adventurer, but she got bored and became a Miller. She struck the Miller job and began her own company from there.

Motivation: Wants to open a new tavern; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Impeccable. Flaws: Disease. Bonds: Job, Criminal record, Religious. Occupation: Miller

Voice: pre-pubescent

Attributes [hide]

Nedda Stoutman, Female Halfling Druid 4
Small (3'1") Halfling, True Neutral (CR 4)
Armor Class 13
Hit Points 22 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)12 (+1) 13 (+1)8 (-1)
Skills Persuasion +1, Stealth +4
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 600 gp.


Social Check DCs

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