Oskar Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a fancy grey suit. His black hair is cut jaggedly and amateurishly. He has a dull look in his brown eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Oskar hails from a village terrorized by dire rats. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered dire rats who tried to eat his hand. He then took over the family business and is one of the better Unemployed for hire.
Motivation: He is wracked by social anxiety; and several ex partners dislike his way of doing things and want revenge
Flaws: Antagonistic, Fearful. Bonds: Attractive, Job, Enemies. Occupation: Unemployed
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 15 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 7 (-2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 220 gp.
Krimp Breeden, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is constantly adorned with expensive silk clothing, often dyed in bright black and grey, and wears rings and necklaces with large, colorful gems. His silver hair is braided into rings. His face is covered beneath a completely black helmet.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting brigands, the young Krimp began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by brigands. Krimp was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: His religion dominates his actions; and he has money and likes to spend it
Ideals: Entrepeneur. Flaws: Shy. Bonds: Rich, Religious, Enemies. Occupation: Locksmith
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Good (CR 7)
Armor Class 9
Hit Points 58 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 10 (+0) | 7 (-2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
Possessions: 5000 sp. Sardonyx (60 gp).
Bella Tosscobble, Female Halfling [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking western young adult. She wears bulky red painted plate armor. Beneath her clothing is a huge mess of scar tissue. She keeps her white hair in a flapper bob. Her brown eyes are slightly larger than normal.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: She is the product a well kept family trust fund and as such has never really known need. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She has money and likes to spend it; and she is a bit of a kleptomaniac
Ideals: Philantrophist, Persistence. Bonds: Slave, Criminal record, Rich. Occupation: Cartwright
Voice: Sleepy voice
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 56 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +3
Possessions: 6000 sp.
Bardryn Goblinbane, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a fine chain shirt which she covers with grey colored cloaks and clothing. Her auburn hair is greasy and uncared for. She has a tattooed face.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Gifted from a young age, Bardryn studied abroad. After coming to the age of reason, Bardryn took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She loathes her own lifestyle; and several ex partners dislike her way of doing things and want revenge
Ideals: Gifted. Flaws: Ugly, Sensitive, Forgetful. Bonds: Poor. Occupation: Priest
Voice: Loud with bravado
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 10 (+0) | 15 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 50 gp.
Alice Woods, Female Human [Permalink]
Personal [hide]
Description: She wears a simple grey robe with green stripes complete with hood. She wears her silver hair up. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. A friendly and beautiful Human, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: She was raised in a white middle class family as the only child. Through the years after Alice was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Alice's father didn't care for her much, and the feeling was mutual. She used her abilities to trick people and travel the world for free.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she is content
Flaws: Insane, Antagonistic, Mundane. Bonds: Attractive, Criminal record. Occupation: Crown-heir
Voice: Boston accent
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 140 gp. 1 Masterwork Common Melee.
Dara Selevarun, Female Elf [Permalink]
Personal [hide]
Description: This woman is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has a penchant for wearing a ring with an oversized jet on her left hand. Her blonde hair is braided into rings. Her fair skin shows little sign of her aristocratic breeding.
Personality: She hates Elves with a passion. As such she is filled with self loathing. Energy wise she seems alert and responsive.
History: The child of a Cartwright, who enjoyed hunting, Dara was taken on many hunting expeditions. There was a wharf not far from home where she often wandered off to fish. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She is greedy.
Ideals: Professionalism. Flaws: Racist. Bonds: Rich, Attractive, Nature. Occupation: Locksmith
Voice: Scratchy, weak
Attributes [hide]
Medium (5'5") Elf, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 11 (+0) | 11 (+0) | 5 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 2900 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Alice Atherton, Female Human [Permalink]
Personal [hide]
Description: She wears a fine chain shirt which she covers with grey colored cloaks and clothing. She carries with her a set of clubs on her belt, each one with a jet on the hilt. Her top hat is riddled with cuts and holes. This brown eyed northerner is not easily forgotten.
Personality: Eccentric and domineering, Alice will drive conversation. She is afraid of women and trembles around them
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. She moved from fad to fad and when she turned 15 she discovered dancing. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Expand her business.
Ideals: Fighting, Extrovert, Artistic. Flaws: Ugly, Shy. Occupation: Carter
Voice: Australian accent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 11 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +4
Possessions: White pearl (100 gp). 1 Masterwork Light steel shield.
Silaqui Cithreth, Female Elf [Permalink]
Personal [hide]
Description: An older woman who is wearing a perfectly clean shirt and pair of pants, she is not a threatening figure. Her hair is short and black. Her fierce amber eyes like to dwell on things.
Personality: She is overprotective of those who hire her services. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She worked as a nervous Bowyer and found it very stressful. She has set out to sabotage the competition.
Motivation: She wants to get laid; and expand her business
Ideals: Opinionated. Bonds: Attractive, Guardian, Rich, Job, Has a crush. Occupation: Bowyer
Voice: Relaxed voice
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 12)
Armor Class 15
Hit Points 42 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 21 (+5) | 9 (-1) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +3 / 3d10-1, Ranged +9 / 3d10+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 |
Possessions: 2000 gp. Hematite (5 gp). Deep blue spinel (200 gp). Eye agate (5 gp). Malachite (5 gp). Sard (30 gp). Black pearl (200 gp). Moss agate (5 gp). Deep blue spinel (200 gp). Chalcedony (30 gp). Golden pearl (150 gp).
Werydd Caebrek, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She is dressed in an above average manner. She has a long auburn ponytail with little hanging trinkets. She has a dull look in her brown eyes.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was born to loving parents in a slum to the south. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Priest. She has set out to sabotage the competition.
Motivation: Nothing but the best is good enough for her; and balancing her hectic life and new priest responsibilities is difficult
Ideals: Athletic, Impeccable. Bonds: Attractive, Job, Poor. Occupation: Priest
Voice: Pronounces O like U
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 18 (+4) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 5000 cp. 1 Masterwork Common Ranged Weapon.
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