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NPC Generator

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Advanced [show]


Lone Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He prefers to wear pastel pants and tee shirts. He has no fur. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Cursed with unlife at a very young age, Lone has worked very hard to control his curse. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he's attracted to the pc

Ideals: Passionate. Flaws: Ugly, Disease. Bonds: Has a crush, Rich. Occupation: Navigator

Voice: Forgets to breathe while speaking

Attributes [hide]

Lone Of Claws, Male Tabaxi Sorcerer 10
Medium (6'8") Tabaxi, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 47 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)12 (+1) 8 (-1)13 (+1)
Skills Animal Handling +3, Stealth +7
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666

Possessions: 140 pp. Violet garnet (1300 gp). Peridot (20 gp). Smoky quartz (20 gp). Tiger eye turquoise (13 gp). Lapis lazuli (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gale Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he dresses in collared shirts and wears a proper scarf over his head. His red fur is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is obsessed with a lost civilization.

History: Born in a small village he learned the ways of the warrior from his father. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Glassblower work with an outfit from a few towns over. Glassblower work suited him well, and with each successful project, he earned more gold and more respect from his peers. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends.

Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Job, Adventurer. Occupation: Glassblower

Voice: High pitched and raspy

Attributes [hide]

Gale Of Winter, Male Tabaxi Druid 1
Medium (5'0") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)13 (+1) 15 (+2)13 (+1)
Skills Arcana +3, Survival +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 200 sp. 1 Banded mail.


Social Check DCs


Rinn Koehlanna, Female Elf [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 5'1" and wears a shirt that is too small, which lets her gut show, with a ratty tan coat over it. She wears a wide-brimmed hat to hide her balding. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She has a minor phobia of water and hates getting wet.

History: She is the product a well kept family trust fund and as such has never really known need. She moved from fad to fad and when she turned 15 she discovered dancing. She has built up a small fortune and can afford her own way.

Motivation: Expand her business; and she feels threatened by others

Ideals: Artistic. Flaws: Ugly, Fearful. Bonds: Job, Rich. Occupation: Cartwright

Voice: Irish accent

Attributes [hide]

Rinn Koehlanna, Female Elf Rogue 1
Medium (5'1") Elf, Neutral Good (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)13 (+1) 11 (+0)15 (+2)
Skills History +3, Medicine +2
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 100 sp. Blue quartz (12 gp).


Social Check DCs


Don Brinker, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is portly but not overly obese. His white hair is kept up in a ponytail inside a feathered hat. His eyes are amber.

Personality: He loves telling others what to do and how they should feel about things. He works hard and plays hard.

History: He is the product a well kept family trust fund and as such has never really known need. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Opinionated. Flaws: Hedonist. Bonds: Rich, Family. Occupation: Stableman

Voice: Soft and mumbly

Attributes [hide]

Don Brinker, Male Half-Elf Ranger 9
Medium (5'2") Half-Elf, Neutral Good (CR 9)
Armor Class 10
Hit Points 42 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 10 (+0)10 (+0) 16 (+3)12 (+1)
Skills Deception +4, Nature +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 50 pp. Eye agate (13 gp). Chrysoprase (60 gp). Jade (150 gp).


Social Check DCs


Havilar Jharthraxyn, Female Dragonborn [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her long gold crest is drawn into a two foot long braid. Her eyes are gold and beady.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Havilar was born the youngest of three triplets. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. By chance she met her sister recently and the two have been together since.

Motivation: Wants to have a good time and be beloved; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable, Optimist. Flaws: Ugly. Bonds: Poor, Family. Occupation: Healer

Voice: Jamaican accent

Attributes [hide]

Havilar Jharthraxyn, Female Dragonborn Cleric 2
Medium (6'3") Dragonborn, Neutral Good (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 12 (+1)13 (+1) 7 (-2)17 (+3)
Skills Stealth +3, Survival +0
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 150 gp. Peridot (50 gp). Deep green spinel (140 gp). Blue quartz (10 gp). 1 Half-Plate.


Social Check DCs


Nyx Timbers, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a blue costume with the symbols of death on her torso. She has shaved her head bald. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Marshal arts, while her mother instructed her in etiquette, music and courtly manner. When Nyx reached her early adolescence her Gnome father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She feels the way she acts is they only way to get by in the world; and she is greedy

Ideals: Extrovert, Impeccable. Flaws: Depressed. Bonds: Rich, Military. Occupation: Marshal

Voice: Hollow voice

Attributes [hide]

Nyx Timbers, Female Gnome Monk 4
Small (3'2") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 36 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 17 (+3)13 (+1) 10 (+0)12 (+1)
Skills Intimidation +3, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Curran Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: He is lean but muscular and usually wears his red robe and has his club always slung over his shoulder. He has wavy golden hair. He wears round tiny glasses practically rammed into his face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was raised in a plains tribe. A gifted student he started as a Stableman, but he got bored and became a Junk Dealer. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and sabotage a competitor

Ideals: Joker. Bonds: Family, Nature, Job, Criminal record. Occupation: Junk Dealer

Voice: Switch between two voices

Attributes [hide]

Curran Kettlewhistle, Male Halfling Fighter 6
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 43 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 10 (+0)17 (+3) 11 (+0)17 (+3)
Skills History +6, Stealth +5
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Undercommon, Aquan
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Margery Melancon, Female Human [Permalink]

Personal [hide]

Description: This southern woman wears tight fighting clothing, which leaves very little to the imagination. Her clothes are grease stained in places. She sports a flattop hair cut. Her eyes are green and beady.

Personality: Abrasive and pushy, she has a hard time making friends. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Margery was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Margery's homeland. Margery decided to take the middle way and become a bodyguard. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She's repulsed by the PC.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Banker

Voice: Booming voice

Attributes [hide]

Margery Melancon, Female Human Expert 1
Medium (5'6") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)10 (+0) 15 (+2)10 (+0)
Skills Arcana +2, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 700 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ozyman Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is well dressed, constantly wearing a red suit, green shirt, and brown tie. He is bald on top and has large red tufts of hair around his ears. His brown unseeing eyes seem to look past you.

Personality: He will rave to anyone who will listen. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to loving parents in a slum to the west. A gypsy cursed him at a young age, leading to his ugly appearance. By chance he met his brother recently and the two have been together since.

Motivation: Find a way to reverse the transformation of his brother.

Flaws: Ugly, Disease, Insane. Bonds: Poor, Family. Occupation: Butcher

Voice: Smooth and feminine

Attributes [hide]

Ozyman Wildcloak, Male Halfling Wizard 6
Small (3'3") Halfling, Neutral Evil (CR 6)
Armor Class 16
Hit Points 22 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)20 (+5) 13 (+1)7 (-2) 17 (+3)10 (+0)
Skills Insight +6, Persuasion +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +8 / 2d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs

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