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NPC Generator

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Advanced [show]


Chad Westbrook, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a halberd, but if one is not available he will default to his club. He wears his silver hair up. His eyes are violet and catlike.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. As long as the job gets done he does not care how it got done.

History: He was born a particularly ugly child, much to the horror of his parents. A few years later when the north was not economically sound they moved to his current location. He left for the east, certain he would find work there.

Motivation: Wants to work out more often; and he's attracted to the pc

Ideals: Joker, Professionalism. Flaws: Ugly. Bonds: Immigrant. Occupation: Priest

Voice: Low range voice

Attributes [hide]

Chad Westbrook, Male Human Ranger 1
Medium (6'5") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)9 (-1) 15 (+2)16 (+3)
Skills Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Coral (150 gp).


Social Check DCs


Three Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He wears his beige fur up. His eyes are likewise copper.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: The child of eastern immigrants he idolized his father. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Revenge; and he's looking for his big break

Ideals: Fighting. Flaws: Cynical, Fearful. Bonds: Immigrant, Adventurer, Enemies. Occupation: Doctor

Voice: Squeaky

Attributes [hide]

Three Wind, Male Tabaxi Barbarian 7
Medium (6'7") Tabaxi, Chaotic Good (CR 7)
Armor Class 12
Hit Points 69 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)15 (+2) 13 (+1)7 (-2)
Skills Insight +4, Persuasion +1
Senses Passive Perception 11
Languages Common, Terran, Giant
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 30 pp.


Social Check DCs


Adrex Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He stands about 6'6" and wears rags and sports a simple walking cane. His right hand appears badly burned and disfigured. His crest is copper and very short. His eyes are likewise red. His teeth are yellowed and unaligned.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born in the north. Adrex was born on a far northern plains where he grew up under the tutelage of his mother, an expert Seamstress. He left for the north, certain he would find work there.

Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found

Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Family, Immigrant. Occupation: Seamstress

Voice: Rolls R's

Attributes [hide]

Adrex Baharoosh, Male Dragonborn Aristocrat 16
Medium (6'6") Dragonborn, Neutral Evil (CR 16)
Armor Class 12
Hit Points 121 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 16 (+3)6 (-2) 15 (+2)9 (-1)
Skills Intimidation +4, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +8 / 4d10+3, Ranged +7 / 4d10+2, Grapple +3

Possessions: 1000 gp. Jet (130 gp). Red spinel (130 gp). White opal (900 gp). Iolite (50 gp). Rose (50 gp). Moss agate (6 gp). Rhodochrosite (6 gp). Violet garnet (800 gp). Rich purple corundum (900 gp). Rose (50 gp). Eye agate (6 gp). Citrine (50 gp). Freshwater pearl (6 gp). Tourmaline (130 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Zaffrab Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His white hair is styled in orderly dreadlocks. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is calm most of the time but flees social interaction. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a poor family in the city he treasured whatever gifts he got. His arcane abilities were realized during a raid on his village. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Adventurer, Poor. Occupation: Apothecary

Voice: Australian accent

Attributes [hide]

Zaffrab Horcusporcus, Male Gnome Monk 4
Small (3'5") Gnome, Neutral Good (CR 4)
Armor Class 10
Hit Points 27 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)13 (+1) 12 (+1)14 (+2)
Skills Intimidation +4, Investigation +3
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 60 pp. 1 Minor magic item.


Social Check DCs


Jarsali Wasanthi, Female Elf [Permalink]

Personal [hide]

Description: She wears silk and lounges about seductively. She carries with her a set of scimitars, each one with a amber on the hilt. She only wears one on her belt and the other on her back. She keeps her long silver hair kept up in a rat tail. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She takes great joy in being the best Tanner in town.

History: Jarsali was born in the north. At a young age she loved to build and create. Through the years after Jarsali was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Jarsali's mother didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To be a Animal Trainer again.

Ideals: Fighting, Persistence. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Tanner

Voice: Speaks through clenched teeth

Attributes [hide]

Jarsali Wasanthi, Female Elf Monk 3
Medium (4'7") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)10 (+0) 12 (+1)12 (+1)
Skills Intimidation +3, Stealth +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 2 Holy water. 2 Tanglefoot bags.


Social Check DCs


Claira Othronus, Female Elf [Permalink]

Personal [hide]

Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She is physically well-built. She wears a top hat to cover her moderate length black hair. Her amber eyes have a joyful gleam in them most of the time.

Personality: Stoic and calm, she prefers to meditate than take action. Claira is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: Claira hails from a village terrorized by illithids. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. By chance she met her sister recently and the two have been together since.

Motivation: Her name or reputation has been wronged in the past by illithids, and she desires to right it.

Ideals: Disciplined, Entrepeneur. Bonds: Rich, Family, Enemies. Occupation: Spy

Voice: Loud with bravado

Attributes [hide]

Claira Othronus, Female Elf Cleric 3
Medium (5'1") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)15 (+2) 11 (+0)11 (+0)
Skills Athletics +3, Intimidation +2
Senses Passive Perception 10
Languages Common, Elven, Infernal, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 18000 cp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (70 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp). 2 Smokesticks. 2 Smokesticks.


Social Check DCs


Rinn Martell, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman stands a little under 5'5" and is a bit bulky. She is very muscular particularly in the legs. She wears a violet tunic with green highlights, and long blue pants that bunch up around her shoes. She has styled her golden hair well, parting it to the right. She has a tattooed face.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Rinn was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Rinn decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Some 5 years later her spouse died after the birth of her son. Heartbroken, Rinn never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.

Motivation: She would like to get married and retire; and seeks redemption

Ideals: Optimist. Bonds: In love, Rich, Criminal record, Has a crush. Occupation: Gardener

Voice: Rhymes sentences (sorry)

Attributes [hide]

Rinn Martell, Female Half-Elf Druid 5
Medium (5'5") Half-Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)11 (+0) 10 (+0)8 (-1)
Skills Animal Handling +3, Performance +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 60 pp.


Social Check DCs


Ortegar Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: 2'11" and lanky with angular features, he is an attractive figure. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His white hair is lengthy and is close to two feet long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is able to make almost anything out of random pieces of junk.

History: He comes from a rich eastern family. He dropped out of school before completing his studies. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Doesn't want to be a Stableman and was forced into it by his family; and marry his sister to traveling adventurers

Ideals: Joker, Gifted, Logical. Bonds: Attractive, Rich, Family. Occupation: Stableman

Voice: High pitched, excited

Attributes [hide]

Ortegar Fatrabbit, Male Halfling Ranger 3
Small (2'11") Halfling, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 9 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 7 (-2)14 (+2) 13 (+1)15 (+2)
Skills Animal Handling +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Halfling, Orc, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 1 Banded mail.


Social Check DCs


Ielenia Casilltenirra, Female Half-Elf [Permalink]

Personal [hide]

Description: An older woman who wears tattered old clothes, she is not a threatening figure. Her moppish blonde hair is in a traditional bowl cut. She has hazel eyes and a violet hat with a tan feather.

Personality: Cocky and sure of herself, she believes she is the best Herbalist born in the past three hundred years. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Ielenia is combative with any and all who dare try her patience in the slightest.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her childhood dream was to be a Fisher, but she was a colossal failure. She became a Herbalist soon after.

Motivation: To be a Fisher again; and sabotage a competitor

Ideals: Justice, Fighting. Flaws: Ugly, Disease. Bonds: Job. Occupation: Herbalist

Voice: Smooth and feminine

Attributes [hide]

Ielenia Casilltenirra, Female Half-Elf Fighter 10
Medium (5'2") Half-Elf, Chaotic Good (CR 10)
Armor Class 11
Hit Points 94 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)13 (+1) 14 (+2)14 (+2)
Skills Medicine +6, Performance +6
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3

Possessions: 1300 gp. Embroidered silk and velvet mantle with numerous moonstones (900 gp). Large well-done wool tapestry (400 gp). Old masterpiece painting (1300 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Brass mug with jade inlays (400 gp).


Social Check DCs

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