Richard Beckwith, Male Human [Permalink]
Personal [hide]
Description: He dresses in brown turtlenecks beneath a blue coat with pastel slacks, and he perpetually has his greataxe ready. His blonde hair is lengthy. He has hazel eyes and a brown hat with a blue feather.
Personality: He never swears and excessively uses polite adverbs when speaking. He is able to fit into much smaller and tighter spaces than normal.
History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Days after completing his studies, news broke out that his hometown was attacked by drow. Richard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and a deep hatred of drow
Ideals: Fighting, Optimist, Gifted. Bonds: Religious, Enemies. Occupation: Detective
Voice: Irish accent
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 114 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 19 (+4) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +5
Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Geva Kelsey, Female Human [Permalink]
Personal [hide]
Description: She wears a worn and beaten armor, and she perpetually has her ceremonial dagger ready. She keeps her long chestnut hair kept up in a rat tail. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She likes to make people angry or surprised. She receives visions of the future at random moments
History: She is the product a well kept family trust fund and as such has never really known need. Her psionic abilities were realized during a raid on her village. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She is greedy; and money/treasure
Ideals: Fighting, Gifted. Flaws: Insane, Antagonistic. Bonds: Rich. Occupation: Barrister
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'8") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 16 (+3) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 1000 cp.
Menny Gobblefirn, Female Gnome [Permalink]
Personal [hide]
Description: She prefers to wear blue clothing when she does not wear armor. She is physically well-built. Her golden hair is singed and shortened. This gray eyed southerner is not easily forgotten.
Personality: She is almost excessively polite to everyone, even when angry. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Menny took refuge in the large cave and found the beat up pickaxe and armor she uses now. She has been a successful dealer in antiques buying low and selling high.
Motivation: She is greedy; and she feels that her past leaves her morally obligated to help
Ideals: Entrepeneur, Gifted. Flaws: Ugly, Shy. Bonds: Nature, Rich. Occupation: Priest
Voice: Booming voice
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 15000 cp.
Vanchu Bradley, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman wears clothing that is held on in multiple layers but all of it is in poor condition, and sports empty pouches on her belt. She has silver hair. Her skin is flawless and her green eyes scan people very quickly.
Personality: This woman loves poetry and to teach people poetry more than just about anything. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: Vanchu was born with her mother's beautiful face. Vanchu was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Vanchu decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently she has begun working with bootleggers and crooks.
Motivation: She has comitted a past crime that haunts her to this day; and she feels that her past leaves her morally obligated to help
Ideals: Artistic. Flaws: Insane. Bonds: Poor, Attractive, Criminal record. Occupation: Interpreter
Voice: Jittery and nervous
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 44 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 7 (-2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 4 | 4 | 3 | 2 | 1 |
Possessions: 400 gp. Iolite (80 gp). Violet garnet (800 gp). Jet (50 gp). Eye agate (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rinn Berevan, Female Elf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a fancy tan dress. She has moderate length brown hair. Her eyes are likewise violet. Her teeth are white and perfect.
Personality: While she acts the brute, she is far gentler than she would appear. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. While she appears to be a normal Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.
Motivation: Find a way to reverse the transformation of her sister; and her spouse's relatives view her with great suspicion
Ideals: Fighting, Joker. Flaws: Insane. Bonds: Attractive, Rich, Family. Occupation: Tailor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'10") Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 6 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 7 (-2) | 8 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 5000 cp. Pink pearl (130 gp). Citrine (20 gp). Sardonyx (20 gp).
Dentratha Caavylteradyn, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a simple black robe with brown stripes complete with hood. Her long black crest is drawn into a two foot long braid. She is very pretty but has cold, dead eyes.
Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. She is a very good compulsive liar and kleptomaniac.
History: She is a Metallic Dragon in disguise. A gifted student she started as a Dyer, but she got bored and became a Marshal. She has drifted from career to career and currently works as a Marshal.
Motivation: To reunite with her old friends.
Bonds: Attractive, Criminal record, Adventurer, Job. Occupation: Marshal
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 5)
Armor Class 10
Hit Points 12 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 11 (+0) | 12 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
Possessions: 30000 cp. Silver pearl (160 gp). Deep green spinel (160 gp).
Howard Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a white collared shirt and grey pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He keeps his long white hair kept up in a rat tail. He has gleaming, smiling gray eyes.
Personality: He is overprotective of those who hire his services. He uses divination through singing.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fortune-teller arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: He has money and likes to spend it.
Ideals: Athletic, Gifted. Bonds: Guardian, Rich, Immigrant. Occupation: Fortune-teller
Voice: Timid voice
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 4)
Armor Class 16
Hit Points 10 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 20 (+5) | 7 (-2) | 7 (-2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +7 / 1d10+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item.
Curran Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a red cloak and cross-gartered grey stockings. His golden hair is lengthy and is close to two feet long. He has blue eyes and a red hat with a grey feather.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Curran fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants his loneliness to end; and he's in love
Ideals: Opinionated, Fighting. Flaws: Disease. Bonds: Nature, Has a crush. Occupation: Servant
Voice: Soft and melodious
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 6)
Armor Class 10
Hit Points 20 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 13 (+1) | 16 (+3) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Sylvan, Draconic, Orc
Attacks Melee +1 / 2d6-2, Ranged +2 / 2d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 5 | 3 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kadana Umbyrphrael, Female Dragonborn [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across her face, she wears skinny pants and wears a green and yellow robe with the hood down. Her green crest is knotted and matted. Her gold eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Calm and collected, she is a well trained Brewer. She feeds upon the attention of others.
History: Kadana was raised in a hard working conservative environment. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has been a successful dealer in antiques buying low and selling high.
Motivation: Further expansion of business.
Ideals: Entrepeneur. Flaws: Addict, PTSD. Bonds: Job, Attractive. Occupation: Brewer
Voice: Low and grunting
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 10)
Armor Class 11
Hit Points 59 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 700 gp.
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Their contribution stands as a beacon of hope for all adventurers!
