Nimble Of Snakes, Female Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears just a brown suit. Her beige fur has been sun bleached extensively. Her fierce green eyes like to dwell on things.
Personality: Nimble speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: She was raised by priests from a young age. Through the years after Nimble was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Nimble's mother didn't care for her much, and the feeling was mutual. She now mingles about in high society.
Motivation: She has a rivalry with the Church that dominates her actions; and she's repulsed by the pc
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Mentor, Religious, Rich. Occupation: Animal Trainer
Voice: Jittery and nervous
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan, Celestial
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 1800 sp.
Hubert Hanali, Male Half-Elf [Permalink]
Personal [hide]
Description: He prefers to wear yellow pants and tee shirts. He is portly but not overly obese. He has white hair. His eyes are brown.
Personality: Overbrimming with self-confidence, Hubert isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Elven unity. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He got into the Painter business at a young age. He helped his mother out around the business and became quite the natural. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: A rival would like him out of the picture; and further expansion of business
Ideals: Impeccable. Flaws: Impulsive. Bonds: Job, Enemies, Criminal record. Occupation: Painter
Voice: Sensual and smooth
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 34 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4
Possessions: 16000 sp.
Beast Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. His black fur, when down, is lengthy. His skin is flawless and his green eyes scan people very quickly.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Beast was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. From his teen years he was always beautiful and desirable, so people have always doted on him. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He wants to meet his childhood hero.
Ideals: Joker, Logical. Bonds: Attractive, Poor, Adventurer. Occupation: Scribe
Voice: Old thin voice
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Good (CR 15)
Armor Class 13
Hit Points 149 (15d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 14 (+2) | 14 (+2) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Orc
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +7
Possessions: 4000 gp. A delicate silver chain set with a tourmaline (80 gp). Fire opal pendant on a fine gold chain (1600 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp). Jeweled electrum ring (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp). Cloth of gold vestments (30 gp). A large tome filled with over one hundred recipes written by a former royal chef. (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Harvest In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a pastel tunic with red highlights, and long black pants that bunch up around his shoes. His long lavender fur is drawn into a two foot long braid. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is happy with his job as a Herbalist. He turns his eye from what people do, preferring to live and let live. He misses his home and complains about the freezing weather, even in summer.
History: Born to a Performer, his mother struggled to pay the bills. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Harvest never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: Further expansion of business; and to reunite with his old friends
Bonds: Job, Immigrant, Poor, In love, Adventurer. Occupation: Herbalist
Voice: German accent
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Evil (CR 10)
Armor Class 13
Hit Points 26 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 11 (+0) | 14 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Druidic, Celestial
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
Possessions: 120 pp. Large well-done wool tapestry (400 gp). A pair of silk slippers encrusted with tiny pearls. (40 gp). Silver comb with moonstones (1000 gp). Old masterpiece painting (1200 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).
Baz Law, Male Half-Orc [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a lot of dark rich colors, with gold accents, and a wedding ring on his left hand. His hair is blonde and curly. This hazel eyed westerner is not easily forgotten.
Personality: He will rave to anyone who will listen. Flattery will make him almost putty in your hands.
History: He is the product a well kept family trust fund and as such has never really known need. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He uses money and sex appeal to get what he needs; and money/treasure
Flaws: Insane, Selfish. Bonds: Attractive, In love, Rich. Occupation: Fisher
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 7 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 9 (-1) | 12 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Aquan
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 220 gp.
Nicor Merit, Male Tiefling [Permalink]
Personal [hide]
Description: He is lean but muscular and tends to wear a black poncho over his likewise colored trousers and shirt. He keeps his red hair in a pixie cut. His white eyes are slightly larger than normal.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Blacksmith arts, while his father instructed him in etiquette, music and courtly manner. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now mingles about in high society.
Motivation: Doesn't want to be a Blacksmith and was forced into it by his family; and money/treasure
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Rich, Religious, Family. Occupation: Blacksmith
Voice: Creaky witch voice
Attributes [hide]
Medium (6'2") Tiefling, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 50 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +1 / 2d10-2, Ranged +3 / 2d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 2000 sp. Obsidian (6 gp).
Solomon Darby, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. His skin is fair and his fingers are delicate and long. He wears his white hair up. His eyes are amber.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He also has developed a complete distrust of the Server profession.
History: He was born in the north. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mayor. He has worked as a Mayor like his mother before him.
Motivation: Expand his business; and wants to open a new tavern
Flaws: Ugly, Emotional. Bonds: Job, Immigrant, Religious. Occupation: Mayor
Voice: Dutch accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 40 pp. Jet (150 gp).
Bertram Ryley, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a grey shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. His black hair is drawn into a tight pony tail with a dagger scrunchie. His thin eyebrows rest above his beady violet eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Bertram is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Bertram hails from a village terrorized by orcs. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Bertram took refuge in the ruined castle and found the beat up halberd and armor he uses now. He has been saving his money to try and buy his sister's freedom.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Gifted. Flaws: Ugly. Bonds: Family, Enemies, Nature. Occupation: Miller
Voice: Timid voice
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 160 gp.
Gildmak TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a club, but if one is not available he will default to his kukri. His long golden hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.
Personality: He has always had a great fascination with Human culture. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his sister's freedom.
Motivation: Doesn't want to be a Sailor and was forced into it by his family; and a strong sense of loyalty to human people
Ideals: Artistic. Flaws: Racist. Bonds: Family, Religious. Occupation: Sailor
Voice: Aggressive tone
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 16 (+3) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Halfling, Sylvan, Goblin, Druidic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Golden yellow topaz (300 gp).
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