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NPC Generator

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Advanced [show]


Horhog Yeardley, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He likes to wear ponchos typically of a light black in addition to tight pants. His white hair has been sun bleached extensively. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Horhog hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Born in the north to a Ploughman, Horhog learned a great deal about his father's area of expertise. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting gnolls, the young Horhog began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Horhog was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: Balancing his hectic life and new Ploughman responsibilities is difficult; and he is unsatisfied with his job

Ideals: Artistic, Entrepeneur. Flaws: Insane. Bonds: Immigrant, Enemies, Job. Occupation: Ploughman

Voice: Shortens vowels

Attributes [hide]

Horhog Yeardley, Male Half-Orc Bard 2
Medium (5'5") Half-Orc, True Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)7 (-2) 15 (+2)11 (+0)
Skills Animal Handling +4, Arcana +0
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 280 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Taklinn Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He tends to wear a large grey jacket. He carries with him a set of quarterstaffs, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His white hair is lengthy. His thin eyebrows rest above his beady amber eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He also is a firm believer in the manly ideal.

History: Taklinn hails from a village terrorized by orcs. He was taken from his home at a very young age. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: He is currently in port desperately looking for someone to get him out; and many orcs want him driven away

Ideals: Fighting. Flaws: Ugly, Depressed, Impulsive. Bonds: Enemies, Slave. Occupation: Knight

Voice: Voice breaks

Attributes [hide]

Taklinn Lutgehr, Male Dwarf Adept 2
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)13 (+1) 14 (+2)12 (+1)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 1200 sp. Large well-done wool tapestry (600 gp).


Social Check DCs


Bundrigo Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he is wearing colorful clothing, dressed as a Fletcher. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are blue.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born a particularly ugly child, much to the horror of his parents. After coming to the age of reason, Bundrigo took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Guardian, Adventurer. Occupation: Fletcher

Voice: Smooth and feminine

Attributes [hide]

Bundrigo Fatrabbit, Male Halfling Monk 6
Small (3'4") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 46 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)10 (+0) 15 (+2)12 (+1)
Skills Athletics +2, Deception +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +4

Possessions: 400 gp. Violet garnet (1400 gp). Alexandrite (1400 gp). Jet (160 gp).


Social Check DCs


Lavinia Honeypot, Female Halfling [Permalink]

Personal [hide]

Description: Standing 3'1", this woman wears a faded coat and loose pants complete with wide-brimmed hat. She keeps her red hair in a flapper bob. Her eyes are green and catlike.

Personality: She is mildly Halfling supremacist, though she does not identify as such. She loves her children and doesn't want them to worry about her. She loves to share her writing with anyone who is interested.

History: Gifted from a young age, Lavinia studied abroad. When Lavinia reached her early adolescence her Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. By chance she met her brother recently and the two have been together since.

Motivation: Her relatives are trying to arrange a marriage; and wants to raise her children well

Ideals: Artistic, Gifted. Flaws: Racist. Bonds: Family, Military. Occupation: Fortune-teller

Voice: Irish accent

Attributes [hide]

Lavinia Honeypot, Female Halfling Warlock 10
Small (3'1") Halfling, Lawful Good (CR 10)
Armor Class 14
Hit Points 76 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 17 (+3)14 (+2) 16 (+3)16 (+3)
Skills Athletics +4, Nature +6
Senses Passive Perception 13
Languages Common, Halfling, Goblin, Undercommon
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1442222

Possessions: 800 gp. Sard (30 gp). Obsidian (10 gp). Rich purple corundum (400 gp). Freshwater pearl (10 gp). Brown-green garnet (160 gp). Blue quartz (10 gp). Freshwater pearl (10 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Enidda Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: 3'0" and lanky with angular features, she is an attractive figure. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her chestnut hair is greying along the sides and has receded to reveal a widow's peak. She is baby faced.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Gnome in existence. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: Born in the south to a Server, Enidda learned a great deal about her father's area of expertise. She took every job she could get her hands on, but the opportunities for Gnomes in the south were limited. She has worked as a Server like her father before her.

Motivation: An old rival family wants her found; and find a way to reverse the transformation of her brother

Ideals: Justice. Bonds: Attractive, Job, Immigrant, Family. Occupation: Server

Voice: High pitched and raspy

Attributes [hide]

Enidda Ironhide, Female Gnome Warlock 2
Small (3'0") Gnome, Lawful Good (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)7 (-2) 10 (+0)13 (+1)
Skills Acrobatics +2, Insight +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 360 gp. Jade (80 gp).


Social Check DCs


Windy Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a pastel tunic with tan highlights, and long white pants that bunch up around her shoes. She is portly but not overly obese. Her black fur is long and unkept. Her eyes, though not visible through her cowl, are blue.

Personality: Confrontational and typically high on some drug or another. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: She was born in a small desert village. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She got away from her former life and has fallen to alcoholism.

Motivation: Wishes to resurrect an old love; and a rival would like her out of the picture

Flaws: Ugly, Addict. Bonds: Immigrant, Nature, Criminal record, In love. Occupation: Body Guard

Voice: Pronounces difficult words wrong

Attributes [hide]

Windy Plume, Female Tabaxi Ranger 10
Medium (5'3") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 56 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)16 (+3) 15 (+2)12 (+1)
Skills Deception +5, History +7
Senses Passive Perception 12
Languages Common, Ignan, Sylvan, Goblin
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 1000 gp.


Social Check DCs


Mindartis Arnuanna, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sword, but if one is not available he will default to his warhammer. His golden hair is heavily combed to the left. His face is covered beneath a completely black helmet.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Gifted from a young age, Mindartis studied abroad. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Weaver work with an outfit from a few towns over. Weaver work suited him well, and with each successful project, he earned more gold and more respect from his peers. After a long history of fighting, Mindartis and his spouse have recently divorced.

Motivation: Wants to open a new tavern; and to be a merchant again

Ideals: Joker, Gifted. Flaws: Antagonistic. Bonds: Job. Occupation: Weaver

Voice: Low and grunting

Attributes [hide]

Mindartis Arnuanna, Male Half-Elf Aristocrat 5
Medium (5'11") Half-Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)12 (+1) 13 (+1)15 (+2)
Skills Persuasion +5, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 700 gp.


Social Check DCs


Peter Royston, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is typically in his Mercenary uniform. With bright chestnut hair and a scraggly beard. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is fixated on the number 90. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is lazy and tries to find solutions quickly.

History: The child of a Dyer, who enjoyed hunting, Peter was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mercenary. He ran away from his former home and has been making his living as a Mercenary for the past few years.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Flaws: Addict, Insane, Lazy. Bonds: Job, Nature. Occupation: Mercenary

Voice: Strong lisp

Attributes [hide]

Peter Royston, Male Human Expert 11
Medium (6'5") Human, True Neutral (CR 11)
Armor Class 13
Hit Points 36 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)16 (+3) 13 (+1)7 (-2)
Skills Athletics +4, Investigation +7
Senses Passive Perception 11
Languages Common, Aquan, Celestial, Sylvan
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +7

Possessions: 600 gp. Aquamarine (1500 gp). Bloodstone (20 gp). Black opal (1500 gp). Emerald (1500 gp). Jade (160 gp). Chrysoprase (20 gp). Rhodochrosite (6 gp). Malachite (6 gp). Chrysoprase (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sweet Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is well dressed, constantly wearing a pastel suit, green shirt, and white tie. She is muscular with a powerful set of arms. Her yellow fur is braided into rings. She has a tattooed face.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was born to a criminal king-pin and mafia family Cursed with lycanthropy at a very young age, Sweet has worked very hard to control her curse. She has built up a small fortune and can afford her own way.

Motivation: To settle down with her crush; and money/treasure

Ideals: Optimist. Flaws: Disease. Bonds: Rich, Criminal record, Has a crush. Occupation: Barber

Voice: Thin and wheezing

Attributes [hide]

Sweet Of Clay, Female Tabaxi Expert 3
Medium (5'11") Tabaxi, Neutral Evil (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)14 (+2) 7 (-2)14 (+2)
Skills Deception +4, Investigation +4
Senses Passive Perception 8
Languages Common, Elven, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs

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