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NPC Generator

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Advanced [show]


Five Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a worn and beaten armor. She has no fur. She has a tattooed face.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She is able to make almost anything out of random pieces of junk.

History: Born to a pair of adventurers, Five grew up listening to her mother's many stories. While studying, she fell in love. They married and had a daughter. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She is greedy; and she has money and likes to spend it

Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, In love, Rich. Occupation: Masseuse

Voice: Gruff and masculine

Attributes [hide]

Five Timber, Female Tabaxi Monk 2
Medium (4'11") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)12 (+1) 11 (+0)15 (+2)
Skills Performance +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 320 gp. 1 Masterwork Common Melee.


Social Check DCs


Eloise York, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a grey collared shirt and white skirt. She accessorizes with a green scarf around the waist and a strap diagonally across her shirt. Sporting a black mohawk this woman's hair draws a lot of attention. Her eyes are blue and she is always smoking a pipe.

Personality: Confrontational and typically high on some drug or another. She would rather hide behind her crafts than deal with other people.

History: She was born at the edge of vast desert. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Eloise took refuge in the ruined castle and found the beat up greatsword and armor she uses now. She has never given up on her dancing dream.

Motivation: Nothing but the best is good enough for her; and to share knowledge with the world

Ideals: Artistic, Logical. Flaws: Addict, Shy. Bonds: Nature. Occupation: Hunter

Voice: Scottish accent

Attributes [hide]

Eloise York, Female Human Expert 1
Medium (6'1") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)11 (+0) 10 (+0)17 (+3)
Skills Animal Handling +2, Athletics +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2

Possessions: 40 pp.


Social Check DCs


Raam Compassion, Male Tiefling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His white hair is still thick. His otherwise smooth face is marked with small tiny scars.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was always a brilliant, if unscrupulous mind. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A rival would like him out of the picture.

Ideals: Logical. Flaws: Depressed, Insane. Bonds: Adventurer, Criminal record. Occupation: Servant

Voice: Dark and ominous

Attributes [hide]

Raam Compassion, Male Tiefling Sorcerer 17
Medium (5'3") Tiefling, True Neutral (CR 17)
Armor Class 11
Hit Points 81 (17d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)18 (+4) 14 (+2)14 (+2)
Skills Acrobatics +7, Intimidation +8
Senses Passive Perception 12
Languages Common, Giant, Orc, Halfling, Draconic
Attacks Melee +7 / 5d4+1, Ranged +7 / 5d4+1, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day18666666664

Possessions: 7000 gp. Alexandrite (1500 gp). Brown-green garnet (160 gp). Banded agate (7 gp). Black pearl (1500 gp). Violet garnet (1500 gp). Golden pearl (160 gp). Sard (30 gp). Blue star sapphire (1500 gp). 1 Medium magic item.


Social Check DCs


Gynnie Brushgather, Female Halfling [Permalink]

Personal [hide]

Description: She wears a custom-built plate barding that's adorned with white lining and desert motifs. She carries with her a set of pickaxes, each one with a jet on the hilt. She only wears one on her belt and the other on her back. Her long auburn hair reaches down to her waist. Her thin eyebrows rest above her beady blue eyes.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: She is a Doppelganger in disguise. She was an apprentice working in her father's forge. She now owns her own business.

Motivation: Balancing her hectic life and new Banker responsibilities is difficult.

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Has a crush, Adventurer. Occupation: Banker

Voice: Aggressive tone

Attributes [hide]

Gynnie Brushgather, Female Halfling Warrior 16
Small (2'11") Halfling, Neutral Good (CR 16)
Armor Class 14
Hit Points 137 (16d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)16 (+3) 13 (+1)10 (+0)
Skills History +8, Insight +6
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Gnoll, Undercommon
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +3

Possessions: 12000 gp. Deep blue spinel (500 gp). Malachite (11 gp). Rhodochrosite (11 gp). Iolite (30 gp). Tiger eye turquoise (11 gp). Chrysoberyl (120 gp). Rhodochrosite (11 gp). Eye agate (11 gp). Chrysoberyl (120 gp). Emerald (1300 gp). Golden yellow topaz (500 gp). Hematite (11 gp). Star rose quartz (30 gp). Blue quartz (11 gp). Alexandrite (500 gp). Amber (120 gp). Black pearl (500 gp). Sardonyx (30 gp).


Social Check DCs


Alex Blumenthal, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears yellow painted combat armor at almost all times. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is short and brown. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is a very good compulsive liar and kleptomaniac.

History: He was raised in a white middle class family as the only child. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A rival would like him out of the picture; and many drow want him driven away

Flaws: Mundane. Bonds: Attractive, Enemies, Criminal record. Occupation: Fletcher

Voice: Spits and sputters

Attributes [hide]

Alex Blumenthal, Male Half-Elf Bard 2
Medium (5'0") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 11 (+0)11 (+0) 12 (+1)6 (-2)
Skills History +2, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 320 gp.


Social Check DCs


Zook Daergel, Male Gnome [Permalink]

Personal [hide]

Description: This tall, slender man wears baggy blue pantaloons and a grey scarf. He has a very tight haircut. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He loves telling others what to do and how they should feel about things. He is lazy and tries to find solutions quickly.

History: He was born to a criminal king-pin and mafia family He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Adventurer work with an outfit from a few towns over. Adventurer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has recently gotten a pet goose that steals things from people.

Motivation: He loathes his own lifestyle; and he feels that his past leaves him morally obligated to help

Ideals: Opinionated. Flaws: Lazy, Depressed. Bonds: Criminal record, Job. Occupation: Adventurer

Voice: Farmer accent

Attributes [hide]

Zook Daergel, Male Gnome Druid 8
Small (3'7") Gnome, Lawful Evil (CR 8)
Armor Class 14
Hit Points 76 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 19 (+4)9 (-1) 10 (+0)10 (+0)
Skills Deception +3, Insight +3
Senses Passive Perception 10
Languages Gnome
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Skog Weston, Male Half-Orc [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sai, but if one is not available he will default to his pickaxe. He keeps his red hair in a flapper bob. His blue unseeing eyes seem to look past you.

Personality: His tongue was cut out and he uses sign language. He has a small toy that he constantly fidgets with.

History: He was born in the east, but his parents moved at a very young age to the west. Cursed with lycanthropy at a very young age, Skog has worked very hard to control his curse. He left for the east, certain he would find work there.

Motivation: Expand his business; and he wants nothing more than to rejoin the army

Flaws: Ugly, Disease, Addict. Bonds: Immigrant. Occupation: Merchant

Voice: Sighs a lot, exhausted

Attributes [hide]

Skog Weston, Male Half-Orc Fighter 10
Medium (6'10") Half-Orc, Neutral Evil (CR 10)
Armor Class 11
Hit Points 81 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)12 (+1) 14 (+2)5 (-3)
Skills Investigation +5, Nature +5
Senses Passive Perception 12
Languages Common, Orc, Sylvan
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2

Possessions: 3000 sp.


Social Check DCs


Einkil Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'3" and wears a weathered and beat up set of banded mail beneath an oversized brown coat. His left hand appears badly burned and disfigured. His long chestnut hair reaches down to his waist. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He loves telling others what to do and how they should feel about things. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He became a Barkeep soon after.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is wracked by social anxiety

Ideals: Opinionated, Fighting. Flaws: Fearful. Occupation: Barkeep

Voice: Voice breaks

Attributes [hide]

Einkil Bloodkith, Male Dwarf Paladin 6
Medium (4'3") Dwarf, Neutral Evil (CR 6)
Armor Class 11
Hit Points 55 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)12 (+1) 12 (+1)13 (+1)
Skills History +4, Stealth +4
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Andry Greenbottle, Female Halfling [Permalink]

Personal [hide]

Description: This malnourished woman wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her hair is cut close to her head. Her otherwise smooth face is marked with small tiny scars.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is lazy, self-centered, vain, and jealous.

History: Andry was born in the east. At a young age she loved to build and create. Through the years after Andry was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Andry's father didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and wants a kiss

Ideals: Persistence. Flaws: Antagonistic, Selfish. Bonds: Poor. Occupation: Stylist

Voice: Sore throat, cough

Attributes [hide]

Andry Greenbottle, Female Halfling Monk 3
Small (3'1") Halfling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)11 (+0) 13 (+1)10 (+0)
Skills Intimidation +2, Survival +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Fire opal pendant on a fine gold chain (400 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp).


Social Check DCs

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