Ovina Graybeard, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her long red hair reaches down to her waist. Her hazel eyes lackadaisically let the world flow into them.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. A few years later when the east was not economically sound they moved to her current location. She has achieved small success as a Slave Trader.
Motivation: Meet up once more with her childhood friend.
Bonds: Job, Adventurer, Military, Immigrant. Occupation: Slave Trader
Voice: Old thin voice
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 53 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 16 (+3) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Infernal
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 300 gp. Fiery yellow corundum (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Suhnae Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. He carries with him a set of tridents on his belt, each one with a ruby on the hilt. He keeps his long red hair kept up in a rat tail. He has a dull look in his green eyes.
Personality: Suhnae is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He always tries to repair and not replace. It was this mentality that drove him into the Mercenary business.
History: He was born several months after his father was called into army service. His father took him hunting and taught him how to get in the mind of other creatures. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is wracked by social anxiety; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Extrovert, Persistence. Bonds: Military, Nature. Occupation: Mercenary
Voice: High pitched, excited
Attributes [hide]
Medium (5'5") Elf, Lawful Good (CR 3)
Armor Class 14
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 15 (+2) | 15 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Druidic, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 19000 cp.
Hunter Hackney, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy brown suit. He has dyed his greying silver hair a little too much giving a sharp silver color. His eyes are violet.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Further he is a bit of a stoner and is frequently out of it.
History: When he was but 6 years old his parents immigrated from the west. Hunter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He's since become an addict/alcoholic.
Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion
Ideals: Persistence. Flaws: Addict. Bonds: Attractive, Immigrant, Nature, Family. Occupation: Actor
Voice: Australian accent
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Terran, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Solid gold idol (500 gp). A miniature golden chest with tiny emeralds lining the top (100 gp). 1 Masterwork Uncommon Weapon.
Seraphina Whispermouse, Female Halfling [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She usually wears her white robe and has her mace always slung over her shoulder. She is an epitome of beauty. Sporting a blonde mohawk this woman's hair draws a lot of attention. Her eyes are a pleasant violet.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She found a children's book about a Halfling Adept who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has dedicated herself to building a better world.
Motivation: To reunite with her old friends; and she wants to meet her childhood hero
Ideals: Joker. Flaws: Secretive, Disease. Bonds: Attractive, Adventurer. Occupation: Glassblower
Voice: Laughs frequently while speaking
Attributes [hide]
Small (2'8") Halfling, Neutral Evil (CR 5)
Armor Class 13
Hit Points 26 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 |
Possessions: 300 gp. Deep blue spinel (900 gp).
Nykkan Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a black broad hat and black clothes. His green crest is lengthy and is close to two feet long. His face is covered beneath a completely black helmet.
Personality: He has a massive crush on the younger sibling of the Barrister who has hired him part-time. He is a very good compulsive liar and kleptomaniac.
History: He got into the Barrister business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barrister work with an outfit from a few towns over. Barrister work suited him well, and with each successful project, he earned more gold and more respect from his peers. He is searching for what he claims is his rightful reward.
Motivation: Wants his loneliness to end; and obtaining odd cultural half-elven artifacts is his passion
Bonds: Has a crush, Criminal record, Job, Adventurer, Rich. Occupation: Barrister
Voice: Rolls R's
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 9
Hit Points 50 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 13 (+1) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +6 / 3d4+3, Ranged +2 / 3d4-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1900 gp.
Aramil Dalanthan, Male Half-Elf [Permalink]
Personal [hide]
Description: This slender man stands about 5'6". He tends to wear a large yellow jacket. His black hair is lengthy and is close to two feet long. His hazel eyes dart from person to person.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Aramil grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Aramil. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Expand his business; and sabotage a competitor
Ideals: Impeccable. Bonds: Military, Slave, Criminal record, Job. Occupation: Barrister
Voice: Smoker's lung
Attributes [hide]
Medium (5'6") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 20000 cp.
Koeth Ethanasath, Male Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears dark leathers with embroidery. His hair is long and chestnut with streaks of red, and is pulled back with small tan clips. His beard is red, braided, and well cared for. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. Koeth enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To share knowledge with the world; and to get a good night's sleep
Ideals: Logical. Flaws: Addict, Hedonist, Disease. Bonds: Attractive. Occupation: Sculptor
Voice: Soft and mumbly
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 4 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 8 (-1) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Orc
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1100 sp.
Heward Cromwell, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears dark leathers with embroidery. He has shaved his head bald. He wears round tiny glasses practically rammed into his face.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He got into the Crown-heir business at a young age. His parents enrolled him in a Monk school at a young age so that he could practice his divine talents. He is untrained/undisciplined, which makes him dangerous.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Optimist, Gifted. Flaws: Insane. Bonds: Criminal record, Job. Occupation: Crown-heir
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 800 sp.
Fonkin Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tight fitting tan shirt and pants. He has a long red beard with little hanging trinkets. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To get a good night's sleep.
Ideals: Philantrophist, Joker, Logical. Flaws: Insomniac, Antagonistic. Occupation: Weaver
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 13 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Gnome, Ignan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp. Rock crystal (70 gp). Deep green spinel (50 gp). Iolite (70 gp).
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