Mardnab Lingenhall, Female Gnome [Permalink]
Personal [hide]
Description: This dark-skinned female likes to wear darkened spectacles and heavy clothing, no matter the weather. She is tall, broad shouldered and powerfully built. She has slicked back blonde hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She also is a firm believer in the womanly ideal.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Mardnab liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a nunchaku and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To get a good night's sleep; and she's attracted to the pc
Ideals: Passionate. Flaws: Insomniac, Impulsive. Bonds: Immigrant, Nature. Occupation: Sage
Voice: Aggressive tone
Attributes [hide]
Small (3'0") Gnome, Lawful Good (CR 5)
Armor Class 13
Hit Points 26 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 12 (+1) | 6 (-2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 5000 sp. Moonstone (70 gp). Aquamarine (500 gp). Amethyst (150 gp). 1 Minor magic item. 1 Minor magic item.
Elama Mellerelel, Female Elf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her hair is greying and her face has many wrinkles. She has a dull look in her blue eyes.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was born the only child of a wealthy merchant. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. Since then, she has sought to make the best of life.
Motivation: Retire the richest woman in the east; and her religion dominates her actions
Ideals: Entrepeneur, Athletic, Optimist, Professionalism. Bonds: Religious. Occupation: Engraver
Voice: Scandinavian accent
Attributes [hide]
Medium (4'10") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 1 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 7 (-2) | 14 (+2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Elven, Druidic, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp. A pair of silk slippers encrusted with tiny pearls. (60 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Artin Fireforge, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her blonde hair is kept up in a ponytail inside a small hat. Her hazel eyes lackadaisically let the world flow into them.
Personality: She never swears and excessively uses polite adverbs when speaking. She works hard and plays hard.
History: She was born to a criminal king-pin and mafia family Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Recently she has begun working with bootleggers and crooks.
Motivation: A rival would like her out of the picture; and wishes to resurrect an old love
Ideals: Optimist. Flaws: Hedonist. Bonds: Rich, Criminal record, Attractive, In love. Occupation: Shepherd
Voice: Dark and ominous
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 12)
Armor Class 10
Hit Points 79 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 4000 gp. Rose (80 gp). Blue quartz (15 gp). Tourmaline (150 gp). Eye agate (15 gp). Aquamarine (600 gp). Star ruby (600 gp). Azurite (15 gp). Alexandrite (600 gp). Obsidian (15 gp).
Juliana Staurheim, Female Human [Permalink]
Personal [hide]
Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a fine chain shirt which she covers with grey colored cloaks and clothing. Her black hair is styled in orderly dreadlocks. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Prone to second guessing herself, she comes off as nervous. She is used to getting what she wants. In part because she is a meticulous planner.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. Due to her spouse's obsession with being a Dilettante they were divorced and she won custody of their son. She worked as a Bricklayer, and she later adopted a second son.
Motivation: To unite with her sister; and her spouse's relatives view her with great suspicion
Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Military, Family. Occupation: Bricklayer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'10") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 16 (+3) | 5 (-3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 100 sp. Onyx (80 gp).
Hecat Instinct, Female Tiefling [Permalink]
Personal [hide]
Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady, and carries flails. Her black hair is long and unkept. Her eyes are white.
Personality: She is a Jeweler first and foremost. She believes firmly that knowledge should be universal. Hecat enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was born into a rich family. She struck it rich when she found rare goods in large quantities. She tends to her Jeweler job now, and dutifully fulfills any obligations she has.
Motivation: Wants to open a new tavern; and she has money and likes to spend it
Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Rich, Job. Occupation: Jeweler
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'5") Tiefling, Lawful Evil (CR 10)
Armor Class 11
Hit Points 50 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 16
Languages Common, Aquan
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
Possessions: 2000 gp. Star rose quartz (60 gp). Deep green spinel (50 gp). Alexandrite (200 gp). Hematite (7 gp).
Dûgza Redfield, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is physically well-built. His white hair is cut short with large spiked bangs in the front. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is skeptical of what others tell him and is slow to trust.
History: Born to a pair of adventurers, Dûgza grew up listening to his father's many stories. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To clean up the streets; and to get a good night's sleep
Flaws: Insomniac, Shy. Bonds: Rich, Guardian, Adventurer. Occupation: Gardener
Voice: Excited and jittery
Attributes [hide]
Medium (5'4") Half-Orc, Neutral Evil (CR 7)
Armor Class 9
Hit Points 37 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 13 (+1) | 17 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Orc, Draconic
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 900 gp.
Vlorn Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His tied-back hair is brown. His eyes are likewise blue. His teeth are white and perfect.
Personality: He is overprotective of those who hire his services. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born in a small island village. A gifted student he started as a Miller, but he got bored and became a Beggar. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Money/treasure; and to protect his home
Ideals: Justice. Bonds: Attractive, Guardian, Nature, Job, Rich. Occupation: Beggar
Voice: Mousy voice
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 28 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Ignan
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 |
Possessions: 1000 sp. Blue star sapphire (400 gp). Onyx (30 gp). Tiger eye turquoise (4 gp).
Pyntle Offund, Female Gnome [Permalink]
Personal [hide]
Description: This late middle aged woman wears a worn and beaten armor and is in decent physical shape. Her black hair is well kept. Her ears are large.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. A freak accident while working with her Priest mother left her crippled. She has recently gotten a pet goose that steals things from people.
Motivation: She is being blackmailed/forced/etc and this influences her actions.
Flaws: Ugly, Shy, Disease. Bonds: Criminal record, Religious. Occupation: Detective
Voice: Speaks with a cold
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 16 (+3) | 8 (-1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 300 gp.
Aura Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She dresses like a well dressed Tanner does. She has styled her beige fur well, parting it to the left. This hazel eyed easterner is not easily forgotten.
Personality: Her tongue was cut out and she uses sign language. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.
History: She served in the navy to pay for her family's outstanding loans. She helped her father out around the business and became quite the natural. She then took over the family business and is one of the better Tanner for hire.
Motivation: She is unsatisfied with her job.
Ideals: Artistic. Flaws: Disease. Bonds: Job, Family, Military. Occupation: Tanner
Voice: Speaks in third person
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Good (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 15 (+2) | 10 (+0) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp.
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