Flask Hummingbird, Female Tabaxi [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'6" has a big stupid grin on her face most of the time. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She keeps her long white fur kept up in a rat tail. She wears an eyepatch.
Personality: She is erratic and paranoid. She believes drow are coming to abduct people. She does not believe in violence as a means to an end. She is a dedicated Armorer but believes her peers are too gung-ho.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken from her home at a very young age. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: To protect her home; and many drow want her driven away
Ideals: Pacifist. Flaws: Ugly. Bonds: Enemies, Slave, Rich, Guardian. Occupation: Armorer
Voice: Stutters
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 15 (+2) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Druidic, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Solomon Garcia, Male Half-Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man is dressed in a clean violet cloak covering his clean studded leather, and a wedding ring on his left hand. He has moderate length white hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Elf in existence. When he's not drinking or sleeping the drinks off, he's doing painting.
History: The child of southern immigrants he idolized his mother. He has had some formal painting training, and achieved minor success. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: To get a good night's sleep; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Justice, Artistic. Flaws: Insomniac. Bonds: In love, Immigrant. Occupation: Soapmaker
Voice: Old thin voice
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Good (CR 15)
Armor Class 9
Hit Points 73 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 15 (+2) | 13 (+1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Elven, Celestial
Attacks Melee +8 / 4d8+3, Ranged +4 / 4d8-1, Grapple +3
Possessions: 600 pp. Carnelian (40 gp). Malachite (10 gp). Aquamarine (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fallthra Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: This late middle aged woman wears a simple burlap shirt and baggy pants. She conceals her glaive with her veritable burlap sack of a shirt and is in decent physical shape. Her hair is brown and curly. Her brown eyes dart from person to person to random spaces in the air.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born to a pair of adventurers, Fallthra grew up listening to her mother's many stories. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: She wants to get laid; and she wants to meet her childhood hero
Ideals: Joker. Bonds: Adventurer, Family, Enemies, Has a crush. Occupation: Sailor
Voice: Italian accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 2000 cp.
Nurkara Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: She is a mite stocky and wears baggy grey pantaloons and a black scarf. She has styled her red hair well, parting it to the left. This green eyed southerner is not easily forgotten.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. A friendly and beautiful Dwarf, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: The child of a Shoemaker, who enjoyed hunting, Nurkara was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Nurkara took refuge in the large cave and found the beat up monstrous two handed axe and armor she uses now. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC.
Ideals: Philantrophist, Fighting. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Armorer
Voice: Squeaky
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 10 (+0) | 18 (+4) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon, Ignan, Gnoll, Infernal
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
Possessions: 150 gp. 1 Chain shirt.
Tim Tenley, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and wears a simple burlap shirt and baggy pants. He conceals his hand crossbow with his veritable burlap sack of a shirt. His skin is also unnaturally pale. He keeps his auburn hair in a flapper bob. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: Prone to second guessing himself, he comes off as nervous. He plays an instrument quite well.
History: He got into the Sculptor business at a young age. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has achieved small success as a Sculptor.
Motivation: He wants nothing more than to rejoin the army; and he'd like to take his coworkers down a peg
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Job, Military. Occupation: Sculptor
Voice: Soft and melodious
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll, Giant, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Claira Jenkins, Female Half-Elf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she is generally shirtless and showing off her tattooed chest. Her red hair is cut short. Her eyes, though not visible through her cowl, are brown.
Personality: Claira speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She was raised in a white middle class family as the only child. Ostracized due to the necromantic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: Wants her loneliness to end; and to end her boredom
Ideals: Impeccable, Optimist, Gifted. Flaws: Mundane. Bonds: Has a crush. Occupation: Actor
Voice: Speaks in third person
Attributes [hide]
Medium (4'8") Half-Elf, Chaotic Evil (CR 12)
Armor Class 9
Hit Points 93 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 15 (+2) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +3 / 3d10-1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 1 | 0 |
Possessions: 3000 gp. Star rose quartz (80 gp). Tourmaline (50 gp). Carnelian (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Damien Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He dresses in collared shirts and wears a proper scarf over his head. His hair is greying and his face has many wrinkles. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a Sage first and foremost. He believes firmly that knowledge should be universal. He is able to make almost anything out of random pieces of junk.
History: Born to a Shipwright, his mother struggled to pay the bills. Brilliant and gifted he never wanted to apply himself. He's also a talented Shipwright, but doesn't like to broadcast it.
Motivation: To be a Shipwright again.
Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Job, Poor. Occupation: Sage
Voice: Speaks with a cold
Attributes [hide]
Small (3'3") Halfling, Neutral Evil (CR 14)
Armor Class 14
Hit Points 81 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 14 (+2) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial
Attacks Melee +7 / 4d6+2, Ranged +8 / 4d6+3, Grapple +3
Possessions: 3000 gp. Tourmaline (60 gp). Bloodstone (70 gp). Emerald (1200 gp). Red garnet (60 gp). Tourmaline (60 gp). Hematite (4 gp). Amethyst (60 gp). Sardonyx (70 gp). Aquamarine (900 gp). 1 Medium magic item.
Ogbur Sutherland, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a simple burlap shirt and baggy pants. He conceals his nunchaku with his veritable burlap sack of a shirt. He keeps his silver hair in a flapper bob. He is very pretty but has cold, dead eyes.
Personality: Prone to second guessing himself, he comes off as nervous. When he's not drinking or sleeping the drinks off, he's doing music.
History: He was born in the south. His druidic abilities were realized during a raid on his village. He left for the south, certain he would find work there.
Motivation: He's looking for his big break.
Ideals: Artistic, Gifted. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Courier
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'7") Half-Orc, Lawful Good (CR 7)
Armor Class 12
Hit Points 29 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 13 (+1) | 8 (-1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 10000 sp. Eye agate (16 gp). Jet (70 gp).
Enidda Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She has a large blue mantle and cape that has been intricately interwoven into her grey robe. Her long golden hair reaches down to her waist. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is witty, but her monotone delivery comes off as unnerving She invites people to come help in her community garden.
History: She was born at the edge of vast mountains. Enidda was born on a far southern mountains where she grew up under the tutelage of her father, an expert Courier. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She is greedy; and she is currently in port desperately looking for someone to get her out
Ideals: Joker, Philantrophist, Persistence. Bonds: Immigrant, Nature. Occupation: Courier
Voice: Creaky witch voice
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 14)
Armor Class 11
Hit Points 100 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 19 (+4) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +8 / 4d6+3, Ranged +5 / 4d6+0, Grapple +8
Possessions: 1000 gp. Zircon (50 gp). Fiery yellow corundum (1000 gp). Golden yellow topaz (900 gp). Deep green spinel (140 gp). Red garnet (140 gp).
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Their contribution stands as a beacon of hope for all adventurers!