Charles Van Es, Male Human [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft brown waves gently in the breeze. His skin is fair and his fingers are delicate and long. He wears his hair in dreadlocks. He has a dull look in his hazel eyes.
Personality: Prone to second guessing himself, he comes off as nervous. Energy wise he seems alert and responsive.
History: He was born in the north. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He moves from town to town, unable to find a place to settle.
Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Professionalism, Fighting. Flaws: Shy. Bonds: Rich, Immigrant. Occupation: Mercenary
Voice: Scandinavian accent
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Celestial
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 160 gp. 4 Holy water.
Orla Beren, Female Gnome [Permalink]
Personal [hide]
Description: She wears a blue shirt, with a brown mid length skirt with brown tights and flats, usually wearing a coat over them. Her skin is fair and her fingers are delicate and long. She keeps her long red hair kept up in a rat tail. She has a tattooed face.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Her job bores her to no end. She has decided to make it more interesting.
History: She was born in the north. Orla was born on a far northern forest where she grew up under the tutelage of her mother, an expert Doctor. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: A strong sense of loyalty to Tabaxi people; and she is a bit of a kleptomaniac
Ideals: Joker. Flaws: Racist. Bonds: Adventurer, Criminal record, Immigrant. Occupation: Doctor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'1") Gnome, Lawful Evil (CR 10)
Armor Class 14
Hit Points 66 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 16 (+3) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Goblin, Giant
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 1 | 0 |
Possessions: 250 pp. Banded agate (9 gp). Hematite (9 gp). Aquamarine (1100 gp). Star rose quartz (20 gp). Peridot (20 gp). Onyx (20 gp). Blue quartz (9 gp). Jasper (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gaaki Marleigh, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a black collared shirt and violet skirt. She accessorizes with a grey scarf around the waist and a strap diagonally across her shirt. She carries with her a set of whips, each one with a emerald on the hilt. She only wears one on her belt and the other on her back. Her chestnut hair has been sun bleached extensively. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Gaaki was born in the west. At a young age she loved to build and create. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: To unite with her sister; and wants to raise her children well
Ideals: Fighting, Disciplined, Persistence. Flaws: Ugly. Bonds: Family. Occupation: Stableman
Voice: Shortens vowels
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 400 gp. 1 Silk rope. 1 Silver holy symbol.
Balam Sage, Male Tiefling [Permalink]
Personal [hide]
Description: This man stands a little under 6'8" and is a bit bulky. He is very muscular particularly in the legs. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He keeps his long dark red hair kept up in a rat tail. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: From birth he was tutored by a cruel and relentless mentor. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wants to have a good time and be beloved; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Joker, Persistence. Bonds: Attractive, Mentor. Occupation: Body Guard
Voice: Dark and ominous
Attributes [hide]
Medium (6'8") Tiefling, Lawful Good (CR 18)
Armor Class 11
Hit Points 98 (18d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +8 / 5d6+2, Ranged +7 / 5d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 |
Possessions: 12000 gp. A roughly beaten golden orb (30 gp). Silver comb with moonstones (700 gp). Eyepatch with mock eye of sapphire and moonstone (1800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Gold dragon comb with red garnet eye (1100 gp). Eyepatch with mock eye of sapphire and moonstone (1800 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (50 gp). Silver comb with moonstones (700 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Embroidered silk and velvet mantle with numerous moonstones (1900 gp). Golden circlet with four aquamarines (3000 gp). Eyepatch with mock eye of sapphire and moonstone (1800 gp). Silver comb with moonstones (700 gp). Brass mug with jade inlays (100 gp). Black velvet mask with numerous citrines (30 gp). Embroidered and bejeweled glove (4000 gp). A roughly beaten golden orb (30 gp). Gold dragon comb with red garnet eye (1100 gp). Jeweled electrum ring (8000 gp). Large well-done wool tapestry (100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp). Jeweled anklet (4000 gp). Silver chalice with lapis lazuli gems (30 gp). A roughly beaten golden orb (30 gp). Large well-done wool tapestry (100 gp). 1 Medium magic item.
Fargrim Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. He has wavy golden hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He does not trust anyone and sleeps with one eye open.
History: When he was but 6 years old his parents immigrated from the west. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.
Motivation: He wants to get laid; and he desires power and/or immortality
Flaws: Insomniac. Bonds: Rich, Attractive, Immigrant, Adventurer, Has a crush. Occupation: Ruler
Voice: French accent
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 40 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 18 (+4) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: Just what you see.
Donaar Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across his face, he wears very tight pants and wife beaters, though occasionally he sports a black coat. His brass crest has been sun bleached extensively. He has gold eyes.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He always tries to repair and not replace. It was this mentality that drove him into the Shepherd business.
History: He got into the Shepherd business at a young age. His childhood dream was to be a Slave Trader, but he was a colossal failure. He's since become an addict/alcoholic.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new shepherd responsibilities is difficult
Ideals: Persistence, Fighting. Flaws: Addict. Bonds: Enemies, Job. Occupation: Shepherd
Voice: Nasally tone
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 24 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 300 gp. Moss agate (9 gp). Red-brown spinel (40 gp). Violet garnet (900 gp).
Dadalan Pyraxtallinost, Male Dragonborn [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears skinny pants and wears a black and blue robe with the hood down. His crest is green and very short. His eyes are gold and he is always smoking a pipe.
Personality: He is irascible and easily irritated. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was raised in a white middle class family as the only child. A freak accident while working with his Roofer mother left him crippled. After a long history of fighting, Dadalan and his spouse have recently divorced.
Motivation: Doesn't want to be a Dilettante and was forced into it by his family; and to find somewhere to settle down
Flaws: Antagonistic, Shy, Mundane, Disease. Bonds: Family. Occupation: Dilettante
Voice: Posh accent
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 6)
Armor Class 12
Hit Points 31 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 10 (+0) | 16 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon, Sylvan, Infernal
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
Warryn Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears light armors faded through time and improper care. His golden hair is singed and shortened. His brown eyes lackadaisically let the world flow into them.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born in a small village he learned the ways of the warrior from his father. He was an athlete and attended two major summer competitions. He never won. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Wants to work out more often.
Ideals: Athletic, Fighting. Flaws: Ugly, Secretive. Occupation: Body Guard
Voice: Scratchy, weak
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 14)
Armor Class 12
Hit Points 112 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 15 (+2) | 19 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Gnome, Ignan, Celestial
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 0 | 2 | 1 | 1 | 0 |
Possessions: 2000 gp. Malachite (14 gp). Deep blue spinel (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Serpent Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He is well dressed, constantly wearing a brown suit, black shirt, and white tie. His whole body is exceptionally muscular. His beige fur is lengthy. He is baby faced.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He receives visions of the future at random moments
History: Born to a Sellsword, his father struggled to pay the bills. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Serpent took refuge in the ruined castle and found the beat up scimitar and armor he uses now. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Doesn't want to be a Bounty Hunter and was forced into it by his family.
Ideals: Passionate, Gifted. Bonds: Immigrant, Poor, Nature. Occupation: Bounty Hunter
Voice: Speaks with a cold
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Evil (CR 6)
Armor Class 14
Hit Points 34 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 14 (+2) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 700 gp. 1 Half-Plate. 1 Banded mail. 1 Half-Plate. 1 Chain shirt.
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Their contribution stands as a beacon of hope for all adventurers!
