Ovina Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She likes to wear brown tank tops with red skirt. Her hair is cut close to her head. She wears round tiny glasses practically rammed into her face.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: Ovina was born the youngest of three triplets. Her homeland was ravaged by war and she spent much of her life rebuilding it. She now mingles about in high society.
Motivation: Her name or reputation has been wronged in the past by goblins, and she desires to right it; and she has money and likes to spend it
Ideals: Gifted. Flaws: PTSD. Bonds: Family, Rich, Enemies. Occupation: Animal Trainer
Voice: Jittery and nervous
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 12)
Armor Class 8
Hit Points 97 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 16 (+3) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +6 / 3d10+2, Ranged +2 / 3d10-2, Grapple +2
Possessions: 3000 gp. Blue star sapphire (1400 gp). Aquamarine (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fenriz Dodge, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he usually wears his green robe and has his lance always slung over his shoulder. His chestnut hair is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He never wears the same outfit twice, unless he absolutely has to.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Expert school at a young age so that he could practice his necromantic talents. He then took over the family business and is one of the better Layabout for hire.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new layabout responsibilities is difficult
Ideals: Artistic, Gifted. Bonds: Attractive, Job, Religious. Occupation: Layabout
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'0") Tiefling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 170 gp.
Hadwisa Tiltathana, Female Half-Elf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She wears a top hat to cover her moderate length golden hair. Her fair skin shows little sign of her aristocratic breeding.
Personality: Hadwisa hangs on like a leech to those who appreciate her. It was this clingy personality that held back her writing career. She works hard and plays hard.
History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Hadwisa took refuge in the large cave and found the beat up club and armor she uses now. She bought a club and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To clean up the streets; and obtaining odd cultural half-orc artifacts is her passion
Ideals: Artistic. Flaws: Hedonist. Bonds: Poor, Attractive, Nature. Occupation: Barrister
Voice: Low range voice
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 10 (+0) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Celestial
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1200 sp.
Olivia Brushgather, Female Halfling [Permalink]
Personal [hide]
Description: She is a mite stocky and is wearing a perfectly clean shirt and pair of pants. She sports brown long hair. She has a dull look in her amber eyes.
Personality: A skeptical and narcissistic woman, Olivia's first love is herself. Her second love is also herself. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Olivia was born with her mother's beautiful face. While she appears to be a normal Halfling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. After a long history of fighting, Olivia and her spouse have recently divorced.
Motivation: Meet up once more with her childhood friend; and she wants nothing more than to rejoin the army
Ideals: Impeccable. Flaws: Insane, Antagonistic. Bonds: Attractive, Military, Adventurer. Occupation: Barkeep
Voice: Sleepy voice
Attributes [hide]
Small (2'9") Halfling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 10 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 60 gp.
Raymond Heiser, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His black hair is heavily combed to the right. His blue eyes have a joyful gleam in them most of the time.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born in a small village he learned the ways of the warrior from his father. Through the years after Raymond was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Raymond's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Raymond and his spouse have recently divorced.
Motivation: Wants to work out more often.
Ideals: Fighting, Athletic, Philantrophist. Flaws: Antagonistic. Occupation: Stableman
Voice: Creaky witch voice
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 17 (+3) | 6 (-2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 6000 cp. Moonstone (60 gp).
Fargrim Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: He is in excellent shape and typically wears a sleeveless long coat of deep brown leather and dull violet iron scale mail. He sports a long silver beard, and similarly colored long hair. His violet unseeing eyes seem to look past you.
Personality: A skeptical and narcissistic man, Fargrim's first love is himself. His second love is also himself. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born blind and as such lacked many opportunities for work. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wants to work out more often; and to share knowledge with the world
Ideals: Athletic, Impeccable, Logical. Flaws: Disease. Bonds: Criminal record. Occupation: Courier
Voice: Booming voice
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 31 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 12 (+1) | 7 (-2) | 5 (-3) |
Senses Passive Perception 8
Languages Common, Dwarven, Aquan
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 200 pp. Sapphire pendant on gold chain (1700 gp). Old masterpiece painting (800 gp). Brass mug with jade inlays (400 gp). Golden circlet with four aquamarines (2000 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Sapphire pendant on gold chain (1700 gp). A roughly beaten golden orb (180 gp). Embroidered and bejeweled glove (3000 gp).
Merla Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a tea of some kind. She wears a fine chain shirt which she covers with red colored cloaks and clothing, marred by teas. Her white hair is styled in orderly dreadlocks. She is baby faced.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: From birth she was tutored by a cruel and relentless mentor. When money was particularly tight she was walking through alleys when she overheard a Assassin hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants her loneliness to end; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it
Ideals: Passionate, Joker. Flaws: Ugly. Bonds: Mentor, Poor. Occupation: Assassin
Voice: Sleepy voice
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 5)
Armor Class 12
Hit Points 38 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: Star rose quartz (60 gp). Chrysoprase (60 gp). Obsidian (14 gp). White opal (800 gp).
Mumpena Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a simple burlap shirt and baggy pants. She conceals her flail with her veritable burlap sack of a shirt. Her red hair is cut short with large spiked bangs in the front. Her eyes are amber and beady.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is afraid of women and trembles around them
History: She was raised in a plains tribe. Her mother took her hunting and taught her how to get in the mind of other creatures. After a long history of fighting, Mumpena and her spouse have recently divorced.
Motivation: She's repulsed by the PC; and many gnolls want her driven away
Flaws: Ugly, Antagonistic, Shy. Bonds: Poor, Nature. Occupation: Bellfounder
Voice: French accent
Attributes [hide]
Small (3'1") Gnome, Chaotic Neutral (CR 14)
Armor Class 13
Hit Points 130 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 15 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Celestial
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2
Possessions: 4000 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp). A roughly beaten golden orb (120 gp). A large tome filled with over one hundred recipes written by a former royal chef. (120 gp). An abacus with copper, silver and gold markers (120 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Black velvet mask with numerous citrines (120 gp). Gold and topaz bottle stopper cork (1800 gp). 1 Medium magic item.
Krakhorn Kimberly, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a black shirt with thin green vertical stripes and brown pants. He is portly but not overly obese. He has no hair. His eyes are hazel and catlike.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is skeptical of what others tell him and is slow to trust.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Cursed with a spirit at a very young age, Krakhorn has worked very hard to control his curse. He now owns his own business.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Ugly, Shy, Disease. Bonds: Job. Occupation: Baker
Voice: French accent
Attributes [hide]
Medium (5'11") Half-Orc, Neutral Good (CR 7)
Armor Class 13
Hit Points 27 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 12 (+1) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Gnome, Dwarven
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
Possessions: 5000 sp. Lapis lazuli (4 gp). Eye agate (4 gp). Jet (60 gp). Peridot (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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