Cressel Cheer, Male Tiefling [Permalink]
Personal [hide]
Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a penchant for wearing a ring with an oversized amber on his left hand. He has wavy silver hair. His eyes are a pleasant black.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He does not trust anyone and sleeps with one eye open.
History: He was born into a rich family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was granted arcane powers by his dying sister.
Motivation: He has money and likes to spend it.
Ideals: Fighting, Gifted. Flaws: Ugly, Insomniac. Bonds: Rich. Occupation: Fisher
Voice: Can't modulate volume
Attributes [hide]
Medium (6'7") Tiefling, Neutral Good (CR 10)
Armor Class 8
Hit Points 57 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 15 (+2) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +2 / 3d6-2, Grapple +6
Possessions: 2000 gp. Rich purple corundum (1500 gp). Red garnet (140 gp). Sard (30 gp). White pearl (140 gp). Azurite (16 gp). Red garnet (140 gp). Blue sapphire (1500 gp). Hematite (16 gp).
Ida Morris, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She is wearing a long, violet, dusty cloak. Her hair is silver, silky, and of moderate length. Her amber eyes lackadaisically let the world flow into them.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: She got into the Ruler business at a young age. A freak accident while working with her Seamstress father left her crippled. She now owns her own business.
Motivation: Expand her business; and she'd like to take her coworkers down a peg
Flaws: Antagonistic, Disease. Bonds: Poor, Attractive, Job, Mentor. Occupation: Ruler
Voice: Shortens vowels
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 19 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 10 (+0) | 5 (-3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 500 gp.
Shamash Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a robe, a symbol of the sun god around his neck, and a nunchaku on his belt. He wears a colorful flower in his rusty crest. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He uses divination through singing.
History: From birth he was tutored by a cruel and relentless mentor. Brilliant and gifted he never wanted to apply himself. He was granted psionic powers by his dying sister.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Gifted. Flaws: Insane. Bonds: Attractive, Mentor. Occupation: Bricklayer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 9)
Armor Class 10
Hit Points 71 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Roger Marleigh, Male Human [Permalink]
Personal [hide]
Description: This man wears a grey costume with the symbols of death on his torso. He is muscular with a powerful set of arms. His silver hair is drawn into a tight pony tail with a dagger scrunchie. His gray eyes dart from person to person to random spaces in the air.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born in a small island village. He has chosen to use the inheritance that was left to him frivolously. He's also a talented Barrister, but doesn't like to broadcast it.
Motivation: He wants to get laid; and money/treasure
Flaws: Sensitive. Bonds: Rich, Nature, Job, Has a crush. Occupation: Cook
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 1000 cp.
Jarana Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she dresses in collared shirts and wears a proper scarf over her head. Her hair, while still mostly brown, has prominent grey streaks. Her otherwise smooth face is marked with small tiny scars.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. Energy wise she seems alert and responsive.
History: Jarana was raised in a hard working conservative environment. Her father was a soldier and died while she was still young. Jarana was left her father's suit of armor and trained in its use and care. She's also a talented Adventurer, but doesn't like to broadcast it.
Motivation: She loathes her own lifestyle; and balancing her hectic life and new dilettante responsibilities is difficult
Ideals: Professionalism. Flaws: Greedy, Depressed. Bonds: Job, Military. Occupation: Dilettante
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 9 (-1) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
Possessions: 100 gp.
Pog Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a slight overbite and is overall scrawny. His black hair is greying along the sides and has receded to reveal a widow's peak. His green unseeing eyes seem to look past you.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born in the west to a Assassin, Pog learned a great deal about his mother's area of expertise. A gifted student he started as a Guard, but he got bored and became a Assassin. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Balancing his hectic life and new Assassin responsibilities is difficult; and further expansion of business
Ideals: Justice. Flaws: Disease. Bonds: Poor, Job, Guardian. Occupation: Assassin
Voice: Soft and melodious
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 14)
Armor Class 11
Hit Points 73 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 10 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +6 / 4d6+1, Ranged +5 / 4d6+0, Grapple +1
Possessions: 2000 gp. Large well-done wool tapestry (200 gp). A necklace of small pink pearls (1000 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp). Brass mug with jade inlays (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). A roughly beaten golden orb (40 gp). 1 Medium magic item.
Spring Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a simple pastel robe with black stripes complete with hood. He wears his beige fur down. He has a dull look in his copper eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is skeptical of what others tell him and is slow to trust.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an athlete and attended two major summer competitions. He never won. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he is content
Ideals: Athletic. Flaws: Disease, Shy, Mundane. Bonds: Debt. Occupation: Fortune-teller
Voice: Voice breaks
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 17 (+3) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Gnome
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 90 gp. Moonstone (40 gp). 1 Masterwork Common Ranged Weapon.
Aerdeth Amakiir, Male Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears bulky tan painted plate armor. His auburn hair is kept up in a ponytail inside a broad hat. His ears are large.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He uses divination through singing.
History: Gifted from a young age, Aerdeth studied abroad. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has drifted from career to career and currently works as a Glassblower.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Job, Mentor. Occupation: Glassblower
Voice: Old thin voice
Attributes [hide]
Medium (5'1") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 9 (-1) | 9 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. 1 Masterwork Common Melee.
Wella Fastfoot, Female Halfling [Permalink]
Personal [hide]
Description: She does not wear sleeves and tends to eschew shirts when she can avoid it, and carries rapiers. She has moderate length auburn hair. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. A true patriot, Wella would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She served in the navy to pay for her family's outstanding loans. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Wella took refuge in the old dungeon and found the beat up rapier and armor she uses now. She bought a rapier and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Military, Nature. Occupation: Butcher
Voice: German accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 58 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 17 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Ignan, Gnome
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 300 gp.
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