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NPC Generator

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Advanced [show]


Vaina Liadon, Female Elf [Permalink]

Personal [hide]

Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She is portly but not overly obese. Her small hat is riddled with cuts and holes. She has a tattooed face.

Personality: She is very quiet and rarely speaks above a whisper. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: A powerful brothel owner made her what she is. She was an adventurer many years ago and she formed a blood bond with her Halfling companion (her 'brother'). She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Meet up once more with her childhood friend; and to reunite with her old friends

Flaws: Ugly, Shy, Antagonistic. Bonds: Rich, Mentor, Adventurer. Occupation: Armorer

Voice: Low range voice

Attributes [hide]

Vaina Liadon, Female Elf Sorcerer 6
Medium (4'7") Elf, Neutral Good (CR 6)
Armor Class 11
Hit Points 28 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)13 (+1) 12 (+1)14 (+2)
Skills Perception +4, Performance +5
Senses Passive Perception 15
Languages Common, Elven, Terran
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126653

Possessions: 800 gp.


Social Check DCs


Boddynock Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He tends to wear a large blue jacket, and he perpetually has his dagger ready. His hair is silver and curly. His violet eyes have a joyful gleam in them most of the time.

Personality: He is calm most of the time but flees social interaction. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: From birth he was tutored by a cruel and relentless mentor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Merchant. He then took over the family business and is one of the better Merchant for hire.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting, Philantrophist. Flaws: Shy. Bonds: Mentor, Job, Criminal record. Occupation: Merchant

Voice: Old thin voice

Attributes [hide]

Boddynock Wildwander, Male Gnome Fighter 1
Small (3'3") Gnome, Neutral Evil (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)10 (+0) 10 (+0)11 (+0)
Skills Performance +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 2 Smokesticks.


Social Check DCs


Elama Kane, Female Half-Elf [Permalink]

Personal [hide]

Description: She dresses in violet turtlenecks beneath a white coat with pastel slacks. Sporting a red mohawk this woman's hair draws a lot of attention. She has a tattooed face.

Personality: She hates goblins. She views them as having robbed her home of its proper glory. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In her 14th year, her parents were killed by a goblins raid, leaving Elama alone in the world. After a stint in an orphanage, she was adopted. She used her abilities to travel the world and help people.

Motivation: Regain custody of her son; and she wants revenge against goblins

Ideals: Philantrophist. Flaws: Forgetful. Bonds: Enemies, Rich, Family. Occupation: Bookbinder

Voice: Loud with bravado

Attributes [hide]

Elama Kane, Female Half-Elf Rogue 1
Medium (5'7") Half-Elf, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 16 (+3)12 (+1) 9 (-1)16 (+3)
Skills Stealth +6, Survival +1
Senses Passive Perception 9
Languages Common, Elven, Giant
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 500 sp.


Social Check DCs


Eldon Sympony, Male Gnome [Permalink]

Personal [hide]

Description: This tall, slender man wears very tight pants and wife beaters, though occasionally he sports a blue coat. His brown hair is unkempt and raggedy. His otherwise smooth face is marked with small tiny scars.

Personality: Eldon wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... He has a minor phobia of water and hates getting wet.

History: He was born on a small isolated farm. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Disciplined. Flaws: Ugly, Fearful. Bonds: Poor, Nature. Occupation: Laborer

Voice: Sore throat, cough

Attributes [hide]

Eldon Sympony, Male Gnome Druid 1
Small (3'6") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)8 (-1) 17 (+3)11 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 800 sp.


Social Check DCs


Yvonne Berkeley, Female Human [Permalink]

Personal [hide]

Description: She wears grey painted combat armor at almost all times. Her golden hair is lengthy and is close to two feet long. Her eyes are likewise green. Her teeth are yellowed and unaligned.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She always tries to repair and not replace. It was this mentality that drove her into the Hunter business.

History: She was born a particularly ugly child, much to the horror of her parents. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Her spouse's relatives view her with great suspicion; and she is not mentally stable, and does not behave rationally

Ideals: Joker, Persistence. Flaws: Ugly, Insane. Occupation: Hunter

Voice: Irish accent

Attributes [hide]

Yvonne Berkeley, Female Human Expert 1
Medium (4'10") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)8 (-1) 11 (+0)6 (-2)
Skills Deception +0, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 800 sp. Eye agate (9 gp).


Social Check DCs


Giselle Gyula, Female Half-Elf [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a chocolate of some kind. She does not wear sleeves and tends to eschew shirts when she can avoid it, marred by chocolates. Her black hair has been sun bleached extensively. Her otherwise smooth face is marked with small tiny scars.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Sold as a small child to a brothel owner, Giselle was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She became a Merchant soon after.

Motivation: Wants to open a new tavern.

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Job, Mentor. Occupation: Merchant

Voice: Smoker's lung

Attributes [hide]

Giselle Gyula, Female Half-Elf Commoner 7
Medium (5'7") Half-Elf, Chaotic Good (CR 7)
Armor Class 10
Hit Points 38 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)15 (+2) 14 (+2)14 (+2)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 12
Languages Common, Elven, Halfling, Auran
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 30000 cp.


Social Check DCs


Cressel Aid, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a faded coat and loose pants complete with top hat. His dark red hair is heavily combed to the right. He has gold eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He would rather hide behind his crafts than deal with other people.

History: He got into the Ploughman business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ploughman work with an outfit from a few towns over. Ploughman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He moves from town to town, unable to find a place to settle.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new ploughman responsibilities is difficult

Ideals: Artistic. Flaws: Shy. Bonds: Job, Immigrant. Occupation: Ploughman

Voice: Pirate accent

Attributes [hide]

Cressel Aid, Male Tiefling Paladin 4
Medium (6'2") Tiefling, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)13 (+1) 11 (+0)14 (+2)
Skills Investigation +3, Nature +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 500 gp. Bloodstone (20 gp). Golden pearl (50 gp). Citrine (20 gp). Aquamarine (500 gp). 1 Everburning torch. 3 Alchemist’s fire. 1 Thunderstones.


Social Check DCs


Bilga Oakes, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears tight fitting clothing which further accentuates her frame. Her golden hair is wavy and long. Her amber eyes dart from person to person.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She plays an instrument quite well.

History: She got into the Bricklayer business at a young age. Her childhood dream was to be a Carter, but she was a colossal failure. She inherited the family business which she has now maintained for 2 years.

Motivation: Wants to open a new tavern; and she loathes her own lifestyle

Ideals: Optimist, Artistic. Flaws: Depressed. Bonds: Attractive, Job. Occupation: Bricklayer

Voice: growls and snarls, animalistic

Attributes [hide]

Bilga Oakes, Female Half-Orc Warrior 7
Medium (6'1") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 40 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 8 (-1)11 (+0) 9 (-1)11 (+0)
Skills Investigation +3, Performance +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 1200 gp. Rhodochrosite (11 gp). Fiery yellow corundum (400 gp). Azurite (11 gp). Alexandrite (500 gp).


Social Check DCs


Silent Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel cloak and cross-gartered brown stockings. He has a moderate pudge and is not very fit. His wide-brimmed hat is riddled with cuts and holes. His eyes are likewise blue.

Personality: He is witty, but his monotone delivery comes off as unnerving When he's not drinking or sleeping the drinks off, he's doing music.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Silent was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Silent decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption

Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Rich, Criminal record. Occupation: Sellsword

Voice: Farmer accent

Attributes [hide]

Silent Running, Male Tabaxi Adept 3
Medium (5'2") Tabaxi, True Neutral (CR 3)
Armor Class 10
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 8 (-1)9 (-1) 11 (+0)11 (+0)
Skills Animal Handling +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 400 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp). Solid gold idol (800 gp). Sapphire pendant on gold chain (800 gp).


Social Check DCs

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