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NPC Generator

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Advanced [show]


Eberk Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a brown collared shirt and white pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His skin is fair and his fingers are delicate and long. He has a very tight haircut. His eyes are likewise blue.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born blind and as such lacked many opportunities for work. One day when Eberk was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Eberk was heart-stricken from the event, and his father started working long hours to provde for them. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To unite with his sister.

Ideals: Fighting. Flaws: Disease, PTSD. Bonds: Family, Nature. Occupation: Navigator

Voice: High pitched, excited

Attributes [hide]

Eberk Lutgehr, Male Dwarf Rogue 12
Medium (4'4") Dwarf, Chaotic Good (CR 12)
Armor Class 9
Hit Points 91 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 19 (+4)16 (+3) 15 (+2)12 (+1)
Skills Performance +5, Religion +7
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Orc, Goblin
Attacks Melee +6 / 3d10+2, Ranged +3 / 3d10-1, Grapple +2

Possessions: 200 pp.


Social Check DCs


Korfel Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears dull blue sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longbow, just in case, marred by chocolates. His tied-back hair is white. His eyes are a pleasant amber.

Personality: A skeptical and narcissistic man, Korfel's first love is himself. His second love is also himself. He is afraid of women and trembles around them

History: Korfel lived on a farm with his mother, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Performer. He has achieved small success as a Performer.

Motivation: Wants to raise his children well; and he'd like to take his coworkers down a peg

Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Family, Job. Occupation: Performer

Voice: Thin and wheezing

Attributes [hide]

Korfel Wasanthi, Male Elf Cleric 4
Medium (4'11") Elf, Chaotic Good (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)10 (+0) 11 (+0)15 (+2)
Skills Arcana +2, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 200 gp.


Social Check DCs


Drifting In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and she perpetually has her ceremonial dagger ready. Her fur is cut close to her head. She is baby faced.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She was born several months after her father was called into army service. When Drifting reached her early adolescence her Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She wants nothing more than to rejoin the army; and retire the richest woman in the east

Ideals: Entrepeneur, Fighting, Philantrophist, Justice. Bonds: Military. Occupation: Layabout

Voice: pre-pubescent

Attributes [hide]

Drifting In Woods, Female Tabaxi Commoner 9
Medium (5'5") Tabaxi, Lawful Evil (CR 9)
Armor Class 11
Hit Points 31 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)19 (+4) 13 (+1)13 (+1)
Skills Investigation +7, Nature +7
Senses Passive Perception 11
Languages Common, Terran, Infernal, Orc, Dwarven
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1

Possessions: 1000 gp. Lapis lazuli (11 gp). Emerald (400 gp). Peridot (80 gp). Coral (100 gp). Amethyst (100 gp). Alexandrite (1500 gp). Deep blue spinel (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lewis Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft brown waves gently in the breeze. His golden hair is knotted and matted. He has gleaming, smiling brown eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Energy wise he seems alert and responsive.

History: Lewis hails from a village terrorized by brigands. His martial abilities were realized during a raid on his village. He now mingles about in high society.

Motivation: He is greedy; and many brigands want him driven away

Ideals: Professionalism, Gifted. Flaws: Antagonistic. Bonds: Rich, Enemies. Occupation: Baker

Voice: Deep voice with rolling R's

Attributes [hide]

Lewis Lindsay, Male Human Warrior 1
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 13 (+1)9 (-1) 8 (-1)8 (-1)
Skills Animal Handling +1, Intimidation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3

Possessions: 90 gp. 1 Masterwork Common Melee.


Social Check DCs


Ownka Bentham, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman wears a fancy black dress. She is muscular with a powerful set of arms. Her golden hair, when down, is lengthy. Her fierce violet eyes like to dwell on things.

Personality: She has always had a great fascination with Dragonborn culture. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: The child of a Spice Merchant, who enjoyed hunting, Ownka was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Ownka took refuge in the large cave and found the beat up rapier and armor she uses now. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Meet up once more with her childhood friend; and she wants to meet her childhood hero

Flaws: Racist, Shy, Antagonistic. Bonds: Attractive, Nature, Adventurer. Occupation: Dilettante

Voice: Soothing and warm

Attributes [hide]

Ownka Bentham, Female Half-Orc Warlock 7
Medium (5'10") Half-Orc, Chaotic Evil (CR 7)
Armor Class 8
Hit Points 33 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 11 (+0)12 (+1) 13 (+1)9 (-1)
Skills Acrobatics +1, Persuasion +2
Senses Passive Perception 11
Languages Common, Orc, Infernal
Attacks Melee +5 / 2d8+2, Ranged +1 / 2d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 7000 sp. Silver pearl (160 gp). Freshwater pearl (15 gp). Freshwater pearl (15 gp). Zircon (80 gp).


Social Check DCs


Harbek Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He carries with him a set of longswords on his belt, each one with a sapphire on the hilt. His silver hair is greying along the sides and has receded to reveal a widow's peak. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is mildly Dwarf supremacist, though he does not identify as such. He uses divination through singing.

History: He was born to a criminal king-pin and mafia family As a young adult he joined a group advocating for an improvement in Dwarven conditions. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Harbek fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To reunite with his absent father; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Racist. Bonds: Criminal record, Family. Occupation: Architect

Voice: Low rumbling, strings words together

Attributes [hide]

Harbek Helcral, Male Dwarf Monk 7
Medium (4'2") Dwarf, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 45 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)18 (+4) 17 (+3)12 (+1)
Skills Arcana +7, Insight +6
Senses Passive Perception 13
Languages Common, Dwarven, Giant, Gnome, Druidic, Ignan
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oblar Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'1" has a big stupid grin on his face most of the time. He wears a robe, a symbol of the sun god around his neck, and a quarterstaff on his belt. His silver hair is cut jaggedly and amateurishly. His eyes are green and beady.

Personality: He is almost excessively polite to everyone, even when angry. He can't help but pocket interesting objects he comes across

History: His parents moved while he was still in utero so he is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Halflings in Oblar's homeland. Oblar decided to take the middle way and become a bodyguard. Being a Beggar kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is a bit of a kleptomaniac; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Criminal record, Immigrant. Occupation: Beggar

Voice: Low and grunting

Attributes [hide]

Oblar Kettlewhistle, Male Halfling Barbarian 6
Small (3'1") Halfling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 48 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)7 (-2) 13 (+1)13 (+1)
Skills Nature +1, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Gynnie Thorngage, Female Halfling [Permalink]

Personal [hide]

Description: The light-skinned woman stands 3'2" and dresses in collared shirts and wears a proper scarf over her head. She wears a wide-brimmed hat to cover her moderate length black hair. Her eyes are likewise amber. Her teeth are white and perfect.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: The child of a Beggar, who enjoyed hunting, Gynnie was taken on many hunting expeditions. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has recently gotten a pet goose that steals things from people.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and seeks redemption

Ideals: Optimist. Flaws: Fearful. Bonds: Attractive, Nature, Criminal record. Occupation: Cook

Voice: Russian accent

Attributes [hide]

Gynnie Thorngage, Female Halfling Paladin 6
Small (3'2") Halfling, True Neutral (CR 6)
Armor Class 12
Hit Points 69 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 19 (+4)9 (-1) 17 (+3)13 (+1)
Skills Athletics +5, History +2
Senses Passive Perception 13
Languages Halfling
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 6000 sp.


Social Check DCs


Zook Turen, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior, and carries flails. He has a small bristly mustache and wavy white hair. His fair skin shows little sign of his aristocratic breeding.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He never wears the same outfit twice, unless he absolutely has to.

History: He got into the Shoemaker business at a young age. Like his mother and his brother before him, after school he went straight into learning to become a Shoemaker. He left for the north, certain he would find work there.

Motivation: Expand his business.

Ideals: Fighting, Artistic. Flaws: Cynical. Bonds: Attractive, Job, Immigrant. Occupation: Shoemaker

Voice: Speaks in third person

Attributes [hide]

Zook Turen, Male Gnome Warlock 4
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 36 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)8 (-1) 9 (-1)17 (+3)
Skills Acrobatics +4, Arcana +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 pp. Jet (100 gp).


Social Check DCs

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