Oren Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: This man stands a little under 2'11" and is a bit bulky. He is very muscular particularly in the legs. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His moppish blonde hair is in a traditional bowl cut. He has gleaming, smiling amber eyes.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Gifted from a young age, Oren studied abroad. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now spends his time doing works of charity.
Motivation: He is greedy; and money/treasure
Ideals: Optimist, Philantrophist, Gifted. Bonds: Rich, Military. Occupation: Barber
Voice: Australian accent
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 4)
Armor Class 15
Hit Points 5 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 19 (+4) | 8 (-1) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Undercommon, Ignan
Attacks Melee -1 / 1d10-3, Ranged +6 / 1d10+4, Grapple +4
Possessions: 21000 cp.
Herleva Hill, Female Half-Elf [Permalink]
Personal [hide]
Description: The light-skinned woman stands 4'9" and wears a simple burlap shirt and baggy pants. She conceals her glaive with her veritable burlap sack of a shirt. She wears a feathered hat to cover her moderate length white hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She struck it rich when she found rare goods in large quantities. She has built up a small fortune and can afford her own way.
Motivation: She uses money and sex appeal to get what she needs; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable, Optimist. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Doctor
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Ignan, Druidic, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 200 gp.
Flask Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses in pastel turtlenecks beneath a green coat with blue slacks, and carries warhammers. His fur is lavender and very short. He is baby faced.
Personality: Flask is depressed about a lot of things. He tends to be a nihilist. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: From birth he was tutored by a cruel and relentless mentor. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He feels kind of lost in life; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Depressed, Secretive. Bonds: Mentor. Occupation: Roofer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Good (CR 12)
Armor Class 11
Hit Points 53 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 9 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
Possessions: 200 pp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Embroidered silk and velvet mantle with numerous moonstones (1000 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (70 gp). Brass mug with jade inlays (200 gp).
Oskar Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears a brown Stetson hat and brown clothes, and sports empty pouches on his belt. He wears his golden hair up. His amber eyes are slightly larger than normal.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He does not trust anyone and sleeps with one eye open.
History: Oskar was raised in a hard working conservative environment. His father took him hunting and taught him how to get in the mind of other creatures. He hasn't been sleeping well lately.
Motivation: He has a rivalry with the Church that dominates his actions; and he'd like to take his coworkers down a peg
Ideals: Philantrophist. Flaws: Insomniac. Bonds: Job, Nature, Religious. Occupation: Shipwright
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 12)
Armor Class 14
Hit Points 81 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 14 (+2) | 16 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Draconic, Gnome, Ignan
Attacks Melee +4 / 3d10+0, Ranged +8 / 3d10+4, Grapple +4
Possessions: 2000 gp. Freshwater pearl (6 gp). Star ruby (1000 gp). Banded agate (6 gp). Carnelian (50 gp). Lapis lazuli (6 gp). Black star sapphire (1000 gp). Carnelian (50 gp). Rose (50 gp). Black star sapphire (1000 gp). Amber (60 gp).
Tûmûg Byron, Male Half-Orc [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He has a large black mantle and cape that has been intricately interwoven into his green robe. He wears a broad hat to cover his moderate length auburn hair. He tend to wears goggles to shield his eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born blind and as such lacked many opportunities for work. He dropped out of school before completing his studies. After a long history of fighting, Tûmûg and his spouse have recently divorced.
Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Logical. Flaws: Antagonistic, Disease. Bonds: Mentor, Criminal record. Occupation: Roofer
Voice: American accent
Attributes [hide]
Medium (5'3") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 63 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +3
Possessions: 1100 gp. Lapis lazuli (5 gp). Smoky quartz (50 gp). Rock crystal (50 gp). Tourmaline (60 gp). 1 Minor magic item.
Jheri Fharngnarthnost, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a well pressed and immaculate suit (or dress). Her green crest is smooth and relatively long. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: She comes from a rich southern family. She was an adventurer many years ago and she formed a blood bond with her Tiefling companion (her 'brother'). She now spends her time doing works of charity.
Motivation: She has passion for adventuring and risk.
Ideals: Philantrophist. Flaws: Shy. Bonds: Adventurer, Immigrant, Rich. Occupation: Adventurer
Voice: Australian accent
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 8)
Armor Class 11
Hit Points 46 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 16 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Druidic, Infernal
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 2000 sp. 1 Minor magic item.
Giselle Fawcett, Female Human [Permalink]
Personal [hide]
Description: This woman is very fat, and wears a worn and beaten armor. Her white hair is greying along the sides and has receded to reveal a widow's peak. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Giselle is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Born to a pair of adventurers, Giselle grew up listening to her mother's many stories. Giselle abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She got away from her former life and has fallen to alcoholism.
Motivation: She wants to get laid.
Ideals: Extrovert. Flaws: Ugly, Addict. Bonds: Has a crush, Adventurer. Occupation: Barrister
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 11 (+0) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Elama Mystralath, Female Elf [Permalink]
Personal [hide]
Description: She has a large blue mantle and cape that has been intricately interwoven into her red robe, and she perpetually has her spear ready. Her white hair is styled in orderly dreadlocks. She is baby faced.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: From birth she was tutored by a cruel and relentless mentor. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. Days after completing her studies, news broke out that her hometown was attacked by illithids. Elama was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the illithids.
Motivation: She wants nothing more than to rejoin the army; and her name or reputation has been wronged in the past by illithids, and she desires to right it
Ideals: Fighting, Philantrophist. Bonds: Enemies, Mentor, Military. Occupation: Junk Dealer
Voice: Can't modulate volume
Attributes [hide]
Medium (5'1") Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: Bloodstone (80 gp). Black pearl (500 gp).
Abalaba Gummen, Female Gnome [Permalink]
Personal [hide]
Description: She is dressed in an above average manner. She carries with her a set of glaives on her belt, each one with a opal on the hilt. She has wavy black hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Born to a Shipwright, her mother struggled to pay the bills. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: To protect her home; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist. Bonds: Attractive, Guardian, Poor. Occupation: Map Maker
Voice: Gruff and masculine
Attributes [hide]
Small (3'1") Gnome, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 41 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 12 (+1) | 15 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Abyssal, Undercommon
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 | 3 | 2 |
Possessions: 1300 gp.
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